65 research outputs found

    Drum Beating and a Martial Art Bojutsu Performed by a Humanoid Robot

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    Over the past few decades a considerable number of studies have been made on impact dynamics. Zheng and Hemami discussed a mathematical model of a robot that collides with an environment (Zheng & Hemami, 1985). When a robot arm fixed on the ground collides with a hard environment, the transition from the free space to constrained space may bring instabilit

    Impact-Aware Task-Space Quadratic-Programming Control

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    Generating on-purpose impacts with rigid robots is challenging as they may lead to severe hardware failures due to abrupt changes in the velocities and torques. Without dedicated hardware and controllers, robots typically operate at a near-zero velocity in the vicinity of contacts. We assume knowing how much of impact the hardware can absorb and focus solely on the controller aspects. The novelty of our approach is twofold: (i) it uses the task-space inverse dynamics formalism that we extend by seamlessly integrating impact tasks; (ii) it does not require separate models with switches or a reset map to operate the robot undergoing impact tasks. Our main idea lies in integrating post-impact states prediction and impact-aware inequality constraints as part of our existing general-purpose whole-body controller. To achieve such prediction, we formulate task-space impacts and its spreading along the kinematic tree of a floating-base robot with subsequent joint velocity and torque jumps. As a result, the feasible solution set accounts for various constraints due to expected impacts. In a multi-contact situation of under-actuated legged robots subject to multiple impacts, we also enforce standing stability margins. By design, our controller does not require precise knowledge of impact location and timing. We assessed our formalism with the humanoid robot HRP-4, generating maximum contact velocities, neither breaking established contacts nor damaging the hardware

    Passive Control Architecture for Virtual Humans

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    International audienceIn the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and also of stability thanks to passivity. We show projections can break passivity, and thus must be used carefully. Our control scheme enables task space and internal control, contact, and joint limits management. Thanks to passivity, it can be easily extended. Besides, we introduce a new tool as for manikin's control, which makes it able to build passive projections, so as to guide the virtual manikin when sharp movements are needed

    Reactivation of a Six-Degree-of-Freedom Repeated Impact Machine Using Programmable Logical Controller (PLC)

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    Reactivation of a six-degree-of-freedom impact machine using Programmable Logical Control (PLC) is presented. The output from the machine is the history of accelerations collected from accelerometers attached at the testing article and a load cell mounted at the rubber pad where the impact occurs. Readings of the acceleration and impact force are sent to a PC for analysis through a data acquisition device (USB 6251) and Labview software provided by National Instrument (NI). Result shows that the machine can repeatedly generate an impact force up to eleven Gs. Demonstration of the project can be used as one of labs in the courses of Automation and Controls and Introduction to Robotics

    Robotic manipulation for the shoe-packaging process

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    [EN] This paper presents the integration of a robotic system in a human-centered environment, as it can be found in the shoe manufacturing industry. Fashion footwear is nowadays mainly handcrafted due to the big amount of small production tasks. Therefore, the introduction of intelligent robotic systems in this industry may contribute to automate and improve the manual production steps, such us polishing, cleaning, packaging, and visual inspection. Due to the high complexity of the manual tasks in shoe production, cooperative robotic systems (which can work in collaboration with humans) are required. Thus, the focus of the robot lays on grasping, collision detection, and avoidance, as well as on considering the human intervention to supervise the work being performed. For this research, the robot has been equipped with a Kinect camera and a wrist force/ torque sensor so that it is able to detect human interaction and the dynamic environment in order to modify the robot¿s behavior. To illustrate the applicability of the proposed approach, this work presents the experimental results obtained for two actual platforms, which are located at different research laboratories, that share similarities in their morphology, sensor equipment and actuation system.This work has been partly supported by the Ministerio de Economia y Competitividad of the Spanish Government (Key No.: 0201603139 of Invest in Spain program and Grant No. RTC-2016-5408-6) and by the Deutscher Akademischer Austauschdienst (DAAD) of the German Government (Projekt-ID 54368155).Gracia Calandin, LI.; Perez-Vidal, C.; Mronga, D.; Paco, JD.; Azorin, J.; Gea, JD. (2017). Robotic manipulation for the shoe-packaging process. The International Journal of Advanced Manufacturing Technology. 92(1-4):1053-1067. https://doi.org/10.1007/s00170-017-0212-6S10531067921-4Pedrocchi N, Villagrossi E, Cenati C, Tosatti LM (2017) Design of fuzzy logic controller of industrial robot for roughing the uppers of fashion shoes. 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