770 research outputs found

    A goal-oriented requirements modelling language for enterprise architecture

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    Methods for enterprise architecture, such as TOGAF, acknowledge the importance of requirements engineering in the development of enterprise architectures. Modelling support is needed to specify, document, communicate and reason about goals and requirements. Current modelling techniques for enterprise architecture focus on the products, services, processes and applications of an enterprise. In addition, techniques may be provided to describe structured requirements lists and use cases. Little support is available however for modelling the underlying motivation of enterprise architectures in terms of stakeholder concerns and the high-level goals that address these concerns. This paper describes a language that supports the modelling of this motivation. The definition of the language is based on existing work on high-level goal and requirements modelling and is aligned with an existing standard for enterprise modelling: the ArchiMate language. Furthermore, the paper illustrates how enterprise architecture can benefit from analysis techniques in the requirements domain

    The i* framework for goal-oriented modeling

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-39417-6i* is a widespread framework in the software engineering field that supports goal-oriented modeling of socio-technical systems and organizations. At its heart lies a language offering concepts such as actor, dependency, goal and decomposition. i* models resemble a network of interconnected, autonomous, collaborative and dependable strategic actors. Around this language, several analysis techniques have emerged, e.g. goal satisfaction analysis and metrics computation. In this work, we present a consolidated version of the i* language based on the most adopted versions of the language. We define the main constructs of the language and we articulate them in the form of a metamodel. Then, we implement this version and a concrete technique, goal satisfaction analys is based on goal propagation, using ADOxx. Throughout the chapter, we used an example based on open source software adoption to illustrate the concepts and test the implementation.Peer ReviewedPostprint (author's final draft

    Ontology-based methodology for error detection in software design

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    Improving the quality of a software design with the goal of producing a high quality software product continues to grow in importance due to the costs that result from poorly designed software. It is commonly accepted that multiple design views are required in order to clearly specify the required functionality of software. There is universal agreement as to the importance of identifying inconsistencies early in the software design process, but the challenge is how to reconcile the representations of the diverse views to ensure consistency. To address the problem of inconsistencies that occur across multiple design views, this research introduces the Methodology for Objects to Agents (MOA). MOA utilizes a new ontology, the Ontology for Software Specification and Design (OSSD), as a common information model to integrate specification knowledge and design knowledge in order to facilitate the interoperability of formal requirements modeling tools and design tools, with the end goal of detecting inconsistency errors in a design. The methodology, which transforms designs represented using the Unified Modeling Language (UML) into representations written in formal agent-oriented modeling languages, integrates object-oriented concepts and agent-oriented concepts in order to take advantage of the benefits that both approaches can provide. The OSSD model is a hierarchical decomposition of software development concepts, including ontological constructs of objects, attributes, behavior, relations, states, transitions, goals, constraints, and plans. The methodology includes a consistency checking process that defines a consistency framework and an Inter-View Inconsistency Detection technique. MOA enhances software design quality by integrating multiple software design views, integrating object-oriented and agent-oriented concepts, and defining an error detection method that associates rules with ontological properties

    Modelling Requirements for Content Recommendation Systems

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    This paper addresses the modelling of requirements for a content Recommendation System (RS) for Online Social Networks (OSNs). On OSNs, a user switches roles constantly between content generator and content receiver. The goals and softgoals are different when the user is generating a post, as opposed as replying to a post. In other words, the user is generating instances of different entities, depending on the role she has: a generator generates instances of a "post", while the receiver generates instances of a "reply". Therefore, we believe that when addressing Requirements Engineering (RE) for RS, it is necessary to distinguish these roles clearly. We aim to model an essential dynamic on OSN, namely that when a user creates (posts) content, other users can ignore that content, or themselves start generating new content in reply, or react to the initial posting. This dynamic is key to designing OSNs, because it influences how active users are, and how attractive the OSN is for existing, and to new users. We apply a well-known Goal Oriented RE (GORE) technique, namely i-star, and show that this language fails to capture this dynamic, and thus cannot be used alone to model the problem domain. Hence, in order to represent this dynamic, its relationships to other OSNs' requirements, and to capture all relevant information, we suggest using another modelling language, namely Petri Nets, on top of i-star for the modelling of the problem domain. We use Petri Nets because it is a tool that is used to simulate the dynamic and concurrent activities of a system and can be used by both practitioners and theoreticians.Comment: 28 pages, 7 figure

    Modeling and analyzing variability for mobile information systems

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    Abstract. Advances in size, power, and ubiquity of computing, sensors, and communication technology made possible the development of mobile or nomadic information systems. Variability of location and system behavior is a central issue in mobile information systems, where behavior of software has to change and re-adapt to the different location settings. This paper concerns modeling and analysis of the complementary relation between software and location variability. We use graphical and formal location modeling techniques, show how to elicit and use location model in conjunction with Tropos goal-oriented framework, and introduce automated analysis on the location-based models.
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