1,478 research outputs found

    Improved texture image classification through the use of a corrosion-inspired cellular automaton

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    In this paper, the problem of classifying synthetic and natural texture images is addressed. To tackle this problem, an innovative method is proposed that combines concepts from corrosion modeling and cellular automata to generate a texture descriptor. The core processes of metal (pitting) corrosion are identified and applied to texture images by incorporating the basic mechanisms of corrosion in the transition function of the cellular automaton. The surface morphology of the image is analyzed before and during the application of the transition function of the cellular automaton. In each iteration the cumulative mass of corroded product is obtained to construct each of the attributes of the texture descriptor. In a final step, this texture descriptor is used for image classification by applying Linear Discriminant Analysis. The method was tested on the well-known Brodatz and Vistex databases. In addition, in order to verify the robustness of the method, its invariance to noise and rotation were tested. To that end, different variants of the original two databases were obtained through addition of noise to and rotation of the images. The results showed that the method is effective for texture classification according to the high success rates obtained in all cases. This indicates the potential of employing methods inspired on natural phenomena in other fields.Comment: 13 pages, 14 figure

    A split-and-perturb decomposition of number-conserving cellular automata

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    This paper concerns dd-dimensional cellular automata with the von Neumann neighborhood that conserve the sum of the states of all their cells. These automata, called number-conserving or density-conserving cellular automata, are of particular interest to mathematicians, computer scientists and physicists, as they can serve as models of physical phenomena obeying some conservation law. We propose a new approach to study such cellular automata that works in any dimension dd and for any set of states QQ. Essentially, the local rule of a cellular automaton is decomposed into two parts: a split function and a perturbation. This decomposition is unique and, moreover, the set of all possible split functions has a very simple structure, while the set of all perturbations forms a linear space and is therefore very easy to describe in terms of its basis. We show how this approach allows to find all number-conserving cellular automata in many cases of dd and QQ. In particular, we find all three-dimensional number-conserving CAs with three states, which until now was beyond the capabilities of computers

    Neighborhood detection and rule selection from cellular automata patterns

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    Using genetic algorithms (GAs) to search for cellular automation (CA) rules from spatio-temporal patterns produced in CA evolution is usually complicated and time-consuming when both, the neighborhood structure and the local rule are searched simultaneously. The complexity of this problem motivates the development of a new search which separates the neighborhood detection from the GA search. In the paper, the neighborhood is determined by independently selecting terms from a large term set on the basis of the contribution each term makes to the next state of the cell to be updated. The GA search is then started with a considerably smaller set of candidate rules pre-defined by the detected neighhorhood. This approach is tested over a large set of one-dimensional (1-D) and two-dimensional (2-D) CA rules. Simulation results illustrate the efficiency of the new algorith

    Extracting Boolean rules from CA patterns

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    A multiobjective genetic algorithm (GA) is introduced to identify both the neighborhood and the rule set in the form of a parsimonious Boolean expression for both one- and two-dimensional cellular automata (CA). Simulation results illustrate that the new algorithm performs well even when the patterns are corrupted by static and dynamic nois

    When--and how--can a cellular automaton be rewritten as a lattice gas?

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    Both cellular automata (CA) and lattice-gas automata (LG) provide finite algorithmic presentations for certain classes of infinite dynamical systems studied by symbolic dynamics; it is customary to use the term `cellular automaton' or `lattice gas' for the dynamic system itself as well as for its presentation. The two kinds of presentation share many traits but also display profound differences on issues ranging from decidability to modeling convenience and physical implementability. Following a conjecture by Toffoli and Margolus, it had been proved by Kari (and by Durand--Lose for more than two dimensions) that any invertible CA can be rewritten as an LG (with a possibly much more complex ``unit cell''). But until now it was not known whether this is possible in general for noninvertible CA--which comprise ``almost all'' CA and represent the bulk of examples in theory and applications. Even circumstantial evidence--whether in favor or against--was lacking. Here, for noninvertible CA, (a) we prove that an LG presentation is out of the question for the vanishingly small class of surjective ones. We then turn our attention to all the rest--noninvertible and nonsurjective--which comprise all the typical ones, including Conway's `Game of Life'. For these (b) we prove by explicit construction that all the one-dimensional ones are representable as LG, and (c) we present and motivate the conjecture that this result extends to any number of dimensions. The tradeoff between dissipation rate and structural complexity implied by the above results have compelling implications for the thermodynamics of computation at a microscopic scale.Comment: 16 page

    Simulating city growth by using the cellular automata algorithm

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    The objective of this thesis is to develop and implement a Cellular Automata (CA) algorithm to simulate urban growth process. It attempts to satisfy the need to predict the future shape of a city, the way land uses sprawl in the surroundings of that city and its population. Salonica city in Greece is selected as a case study to simulate its urban growth. Cellular automaton (CA) based models are increasingly used to investigate cities and urban systems. Sprawling cities may be considered as complex adaptive systems, and this warrants use of methodology that can accommodate the space-time dynamics of many interacting entities. Automata tools are well-suited for representation of such systems. By means of illustrating this point, the development of a model for simulating the sprawl of land uses such as commercial and residential and calculating the population who will reside in the city is discussed
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