73 research outputs found

    Influence Maximization with Bandits

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    We consider the problem of \emph{influence maximization}, the problem of maximizing the number of people that become aware of a product by finding the `best' set of `seed' users to expose the product to. Most prior work on this topic assumes that we know the probability of each user influencing each other user, or we have data that lets us estimate these influences. However, this information is typically not initially available or is difficult to obtain. To avoid this assumption, we adopt a combinatorial multi-armed bandit paradigm that estimates the influence probabilities as we sequentially try different seed sets. We establish bounds on the performance of this procedure under the existing edge-level feedback as well as a novel and more realistic node-level feedback. Beyond our theoretical results, we describe a practical implementation and experimentally demonstrate its efficiency and effectiveness on four real datasets.Comment: 12 page

    Linear Combinatorial Semi-Bandit with Causally Related Rewards

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    In a sequential decision-making problem, having a structural dependency amongst the reward distributions associated with the arms makes it challenging to identify a subset of alternatives that guarantees the optimal collective outcome. Thus, besides individual actions' reward, learning the causal relations is essential to improve the decision-making strategy. To solve the two-fold learning problem described above, we develop the 'combinatorial semi-bandit framework with causally related rewards', where we model the causal relations by a directed graph in a stationary structural equation model. The nodal observation in the graph signal comprises the corresponding base arm's instantaneous reward and an additional term resulting from the causal influences of other base arms' rewards. The objective is to maximize the long-term average payoff, which is a linear function of the base arms' rewards and depends strongly on the network topology. To achieve this objective, we propose a policy that determines the causal relations by learning the network's topology and simultaneously exploits this knowledge to optimize the decision-making process. We establish a sublinear regret bound for the proposed algorithm. Numerical experiments using synthetic and real-world datasets demonstrate the superior performance of our proposed method compared to several benchmarks

    Finding the bandit in a graph: Sequential search-and-stop

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    We consider the problem where an agent wants to find a hidden object that is randomly located in some vertex of a directed acyclic graph (DAG) according to a fixed but possibly unknown distribution. The agent can only examine vertices whose in-neighbors have already been examined. In this paper, we address a learning setting where we allow the agent to stop before having found the object and restart searching on a new independent instance of the same problem. Our goal is to maximize the total number of hidden objects found given a time budget. The agent can thus skip an instance after realizing that it would spend too much time on it. Our contributions are both to the search theory and multi-armed bandits. If the distribution is known, we provide a quasi-optimal and efficient stationary strategy. If the distribution is unknown, we additionally show how to sequentially approximate it and, at the same time, act near-optimally in order to collect as many hidden objects as possible.Comment: in International Conference on Artificial Intelligence and Statistics (AISTATS 2019), April 2019, Naha, Okinawa, Japa
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