23,213 research outputs found

    IREEL: remote experimentation with real protocols and applications over emulated network

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    This paper presents a novel e-learning platform called IREEL. IREEL is a virtual laboratory allowing students to drive experiments with real Internet applications and end-to-end protocols in the context of networking courses. This platform consists in a remote network emulator offering a set of predefined applications and protocol mechanisms. Experimenters configure and control the emulation and the end-systems behavior in order to perform tests, measurements and observations on protocols or applications operating under controlled specific networking conditions. A set of end-to-end mechanisms, mainly focusing on transport and application level protocols, are currently available. IREEL is scalable and easy to use thanks to an ergonomic web interface

    Predicting mental imagery based BCI performance from personality, cognitive profile and neurophysiological patterns

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    Mental-Imagery based Brain-Computer Interfaces (MI-BCIs) allow their users to send commands to a computer using their brain-activity alone (typically measured by ElectroEncephaloGraphy— EEG), which is processed while they perform specific mental tasks. While very promising, MI-BCIs remain barely used outside laboratories because of the difficulty encountered by users to control them. Indeed, although some users obtain good control performances after training, a substantial proportion remains unable to reliably control an MI-BCI. This huge variability in user-performance led the community to look for predictors of MI-BCI control ability. However, these predictors were only explored for motor-imagery based BCIs, and mostly for a single training session per subject. In this study, 18 participants were instructed to learn to control an EEG-based MI-BCI by performing 3 MI-tasks, 2 of which were non-motor tasks, across 6 training sessions, on 6 different days. Relationships between the participants’ BCI control performances and their personality, cognitive profile and neurophysiological markers were explored. While no relevant relationships with neurophysiological markers were found, strong correlations between MI-BCI performances and mental-rotation scores (reflecting spatial abilities) were revealed. Also, a predictive model of MI-BCI performance based on psychometric questionnaire scores was proposed. A leave-one-subject-out cross validation process revealed the stability and reliability of this model: it enabled to predict participants’ performance with a mean error of less than 3 points. This study determined how users’ profiles impact their MI-BCI control ability and thus clears the way for designing novel MI-BCI training protocols, adapted to the profile of each user

    Modelling Dependency Structures Produced by the Introduction of a Flipped Classroom

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    Teaching processes have been changing in the lasts few decades from a traditional lecture-example-homework format to more active strategies to engage the students in the learning process. One of the most popular methodologies is the flipped classroom, where traditional structure of the course is turned over by moving out of the classroom, most basic knowledge acquisition. However, due to the workload involved in this kind of methodology, an objective analysis of the results should be carried out to assess whether the lecturer’s workload is worth the effort or not. In this paper, we compare the results obtained from two different methodologies: traditional lecturing and flipped classroom methodology, in terms of some performance indicators and an attitudinal survey, in an introductory statistics course for engineering students. Finally, we analysed the changes in the relationships among variables of interest when the traditional teaching was moved to a flipped classroom by using Bayesian networks

    Metacognition and transfer within a course or instructional design rules and metacognition

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    A metacognitive strategy for doing research, included transfer, was taught in a course of nine afternoons. The success of this course raised some questions. How do the students learn? How does metacognition play a role? The course was designed in accordance with several instructional principles. The course was divided into three domains in which the strategy was introduced, practised, and applied respectively. Literature research revealed four possible metacognitive variants that correlate so it was supposed that implementing them all helped to reach the objectives of the course. The relation of the metacognitive variants with the instructional principles is described. To study learning the students were divided into three groups (weak, moderate, good) by their marks for other courses. The performance of the groups in each domain was monitored by their marks, scoring of metacognitive skills, questionnaires, observations, and time keeping. The moderate students scored as high as the good ones for the strategy in the last domain, a unique result. The metacognitive development of the other metacognitive skills was not linear. The conclusions are that the success of this course can be explained by a system of double sequencing and an interaction of all metacognitive variants, and that instructional design rules for metacognitive and cognitive objectives are differen

    ALT-C 2010 - Conference Proceedings

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    Breaking persistent working group partnerships: a social experiment

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    Facing multidisciplinary projects is becoming quite common in companies worldwide, meaning that experts from a specific area must team up with experts from other areas in a dynamic, ad hoc manner. For a professional to meet such requirements successfully, it is important that teamwork skills are developed during college. However, such issue is usually not addressed thoroughly, and most students end up teaming with the same partners over and over again, thereby failing to achieve the critical adaptability skills expected from them. To address this drawback, in this paper we present the results of a study where students were forced to team up with other partners based on the results of a computer networking skills-ranking exam. Experimental results confirm the repeating pattern in terms of past partnerships, and student resistance to partner changes. On the positive side, results show that having new partners indeed help at achieving a more even task distribution, and that students are moderately aware of the upcoming challenges in their future professional activity, recognizing the benefits of teaming up with new people.This work was partially supported by the School of Informatics (ETSINF) and the Department of Computer Engineering (DISCA) at the Universitat Politècnica de València.Tavares De Araujo Cesariny Calafate, CM.; Arlandis, J.; Torres Cortes, A. (2015). Breaking persistent working group partnerships: a social experiment. En INTED2015 Proceedings. IATED. 1329-1337. http://hdl.handle.net/10251/70447S1329133

    Immersive Telepresence: A framework for training and rehearsal in a postdigital age

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    Making the Grade

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    With its July 2015 announcement of the Second Chance Pell Pilot Program, the U.S. Department of Education ushered in what could be a new era of expanded opportunities for postsecondary education in our nation's prisons. The Second Chance Pell Pilot makes students incarcerated in state and federal prisons eligible for need-based financial aid in a limited number of authorized sites—meaning postsecondary education is likely to become a reality for an increased number of the more than 1.5 million people in prisons nationwide.Research shows that—among other benefits to individuals, families, communities, and prisons—incarcerated people who participate in prison education programs are 43 percent less likely to recidivate than those who do not. This report offers lessons from the field on the implementation of these programs in corrections settings across the country
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