10 research outputs found

    Information Switching Processor (ISP) contention analysis and control

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    Future satellite communications, as a viable means of communications and an alternative to terrestrial networks, demand flexibility and low end-user cost. On-board switching/processing satellites potentially provide these features, allowing flexible interconnection among multiple spot beams, direct to the user communications services using very small aperture terminals (VSAT's), independent uplink and downlink access/transmission system designs optimized to user's traffic requirements, efficient TDM downlink transmission, and better link performance. A flexible switching system on the satellite in conjunction with low-cost user terminals will likely benefit future satellite network users

    On-board B-ISDN fast packet switching architectures. Phase 2: Development. Proof-of-concept architecture definition report

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    For the next-generation packet switched communications satellite system with onboard processing and spot-beam operation, a reliable onboard fast packet switch is essential to route packets from different uplink beams to different downlink beams. The rapid emergence of point-to-point services such as video distribution, and the large demand for video conference, distributed data processing, and network management makes the multicast function essential to a fast packet switch (FPS). The satellite's inherent broadcast features gives the satellite network an advantage over the terrestrial network in providing multicast services. This report evaluates alternate multicast FPS architectures for onboard baseband switching applications and selects a candidate for subsequent breadboard development. Architecture evaluation and selection will be based on the study performed in phase 1, 'Onboard B-ISDN Fast Packet Switching Architectures', and other switch architectures which have become commercially available as large scale integration (LSI) devices

    On-board B-ISDN fast packet switching architectures. Phase 1: Study

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    The broadband integrate services digital network (B-ISDN) is an emerging telecommunications technology that will meet most of the telecommunications networking needs in the mid-1990's to early next century. The satellite-based system is well positioned for providing B-ISDN service with its inherent capabilities of point-to-multipoint and broadcast transmission, virtually unlimited connectivity between any two points within a beam coverage, short deployment time of communications facility, flexible and dynamic reallocation of space segment capacity, and distance insensitive cost. On-board processing satellites, particularly in a multiple spot beam environment, will provide enhanced connectivity, better performance, optimized access and transmission link design, and lower user service cost. The following are described: the user and network aspects of broadband services; the current development status in broadband services; various satellite network architectures including system design issues; and various fast packet switch architectures and their detail designs

    Switching techniques for broadband ISDN

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    The properties of switching techniques suitable for use in broadband networks have been investigated. Methods for evaluating the performance of such switches have been reviewed. A notation has been introduced to describe a class of binary self-routing networks. Hence a technique has been developed for determining the nature of the equivalence between two networks drawn from this class. The necessary and sufficient condition for two packets not to collide in a binary self-routing network has been obtained. This has been used to prove the non-blocking property of the Batcher-banyan switch. A condition for a three-stage network with channel grouping and link speed-up to be nonblocking has been obtained, of which previous conditions are special cases. A new three-stage switch architecture has been proposed, based upon a novel cell-level algorithm for path allocation in the intermediate stage of the switch. The algorithm is suited to hardware implementation using parallelism to achieve a very short execution time. An array of processors is required to implement the algorithm The processor has been shown to be of simple design. It must be initialised with a count representing the number of cells requesting a given output module. A fast method has been described for performing the request counting using a non-blocking binary self-routing network. Hardware is also required to forward routing tags from the processors to the appropriate data cells, when they have been allocated a path through the intermediate stage. A method of distributing these routing tags by means of a non-blocking copy network has been presented. The performance of the new path allocation algorithm has been determined by simulation. The rate of cell loss can increase substantially in a three-stage switch when the output modules are non-uniformly loaded. It has been shown that the appropriate use of channel grouping in the intermediate stage of the switch can reduce the effect of non-uniform loading on performance

    A Performance evaluation of several ATM switching architectures

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    The goal of this thesis is to evaluate the performance of three Asynchronous Transfer Mode switching architectures. After examining many different ATM switching architectures in literature, the three architectures chosen for study were the Knockout switch, the Sunshine switch, and the Helical switch. A discrete-time, event driven system simulator, named ProModel, was used to model the switching behavior of these architectures. Each switching architecture was modeled and studied under at least two design configurations. The performance of the three architectures was then investigated under three different traffic types representative of traffic found in B-ISDN: random, constant bit rate, and bursty. Several key performance parameters were measured and compared between the architectures. This thesis also explored the implementation complexities and fault tolerance of the three selected architectures

    Path switching over multirate Benes network.

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    Mui Sze Wai.Thesis (M.Phil.)--Chinese University of Hong Kong, 2003.Includes bibliographical references (leaves 62-65).Abstracts in English and Chinese.Chapter 1. --- Introduction --- p.1Chapter 1.1 --- Evolution of Multirate Networks --- p.2Chapter 1.2 --- Some Results from Previous Work --- p.2Chapter 1.3 --- Multirate Traffic on Benes Network --- p.5Chapter 1.4 --- Organization --- p.7Chapter 2. --- Background Knowledge on Benes Network and Path Switching --- p.8Chapter 2.1 --- Benes Network --- p.9Chapter 2.1.1 --- Construction of Large Switching Fabrics --- p.9Chapter 2.1.2 --- Routing in Benes Network --- p.11Chapter 2.1.3 --- Performance when Operated as a Large Switch Fabric --- p.13Chapter 2.2 --- Path Switching --- p.14Chapter 2.2.1 --- Basic Concept of Path Switching --- p.14Chapter 2.2.2 --- Capacity Allocation and Route Assignment --- p.15Chapter 3. --- Path Switching over Benes Network --- p.20Chapter 3.1 --- The Model of path-switched Benes Network --- p.21Chapter 3.2 --- Module-to-Module Implementation --- p.21Chapter 3.2.1 --- The First Stage (Input Module) --- p.22Chapter 3.2.2 --- The Middle Stage (Central Module) --- p.23Chapter 3.2.3 --- The Last Stage (Output Module) --- p.24Chapter 3.3 --- Port-to-Port Implementation --- p.24Chapter 3.3.1 --- Uniform Traffic --- p.25Chapter 3.3.2 --- Mult irate Traffic --- p.26Chapter 3.4 --- Closing remarks --- p.29Chapter 4. --- Performance Analysis --- p.31Chapter 4.1 --- Traffic Constraints and Perform- ance Guarantees --- p.32Chapter 4.1.1 --- Arrival Curve and Service Curve --- p.33Chapter 4.1.2 --- Delay Bound and Backlog Bound --- p.36Chapter 4.2 --- Service Guarantees --- p.39Chapter 4.3 --- Deterministic Bounds --- p.42Chapter 4.3.1 --- Delay --- p.42Chapter 4.3.2 --- Backlog at Input Module --- p.44Chapter 4.3.3 --- Backlog at Output Module --- p.47Chapter 5. --- Simulation Results --- p.52Chapter 5.1 --- Uniform Traffic --- p.53Chapter 5.2 --- Multirate Traffic --- p.55Chapter 6. --- Conclusions and Future Research --- p.59Chapter 6.1 --- Suggestions for future research --- p.61Bibliography --- p.6

    Design and analysis of a scalable terabit multicast packet switch : architecture and scheduling algorithms

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    Internet growth and success not only open a primary route of information exchange for millions of people around the world, but also create unprecedented demand for core network capacity. Existing switches/routers, due to the bottleneck from either switch architecture or arbitration complexity, can reach a capacity on the order of gigabits per second, but few of them are scalable to large capacity of terabits per second. In this dissertation, we propose three novel switch architectures with cooperated scheduling algorithms to design a terabit backbone switch/router which is able to deliver large capacity, multicasting, and high performance along with Quality of Service (QoS). Our switch designs benefit from unique features of modular switch architecture and distributed resource allocation scheme. Switch I is a unique and modular design characterized by input and output link sharing. Link sharing resolves output contention and eliminates speedup requirement for central switch fabric. Hence, the switch architecture is scalable to any large size. We propose a distributed round robin (RR) scheduling algorithm which provides fairness and has very low arbitration complexity. Switch I can achieve good performance under uniform traffic. However, Switch I does not perform well for non-uniform traffic. Switch II, as a modified switch design, employs link sharing as well as a token ring to pursue a solution to overcome the drawback of Switch 1. We propose a round robin prioritized link reservation (RR+POLR) algorithm which results in an improved performance especially under non-uniform traffic. However, RR+POLR algorithm is not flexible enough to adapt to the input traffic. In Switch II, the link reservation rate has a great impact on switch performance. Finally, Switch III is proposed as an enhanced switch design using link sharing and dual round robin rings. Packet forwarding is based on link reservation. We propose a queue occupancy based dynamic link reservation (QOBDLR) algorithm which can adapt to the input traffic to provide a fast and fair link resource allocation. QOBDLR algorithm is a distributed resource allocation scheme in the sense that dynamic link reservation is carried out according to local available information. Arbitration complexity is very low. Compared to the output queued (OQ) switch which is known to offer the best performance under any traffic pattern, Switch III not only achieves performance as good as the OQ switch, but also overcomes speedup problem which seriously limits the OQ switch to be a scalable switch design. Hence, Switch III would be a good choice for high performance, scalable, large-capacity core switches

    Designing a large scale switch interconnection architecture and a study of ATM scheduling algorithms.

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    by Yee Ka Chi.Thesis (M.Phil.)--Chinese University of Hong Kong, 1997.Includes bibliographical references (leaves 101-[106]).Chapter 1 --- Introduction --- p.1Chapter 1.1 --- Background --- p.1Chapter 1.1.1 --- Large Scale Switch Interconnections --- p.2Chapter 1.1.2 --- Multichannel Switching and Resequencing --- p.6Chapter 1.1.3 --- Scheduling --- p.7Chapter 2 --- Hierarchical Banyan Switch Interconnection --- p.12Chapter 2.1 --- Introduction --- p.12Chapter 2.2 --- Switch Architecture --- p.13Chapter 2.3 --- Switch Operation --- p.19Chapter 2.3.1 --- Call Setup --- p.19Chapter 2.3.2 --- Cell Routing --- p.21Chapter 2.3.3 --- Fault Tolerance --- p.27Chapter 2.4 --- Call Blocking Analysis --- p.28Chapter 2.4.1 --- Dilated Banyan --- p.29Chapter 2.4.2 --- Dilated Benes Network --- p.30Chapter 2.4.3 --- HBSI --- p.30Chapter 2.5 --- Results and Discussions --- p.31Chapter 2.6 --- Summary --- p.37Chapter 3 --- Multichannel Switching and Resequencing --- p.40Chapter 3.1 --- Introduction --- p.40Chapter 3.2 --- Channel Assignment --- p.41Chapter 3.2.1 --- VC-Based Channel Allocation Mechanism --- p.41Chapter 3.2.2 --- Port-Based Channel Allocation Mechanism --- p.45Chapter 3.2.3 --- Trunk-Based Channel Allocation Mechanism --- p.46Chapter 3.3 --- Resequencer --- p.50Chapter 3.3.1 --- Resequencing Algorithm --- p.50Chapter 3.4 --- Results and Discussion --- p.55Chapter 3.5 --- Summary --- p.60Chapter 4 --- Scheduling --- p.62Chapter 4.1 --- Introduction --- p.62Chapter 4.2 --- Virtual Clock Scheduling (VCS) --- p.62Chapter 4.3 --- Gated Virtual Clock Scheduling (GVCS) --- p.70Chapter 4.4 --- Time-Priority Model --- p.75Chapter 4.5 --- Programmable Rate-based Scheduler (PRS) --- p.80Chapter 4.6 --- Integration with Resequencer --- p.83Chapter 4.7 --- Results and Discussions --- p.86Chapter 4.8 --- Summary --- p.96Chapter 5 --- Conclusion --- p.99Bibliography --- p.10

    On packet switch design

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    Simulation of packet and cell-based communication networks

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    This thesis investigates, using simulation techniques, the practical aspects of implementing a novel mobility protocol on the emerging Broadband Integrated Services Digital Network standard. The increasing expansion of telecommunications networks has meant that the demand for simulation has increased rapidly in recent years; but conventional simulators are slow and developments in the communications field are outstripping the ability of sequential uni-processor simulators. Newer techniques using distributed simulation on a multi-processor network are investigated in an attempt to make a cell-level simulation of a non-trivial B.-I.S.D.N. network feasible. The current state of development of the Asynchronous Transfer Mode standard, which will be used to implement a B.-I.S.D.N., is reviewed and simulation studies of the Orwell Slotted Ring protocol were made in an attempt to devise a simpler model for use in the main simulator. The mobility protocol, which uses a footprinting technique to simplify hand- offs by distributing information about a connexion to surrounding base stations, was implemented on the simulator and found to be functional after a few 'special case' scenarios had been catered for
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