2,238 research outputs found

    The effect of competition among brokers on the quality and price of differentiated internet services

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    Price war, as an important factor in undercutting competitors and attracting customers, has spurred considerable work that analyzes such conflict situation. However, in most of these studies, quality of service (QoS), as an important decision-making criterion, has been neglected. Furthermore, with the rise of service-oriented architectures, where players may offer different levels of QoS for different prices, more studies are needed to examine the interaction among players within the service hierarchy. In this paper, we present a new approach to modeling price competition in (virtualized) service-oriented architectures, where there are multiple service levels. In our model, brokers, as the intermediaries between end-users and service providers, offer different QoS by adapting the service that they obtain from lower-level providers so as to match the demands of their clients to the services of providers. To maximize profit, players, i.e. providers and brokers, at each level compete in a Bertrand game while they offer different QoS. To maintain an oligopoly market, we then describe underlying dynamics which lead to a Bertrand game with price constraints at the providers' level. Numerical simulations demonstrate the behavior of brokers and providers and the effect of price competition on their market shares.This work has been partly supported by National Science Foundation awards: CNS-0963974, CNS-1346688, CNS-1536090 and CNS-1647084

    Optimization Of Wireless Pricing Scheme

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    The wireless service providers obtain surplus fromconsumers who applied the service. That pricing strategyis developed by considering the linearity factors, elasticityprice, price factors, acceptance factor and unit serviceprice. Previous researches are focussed on the introductionof the models in general. This new approach of the modelis by considering the model as the nonlinear programmingproblem that can be solved optimally using LINGO 13.0.The optimal solution could give information on decisionvariables and objective function to maximize the revenuefor the providers. The several objectives to be achieved byservice providers are by setting the increment ordecrement of price change due to QoS change and amountof QoS value

    Nonlinear Programming Approach of Wireless Pricing Models

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    The pricing for wireless networks is developed to obtain surplus from subscribers. The linearity factors, elasticity price, price factors are discussed. the new approach of wireless pricing model proposed by previous research are approached by considering the model as the nonlinear programming problem that can be solved optimally using LINGO 13.0.  The problem is considered to be nonlinear programming that can be solved using optimization tools. The solutions are expected to give some information about the connections between the acceptance factor and the price. The models attempt to maximize the total price for a connection based on QoS parameter. The maximum goal to maximum price is achieved when the provider set the increment of price change due to QoS change and amount of QoS value. The linearity parameter set up for most cases is obtained in ceiling value. Linear price factor ranges between the prescribed value especially cases when we increase the price change due to QoS change and increase the amount of QoS values

    QoE-centric service delivery: A collaborative approach among OTTs and ISPs

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    The provisioning of the quality to end users is a major objective for the successful deployment of multimedia services over the Internet. It is more and more evident from past research and service deployments that such an objective often requires a collaboration among the different parties that are involved in the delivery of the service. This paper specifically focuses on the cooperation between the Over-The-Top (OTTs) and the Internet Service Providers (ISPs) and proposes a novel service delivery approach that is purely driven by the Quality of Experience (QoE) provided to the final common users. Initially, we identify the need of the collaboration among the OTTs and the ISPs where we not only highlight some of the enterprise level motivations (revenue generation) but also the technical aspects which require collaboration. Later, we provide a reference architecture with the required modules and vertical interfaces for the interaction among the OTTs and the ISPs. Then, we provide a collaboration model where we focus on the modeling of the revenue, whose maximization drives the collaboration. The revenue is considered to be dependent on the user churn, which in turn is affected by the QoE and is modeled using the Sigmoid function. We illustrate simulation results based on our proposed collaboration approach which highlight how the proposed strategy increases the revenue generation and QoE for the OTTs and the ISPs hence providing a ground for ISP to join the loop of revenue generation between OTTs and users
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