14,685 research outputs found

    Latency-Energy Tradeoff based on Channel Scheduling and Repetitions in NB-IoT Systems

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    Narrowband IoT (NB-IoT) is the latest IoT connectivity solution presented by the 3GPP. NB-IoT introduces coverage classes and introduces a significant link budget improvement by allowing repeated transmissions by nodes that experience high path loss. However, those repetitions necessarily increase the energy consumption and the latency in the whole NB-IoT system. The extent to which the whole system is affected depends on the scheduling of the uplink and downlink channels. We address this question, not treated previously, by developing a tractable model of NB-IoT access protocol operation, comprising message exchanges in random-access, control, and data channels, both in the uplink and downlink. The model is then used to analyze the impact of channel scheduling as well as the interaction of coexisting coverage classes, through derivation of the expected latency and battery lifetime for each coverage class. These results are subsequently employed in investigation of latency-energy tradeoff in NB-IoT channel scheduling as well as determining the optimized operation points. Simulations results show validity of the analysis and confirm that there is a significant impact of channel scheduling on latency and lifetime performance of NBIoT devices.Comment: IEEE Globecom 201

    Analysis and Simulation of Delay and Buffer Requirements of satellite-ATM Networks for TCP/IP Traffic

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    In this paper we present a model to study the end-to-end delay performance of a satellite-ATM netowrk. We describe a satellite-ATM network architecture. The architecture presents a trade-off between the on-board switching/processing features and the complexity of the satellite communication systems. The end-to-end delay of a connection passing through a satellite constellation consists of the transmission delay, the uplink and downlink ground terminal-satellite propagation delay, the inter-satellite link delays, the on-board switching, processing and buffering delays. In a broadband satellite network, the propagation and the buffering delays have the most impact on the overall delay. We present an analysis of the propagation and buffering delay components for GEO and LEO systems. We model LEO constellations as satellites evenly spaced in circular orbits around the earth. A simple routing algorithm for LEO systems calculates locally optimal paths for the end-to-end connection. This is used to calculate the end-to-end propagation delays for LEO networks. We present a simulation model to calculate the buffering delay for TCP/IP traffic over ATM ABR and UBR service categories. We apply this model to calculate total end-to-end delays for TCP/IP over satellite-ATM networks.Comment: Submitted to IEEE Journal of Selected Areas in Communications, March 199

    Response-Time-Optimized Distributed Cloud Resource Allocation

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    A current trend in networking and cloud computing is to provide compute resources over widely dispersed places exemplified by initiatives like Network Function Virtualisation. This paves the way for a widespread service deployment and can improve service quality; a nearby server can reduce the user-perceived response times. But always using the nearest server is a bad decision if that server is already highly utilized. This paper investigates the optimal assignment of users to widespread resources -- a convex capacitated facility location problem with integrated queuing systems. We determine the response times depending on the number of used resources. This enables service providers to balance between resource costs and the corresponding service quality. We also present a linear problem reformulation showing small optimality gaps and faster solving times; this speed-up enables a swift reaction to demand changes. Finally, we compare solutions by either considering or ignoring queuing systems and discuss the response time reduction by using the more complex model. Our investigations are backed by large-scale numerical evaluations

    Performance Analysis of DiffServ based Quality of Service in a Multimedia Wired Network and VPN effect using OPNET

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    Quality of Service (QoS) techniques are applied in IP networks to utilize available network resources in the most efficient manner to minimize delays and delay variations (jitters) in network traffic having multiple type of services. Multimedia services may include voice, video and database. Researchers have done considerable work on queuing disciplines to analyze and improve QoS performance in wired and wireless IP networks. This paper highlights QoS analysis in a wired IP network with more realistic enterprise modeling and presents simulation results of a few statistics not presented and discussed before. Four different applications are used i.e. FTP, Database, Voice over IP (VoIP) and Video Conferencing (VC). Two major queuing disciplines are evaluated i.e. 'Priority Queuing' and 'Weighted Fair Queuing' for packet identification under Differentiated Services Code Point (DSCP). The simulation results show that WFQ has an edge over PQ in terms of queuing delays and jitters experienced by low priority services. For high priority traffic, dependency of 'Traffic Drop', 'Buffer Usage' and 'Packet Delay Variation' on selected buffer sizes is simulated and discussed to evaluate QoS deeper. In the end, it is also analyzed how network's database service with applied Quality of Service may be affected in terms of throughput (average rate of data received) for internal network users when the server is also accessed by external user(s) through Virtual Private Network (VPN).Comment: 09 pages, 13 figures, 02 table

    Influences on Throughput and Latency in Stream Programs

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    Vu Thien Nga Nguyen and Raimund Kirner, 'Influences on Throughput and Latency in Stream Programs' paper presented at the 2nd Workshop on Feedback-Directed Compiler Optimization for Multi-Core Architectures. Berlin, Germany. 22 January 2013Stream programming is a promising approach to execute programs on parallel hardware such as multi-core systems. It allows to reuse sequential code at component level and to extend such code with concurrency-handling at the communication level. In this paper we investigate in the performance of stream programs in terms of throughput and latency. We identify factors that affect these performance metrics and propose an efficient scheduling approach to obtain the maximal performance

    Fair End to End Window Based Congestion Control in Time Varying Data Communication Networks

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    Communication networks are time-varying and hence, fair sharing of network resources among the users in such a dynamic environment is a challenging task. In this context, a time-varying network model is designed and the shortest user's route is found. In the designed network model, an end to end window-based congestion control scheme is developed with the help of internal nodes or router and the end user can get implicit feedback (RTT and throughput). This scheme is considered as fair if the allocation of resources among users minimizes overall congestion or backlog in the networks. Window update approach is based on a multi-class fluid model and is updated dynamically by considering delays (communication, propagation and queuing) and the backlog of packets in the user's routes. Convergence and stability of the window size are obtained using a Lyapunov function. A comparative study with other window-based methods is also provided

    Multi-Channel Cognitive Radio Networks: Modeling, Analysis and Synthesis

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    In this contribution, we establish a model for multichannel cognitive radio networks (CRNs) using the theory of priority queues. This model enables us to conduct a performance analysis in the most general form by the derivation of the probability mass function (PMF) of queue length at the secondary users (SUs). In the second part, a reverse problem is considered to answer the important top-down question of whether a service requirement can be satisfied in a multi-channel CRN knowing the network parameters and traffic situation with respect to the SUs and the primary users (PUs). Terming this problem as the network synthesis, a precise conservation law is obtained, which relates the packet waiting times of both types of users, and based on which the achievable region of the network is also determined. Lastly, by the introduction of a mixed strategy, the conditions for the existence of an optimal trade-off between the interference onto the PUs and the quality-of-service of the SUs is shown, and the optimal mixed strategy is obtained when those conditions are satisfied.Comment: Accepted in IEEE Journal on Selected Area in Communication

    QoS Survey in IPv6 and Queuing Methods

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    The routes in IP networks are determined by the IP destination address and the routing tables in each router on the path to the destination. Hence all the IP packets follow the same route until the route is changes due to congestion, link failure or topology updates. IPv4 tried using Type of Service (TOS) field in the IP header to classify traffic and that did not succeed as it was based on fair self-classification of applications in comparison to the network traffic of other applications. As multimedia applications were quite foreign at the initial IPv4 stage, TOS field was not used uniformly. As there are different existing Quality of Service (QoS) paradigms available, IPv6 QoS approach was designed to be more flexible. The IPv6 protocol thus has QoS-specific elements in Base header and Extension headers which can be used in different ways to enhance multimedia application performance. In this paper, we plan to survey these options and other QoS architectures and discuss their strengths and weaknesses. Some basic simulation for various queuing schemes is presented for comparison and a new queuing scheme prioritized WFQ with RR is proposed.Comment: 6 page

    Dynamic Profit Maximization of Cognitive Mobile Virtual Network Operator

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    We study the profit maximization problem of a cognitive virtual network operator in a dynamic network environment. We consider a downlink OFDM communication system with various network dynamics, including dynamic user demands, uncertain sensing spectrum resources, dynamic spectrum prices, and time-varying channel conditions. In addition, heterogenous users and imperfect sensing technology are incorporated to make the network model more realistic. By exploring the special structural of the problem, we develop a low-complexity on-line control policies that determine pricing and resource scheduling without knowing the statistics of dynamic network parameters. We show that the proposed algorithms can achieve arbitrarily close to the optimal profit with a proper trade-off with the queuing delay

    Energy-Efficient Resource Allocation in Wireless Networks with Quality-of-Service Constraints

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    A game-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality of service (QoS) constraints in multiple-access networks. In the proposed game, each user seeks to choose its transmit power and rate in a distributed manner in order to maximize its own utility while satisfying its QoS requirements. The user's QoS constraints are specified in terms of the average source rate and an upper bound on the average delay where the delay includes both transmission and queuing delays. The utility function considered here measures energy efficiency and is particularly suitable for wireless networks with energy constraints. The Nash equilibrium solution for the proposed non-cooperative game is derived and a closed-form expression for the utility achieved at equilibrium is obtained. It is shown that the QoS requirements of a user translate into a "size" for the user which is an indication of the amount of network resources consumed by the user. Using this competitive multiuser framework, the tradeoffs among throughput, delay, network capacity and energy efficiency are studied. In addition, analytical expressions are given for users' delay profiles and the delay performance of the users at Nash equilibrium is quantified.Comment: Accpeted for publication in the IEEE Transactions on Communication
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