14,685 research outputs found
Latency-Energy Tradeoff based on Channel Scheduling and Repetitions in NB-IoT Systems
Narrowband IoT (NB-IoT) is the latest IoT connectivity solution presented by
the 3GPP. NB-IoT introduces coverage classes and introduces a significant link
budget improvement by allowing repeated transmissions by nodes that experience
high path loss. However, those repetitions necessarily increase the energy
consumption and the latency in the whole NB-IoT system. The extent to which the
whole system is affected depends on the scheduling of the uplink and downlink
channels. We address this question, not treated previously, by developing a
tractable model of NB-IoT access protocol operation, comprising message
exchanges in random-access, control, and data channels, both in the uplink and
downlink. The model is then used to analyze the impact of channel scheduling as
well as the interaction of coexisting coverage classes, through derivation of
the expected latency and battery lifetime for each coverage class. These
results are subsequently employed in investigation of latency-energy tradeoff
in NB-IoT channel scheduling as well as determining the optimized operation
points. Simulations results show validity of the analysis and confirm that
there is a significant impact of channel scheduling on latency and lifetime
performance of NBIoT devices.Comment: IEEE Globecom 201
Analysis and Simulation of Delay and Buffer Requirements of satellite-ATM Networks for TCP/IP Traffic
In this paper we present a model to study the end-to-end delay performance of
a satellite-ATM netowrk. We describe a satellite-ATM network architecture. The
architecture presents a trade-off between the on-board switching/processing
features and the complexity of the satellite communication systems. The
end-to-end delay of a connection passing through a satellite constellation
consists of the transmission delay, the uplink and downlink ground
terminal-satellite propagation delay, the inter-satellite link delays, the
on-board switching, processing and buffering delays. In a broadband satellite
network, the propagation and the buffering delays have the most impact on the
overall delay. We present an analysis of the propagation and buffering delay
components for GEO and LEO systems. We model LEO constellations as satellites
evenly spaced in circular orbits around the earth. A simple routing algorithm
for LEO systems calculates locally optimal paths for the end-to-end connection.
This is used to calculate the end-to-end propagation delays for LEO networks.
We present a simulation model to calculate the buffering delay for TCP/IP
traffic over ATM ABR and UBR service categories. We apply this model to
calculate total end-to-end delays for TCP/IP over satellite-ATM networks.Comment: Submitted to IEEE Journal of Selected Areas in Communications, March
199
Response-Time-Optimized Distributed Cloud Resource Allocation
A current trend in networking and cloud computing is to provide compute
resources over widely dispersed places exemplified by initiatives like Network
Function Virtualisation. This paves the way for a widespread service deployment
and can improve service quality; a nearby server can reduce the user-perceived
response times. But always using the nearest server is a bad decision if that
server is already highly utilized.
This paper investigates the optimal assignment of users to widespread
resources -- a convex capacitated facility location problem with integrated
queuing systems. We determine the response times depending on the number of
used resources. This enables service providers to balance between resource
costs and the corresponding service quality. We also present a linear problem
reformulation showing small optimality gaps and faster solving times; this
speed-up enables a swift reaction to demand changes. Finally, we compare
solutions by either considering or ignoring queuing systems and discuss the
response time reduction by using the more complex model. Our investigations are
backed by large-scale numerical evaluations
Performance Analysis of DiffServ based Quality of Service in a Multimedia Wired Network and VPN effect using OPNET
Quality of Service (QoS) techniques are applied in IP networks to utilize
available network resources in the most efficient manner to minimize delays and
delay variations (jitters) in network traffic having multiple type of services.
Multimedia services may include voice, video and database. Researchers have
done considerable work on queuing disciplines to analyze and improve QoS
performance in wired and wireless IP networks. This paper highlights QoS
analysis in a wired IP network with more realistic enterprise modeling and
presents simulation results of a few statistics not presented and discussed
before. Four different applications are used i.e. FTP, Database, Voice over IP
(VoIP) and Video Conferencing (VC). Two major queuing disciplines are evaluated
i.e. 'Priority Queuing' and 'Weighted Fair Queuing' for packet identification
under Differentiated Services Code Point (DSCP). The simulation results show
that WFQ has an edge over PQ in terms of queuing delays and jitters experienced
by low priority services. For high priority traffic, dependency of 'Traffic
Drop', 'Buffer Usage' and 'Packet Delay Variation' on selected buffer sizes is
simulated and discussed to evaluate QoS deeper. In the end, it is also analyzed
how network's database service with applied Quality of Service may be affected
in terms of throughput (average rate of data received) for internal network
users when the server is also accessed by external user(s) through Virtual
Private Network (VPN).Comment: 09 pages, 13 figures, 02 table
Influences on Throughput and Latency in Stream Programs
Vu Thien Nga Nguyen and Raimund Kirner, 'Influences on Throughput and Latency in Stream Programs' paper presented at the 2nd Workshop on Feedback-Directed Compiler Optimization for Multi-Core Architectures. Berlin, Germany. 22 January 2013Stream programming is a promising approach to execute programs on parallel hardware such as multi-core systems. It allows to reuse sequential code at component level and to extend such code with concurrency-handling at the communication level. In this paper we investigate in the performance of stream programs in terms of throughput and latency. We identify factors that affect these performance metrics and propose an efficient scheduling approach to obtain the maximal performance
Fair End to End Window Based Congestion Control in Time Varying Data Communication Networks
Communication networks are time-varying and hence, fair sharing of network
resources among the users in such a dynamic environment is a challenging task.
In this context, a time-varying network model is designed and the shortest
user's route is found. In the designed network model, an end to end
window-based congestion control scheme is developed with the help of internal
nodes or router and the end user can get implicit feedback (RTT and
throughput). This scheme is considered as fair if the allocation of resources
among users minimizes overall congestion or backlog in the networks. Window
update approach is based on a multi-class fluid model and is updated
dynamically by considering delays (communication, propagation and queuing) and
the backlog of packets in the user's routes. Convergence and stability of the
window size are obtained using a Lyapunov function. A comparative study with
other window-based methods is also provided
Multi-Channel Cognitive Radio Networks: Modeling, Analysis and Synthesis
In this contribution, we establish a model for multichannel cognitive radio
networks (CRNs) using the theory of priority queues. This model enables us to
conduct a performance analysis in the most general form by the derivation of
the probability mass function (PMF) of queue length at the secondary users
(SUs). In the second part, a reverse problem is considered to answer the
important top-down question of whether a service requirement can be satisfied
in a multi-channel CRN knowing the network parameters and traffic situation
with respect to the SUs and the primary users (PUs). Terming this problem as
the network synthesis, a precise conservation law is obtained, which relates
the packet waiting times of both types of users, and based on which the
achievable region of the network is also determined. Lastly, by the
introduction of a mixed strategy, the conditions for the existence of an
optimal trade-off between the interference onto the PUs and the
quality-of-service of the SUs is shown, and the optimal mixed strategy is
obtained when those conditions are satisfied.Comment: Accepted in IEEE Journal on Selected Area in Communication
QoS Survey in IPv6 and Queuing Methods
The routes in IP networks are determined by the IP destination address and
the routing tables in each router on the path to the destination. Hence all the
IP packets follow the same route until the route is changes due to congestion,
link failure or topology updates. IPv4 tried using Type of Service (TOS) field
in the IP header to classify traffic and that did not succeed as it was based
on fair self-classification of applications in comparison to the network
traffic of other applications. As multimedia applications were quite foreign at
the initial IPv4 stage, TOS field was not used uniformly. As there are
different existing Quality of Service (QoS) paradigms available, IPv6 QoS
approach was designed to be more flexible. The IPv6 protocol thus has
QoS-specific elements in Base header and Extension headers which can be used in
different ways to enhance multimedia application performance. In this paper, we
plan to survey these options and other QoS architectures and discuss their
strengths and weaknesses. Some basic simulation for various queuing schemes is
presented for comparison and a new queuing scheme prioritized WFQ with RR is
proposed.Comment: 6 page
Dynamic Profit Maximization of Cognitive Mobile Virtual Network Operator
We study the profit maximization problem of a cognitive virtual network
operator in a dynamic network environment. We consider a downlink OFDM
communication system with various network dynamics, including dynamic user
demands, uncertain sensing spectrum resources, dynamic spectrum prices, and
time-varying channel conditions. In addition, heterogenous users and imperfect
sensing technology are incorporated to make the network model more realistic.
By exploring the special structural of the problem, we develop a low-complexity
on-line control policies that determine pricing and resource scheduling without
knowing the statistics of dynamic network parameters. We show that the proposed
algorithms can achieve arbitrarily close to the optimal profit with a proper
trade-off with the queuing delay
Energy-Efficient Resource Allocation in Wireless Networks with Quality-of-Service Constraints
A game-theoretic model is proposed to study the cross-layer problem of joint
power and rate control with quality of service (QoS) constraints in
multiple-access networks. In the proposed game, each user seeks to choose its
transmit power and rate in a distributed manner in order to maximize its own
utility while satisfying its QoS requirements. The user's QoS constraints are
specified in terms of the average source rate and an upper bound on the average
delay where the delay includes both transmission and queuing delays. The
utility function considered here measures energy efficiency and is particularly
suitable for wireless networks with energy constraints. The Nash equilibrium
solution for the proposed non-cooperative game is derived and a closed-form
expression for the utility achieved at equilibrium is obtained. It is shown
that the QoS requirements of a user translate into a "size" for the user which
is an indication of the amount of network resources consumed by the user. Using
this competitive multiuser framework, the tradeoffs among throughput, delay,
network capacity and energy efficiency are studied. In addition, analytical
expressions are given for users' delay profiles and the delay performance of
the users at Nash equilibrium is quantified.Comment: Accpeted for publication in the IEEE Transactions on Communication
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