3,240 research outputs found
Crowdsourced Live Streaming over the Cloud
Empowered by today's rich tools for media generation and distribution, and
the convenient Internet access, crowdsourced streaming generalizes the
single-source streaming paradigm by including massive contributors for a video
channel. It calls a joint optimization along the path from crowdsourcers,
through streaming servers, to the end-users to minimize the overall latency.
The dynamics of the video sources, together with the globalized request demands
and the high computation demand from each sourcer, make crowdsourced live
streaming challenging even with powerful support from modern cloud computing.
In this paper, we present a generic framework that facilitates a cost-effective
cloud service for crowdsourced live streaming. Through adaptively leasing, the
cloud servers can be provisioned in a fine granularity to accommodate
geo-distributed video crowdsourcers. We present an optimal solution to deal
with service migration among cloud instances of diverse lease prices. It also
addresses the location impact to the streaming quality. To understand the
performance of the proposed strategies in the realworld, we have built a
prototype system running over the planetlab and the Amazon/Microsoft Cloud. Our
extensive experiments demonstrate that the effectiveness of our solution in
terms of deployment cost and streaming quality
Optimized Adaptive Streaming Representations based on System Dynamics
Adaptive streaming addresses the increasing and heterogenous demand of
multimedia content over the Internet by offering several encoded versions for
each video sequence. Each version (or representation) has a different
resolution and bit rate, aimed at a specific set of users, like TV or mobile
phone clients. While most existing works on adaptive streaming deal with
effective playout-control strategies at the client side, we take in this paper
a providers' perspective and propose solutions to improve user satisfaction by
optimizing the encoding rates of the video sequences. We formulate an integer
linear program that maximizes users' average satisfaction, taking into account
the network dynamics, the video content information, and the user population
characteristics. The solution of the optimization is a set of encoding
parameters that permit to create different streams to robustly satisfy users'
requests over time. We simulate multiple adaptive streaming sessions
characterized by realistic network connections models, where the proposed
solution outperforms commonly used vendor recommendations, in terms of user
satisfaction but also in terms of fairness and outage probability. The
simulation results further show that video content information as well as
network constraints and users' statistics play a crucial role in selecting
proper encoding parameters to provide fairness a mong users and to reduce
network resource usage. We finally propose a few practical guidelines that can
be used to choose the encoding parameters based on the user base
characteristics, the network capacity and the type of video content
Delivering Live Multimedia Streams to Mobile Hosts in a Wireless Internet with Multiple Content Aggregators
We consider the distribution of channels of live multimedia content (e.g., radio or TV broadcasts) via multiple content aggregators. In our work, an aggregator receives channels from content sources and redistributes them to a potentially large number of mobile hosts. Each aggregator can offer a channel in various configurations to cater for different wireless links, mobile hosts, and user preferences. As a result, a mobile host can generally choose from different configurations of the same channel offered by multiple alternative aggregators, which may be available through different interfaces (e.g., in a hotspot). A mobile host may need to handoff to another aggregator once it receives a channel. To prevent service disruption, a mobile host may for instance need to handoff to another aggregator when it leaves the subnets that make up its current aggregator�s service area (e.g., a hotspot or a cellular network).\ud
In this paper, we present the design of a system that enables (multi-homed) mobile hosts to seamlessly handoff from one aggregator to another so that they can continue to receive a channel wherever they go. We concentrate on handoffs between aggregators as a result of a mobile host crossing a subnet boundary. As part of the system, we discuss a lightweight application-level protocol that enables mobile hosts to select the aggregator that provides the �best� configuration of a channel. The protocol comes into play when a mobile host begins to receive a channel and when it crosses a subnet boundary while receiving the channel. We show how our protocol can be implemented using the standard IETF session control and description protocols SIP and SDP. The implementation combines SIP and SDP�s offer-answer model in a novel way
Survey of End-to-End Mobile Network Measurement Testbeds, Tools, and Services
Mobile (cellular) networks enable innovation, but can also stifle it and lead
to user frustration when network performance falls below expectations. As
mobile networks become the predominant method of Internet access, developer,
research, network operator, and regulatory communities have taken an increased
interest in measuring end-to-end mobile network performance to, among other
goals, minimize negative impact on application responsiveness. In this survey
we examine current approaches to end-to-end mobile network performance
measurement, diagnosis, and application prototyping. We compare available tools
and their shortcomings with respect to the needs of researchers, developers,
regulators, and the public. We intend for this survey to provide a
comprehensive view of currently active efforts and some auspicious directions
for future work in mobile network measurement and mobile application
performance evaluation.Comment: Submitted to IEEE Communications Surveys and Tutorials. arXiv does
not format the URL references correctly. For a correctly formatted version of
this paper go to
http://www.cs.montana.edu/mwittie/publications/Goel14Survey.pd
A Marketplace for Efficient and Secure Caching for IoT Applications in 5G Networks
As the communication industry is progressing towards
fifth generation (5G) of cellular networks, the traffic it
carries is also shifting from high data rate traffic from cellular
users to a mixture of high data rate and low data rate traffic
from Internet of Things (IoT) applications. Moreover, the need
to efficiently access Internet data is also increasing across 5G
networks. Caching contents at the network edge is considered
as a promising approach to reduce the delivery time. In this
paper, we propose a marketplace for providing a number of
caching options for a broad range of applications. In addition,
we propose a security scheme to secure the caching contents
with a simultaneous potential of reducing the duplicate contents
from the caching server by dividing a file into smaller chunks.
We model different caching scenarios in NS-3 and present the
performance evaluation of our proposal in terms of latency and
throughput gains for various chunk sizes
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