1,227 research outputs found

    Radio Frequency-Based Indoor Localization in Ad-Hoc Networks

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    The increasing importance of location‐aware computing and context‐dependent information has led to a growing interest in low‐cost indoor positioning with submeter accuracy. Localization algorithms can be classified into range‐based and range‐free techniques. Additionally, localization algorithms are heavily influenced by the technology and network architecture utilized. Availability, cost, reliability and accuracy of localization are the most important parameters when selecting a localization method. In this chapter, we introduce basic localization techniques, discuss how they are implemented with radio frequency devices and then characterize the localization techniques based on the network architecture, utilized technologies and application of localization. We then investigate and address localization in indoor environments where the absence of global positioning system (GPS) and the presence of unique radio propagation properties make this problem one of the most challenging topics of localization in wireless networks. In particular, we study and review the previous work for indoor localization based on radio frequency (RF) signaling (like Bluetooth‐based localization) to illustrate localization challenges and how some of them can be overcome

    Indoor positioning system survey using BLE beacons

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    This project provides a survey of indoor positioning systems and reports experimental work with Bluetooth Low Energy (BLE) Beacons. A positioning algorithm based on the Received Signal Strength Index (RSSI) from Bluetooth Low Energy signals is proposed for indoor tracking of the position of a drone. Experimental tests for characterization of beacon signals are presented. The application of a Kalman filter to reduce the effect of fluctuations in beacons signals is described

    Smart Room Attendance Monitoring and Location Tracking with iBeacon Technology

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    The objective of this project was to develop a system and a phone application using iBeacon technology to track people’s attendance and location at different types of events. This includes tracking their location by using a location algorithm and receiving identifying information from each person through the use of a phone application. This information will then be sent to a server for record keeping

    Bluetooth Mesh Technology for the Joint Monitoring of Indoor Environments and Mobile Device Localization: A Performance Study

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    Bluetooth Mesh is a recent SIG standard enabling the deployment of multi-hop Wireless Sensor Networks (WSNs) over Bluetooth Low Energy (BLE) communication links. The standard introduces many novel and interesting features in the Internet of Things (IoT) domain, such as the seamless integration among sensors and mobile and wearable devices, and the support for a wide range of different IoT application profiles. At the same time, fine-grained assessments of the performance are still needed to understand the potential of the technology. In this paper, we investigate the usage of Bluetooth Mesh solutions for the joint monitoring of indoor spaces and humans. Through the deployment of a test-bed, we evaluate the performance of Bluetooth Mesh WSNs under varying traffic loads and network sizes. In addition, by exploiting the short-range, multi-hop communications, we propose a procedure for the indoor localization of mobile devices and evaluate its accuracy. The results demonstrate that the technology supports reasonable delivery ratio under high traffic loads, however the network and localization performance sharply decreases when increasing the number of hops between the source and destination nodes

    Prioritizing Content of Interest in Multimedia Data Compression

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    Image and video compression techniques make data transmission and storage in digital multimedia systems more efficient and feasible for the system's limited storage and bandwidth. Many generic image and video compression techniques such as JPEG and H.264/AVC have been standardized and are now widely adopted. Despite their great success, we observe that these standard compression techniques are not the best solution for data compression in special types of multimedia systems such as microscopy videos and low-power wireless broadcast systems. In these application-specific systems where the content of interest in the multimedia data is known and well-defined, we should re-think the design of a data compression pipeline. We hypothesize that by identifying and prioritizing multimedia data's content of interest, new compression methods can be invented that are far more effective than standard techniques. In this dissertation, a set of new data compression methods based on the idea of prioritizing the content of interest has been proposed for three different kinds of multimedia systems. I will show that the key to designing efficient compression techniques in these three cases is to prioritize the content of interest in the data. The definition of the content of interest of multimedia data depends on the application. First, I show that for microscopy videos, the content of interest is defined as the spatial regions in the video frame with pixels that don't only contain noise. Keeping data in those regions with high quality and throwing out other information yields to a novel microscopy video compression technique. Second, I show that for a Bluetooth low energy beacon based system, practical multimedia data storage and transmission is possible by prioritizing content of interest. I designed custom image compression techniques that preserve edges in a binary image, or foreground regions of a color image of indoor or outdoor objects. Last, I present a new indoor Bluetooth low energy beacon based augmented reality system that integrates a 3D moving object compression method that prioritizes the content of interest.Doctor of Philosoph

    Group-In: Group Inference from Wireless Traces of Mobile Devices

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    This paper proposes Group-In, a wireless scanning system to detect static or mobile people groups in indoor or outdoor environments. Group-In collects only wireless traces from the Bluetooth-enabled mobile devices for group inference. The key problem addressed in this work is to detect not only static groups but also moving groups with a multi-phased approach based only noisy wireless Received Signal Strength Indicator (RSSIs) observed by multiple wireless scanners without localization support. We propose new centralized and decentralized schemes to process the sparse and noisy wireless data, and leverage graph-based clustering techniques for group detection from short-term and long-term aspects. Group-In provides two outcomes: 1) group detection in short time intervals such as two minutes and 2) long-term linkages such as a month. To verify the performance, we conduct two experimental studies. One consists of 27 controlled scenarios in the lab environments. The other is a real-world scenario where we place Bluetooth scanners in an office environment, and employees carry beacons for more than one month. Both the controlled and real-world experiments result in high accuracy group detection in short time intervals and sampling liberties in terms of the Jaccard index and pairwise similarity coefficient.Comment: This work has been funded by the EU Horizon 2020 Programme under Grant Agreements No. 731993 AUTOPILOT and No.871249 LOCUS projects. The content of this paper does not reflect the official opinion of the EU. Responsibility for the information and views expressed therein lies entirely with the authors. Proc. of ACM/IEEE IPSN'20, 202
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