15,798 research outputs found
SciTech News Volume 71, No. 3 (2017)
Columns and Reports
From the Editor.........................3
Division News
Science-Technology Division....5
Chemistry Division....................8
Conference Report, Marion E, Sparks Professional Development Award Recipient..9
Engineering Division................10
Engineering Division Award, Winners Reflect on their Conference Experience..15
Aerospace Section
of the Engineering Division .....18
Architecture, Building Engineering, Construction, and Design Section of the Engineering Division................20
Reviews
Sci-Tech Book News Reviews...22
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IEEE..........................................
An Overview of Self-Adaptive Technologies Within Virtual Reality Training
This overview presents the current state-of-the-art of self-adaptive technologies within virtual reality (VR) training. Virtual reality training and assessment is increasingly used for five key areas: medical, industrial & commercial training, serious games, rehabilitation and remote training such as Massive Open Online Courses (MOOCs). Adaptation can be applied to five core technologies of VR including haptic devices, stereo graphics, adaptive content, assessment and autonomous agents. Automation of VR training can contribute to automation of actual procedures including remote and robotic assisted surgery which reduces injury and improves accuracy of the procedure. Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments. Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content. Data from trainee assessment can form an input to autonomous systems for customised training and automated difficulty levels to match individual requirements. Self-adaptive technology has been developed previously within individual technologies of VR training. One of the conclusions of this research is that while it does not exist, an enhanced portable framework is needed and it would be beneficial to combine automation of core technologies, producing a reusable automation framework for VR training
Identifying smart design attributes for Industry 4.0 customization using a clustering Genetic Algorithm
Industry 4.0 aims at achieving mass customization at a
mass production cost. A key component to realizing this is accurate
prediction of customer needs and wants, which is however a
challenging issue due to the lack of smart analytics tools. This
paper investigates this issue in depth and then develops a predictive
analytic framework for integrating cloud computing, big data
analysis, business informatics, communication technologies, and
digital industrial production systems. Computational intelligence
in the form of a cluster k-means approach is used to manage
relevant big data for feeding potential customer needs and wants
to smart designs for targeted productivity and customized mass
production. The identification of patterns from big data is achieved
with cluster k-means and with the selection of optimal attributes
using genetic algorithms. A car customization case study shows
how it may be applied and where to assign new clusters with
growing knowledge of customer needs and wants. This approach
offer a number of features suitable to smart design in realizing
Industry 4.0
The Role of Smart Systems in Enhancing the Performance of Knowledge Management in Libraries Based on the Adoption of Using Expert System and Robots
Purpose: This study aims to enhance the performance of Knowledge management (KM). Additionally, the advantages and the applications of this export system and the smart systems are analyzed.
Theoretical framework: Selecting an algorithm isn’t an easy process. With a deep exploration of techniques and algorithms, the appropriate algorithm should be chosen and implemented to ascertain the solution for the problems like analyzing the trend of the business, identifying the age group, and finding the most desired articles and publications.
Design/methodology/approach: Contented and Expressive review approaches are implemented to conduct the research. The investigators significantly studied the materials associated with robots and expert systems in the reference to knowledge management in libraries. The results are obtained using the data visualization tool tableau. the Genetic algorithm is also used to analyze the results.
Findings: Smart systems are not easy to implement in knowledge management because knowledge management contains a large number of datasets. It has to be categorized first, then needs to be analyzed and the decisions must be taken accordingly.
Research, Practical & Social implications: The expert systems and the robots are to be implemented in the KM so the knowledge management will have enhanced performance with the help of the implementation of smart systems.
Originality/value: In the study, the Genetic algorithm is used to find the analysis results. This algorithm was chosen because it works well in a noisy environment and is also easy to understand along with this GA is compared with the neural network algorithm
Philosophy of Blockchain Technology - Ontologies
About the necessity and usefulness of developing a philosophy specific to the blockchain technology, emphasizing on the ontological aspects. After an Introduction that highlights the main philosophical directions for this emerging technology, in Blockchain Technology I explain the way the blockchain works, discussing ontological development directions of this technology in Designing and Modeling. The next section is dedicated to the main application of blockchain technology, Bitcoin, with the social implications of this cryptocurrency. There follows a section of Philosophy in which I identify the blockchain technology with the concept of heterotopia developed by Michel Foucault and I interpret it in the light of the notational technology developed by Nelson Goodman as a notational system. In the Ontology section, I present two developmental paths that I consider important: Narrative Ontology, based on the idea of order and structure of history transmitted through Paul Ricoeur's narrative history, and the Enterprise Ontology system based on concepts and models of an enterprise, specific to the semantic web, and which I consider to be the most well developed and which will probably become the formal ontological system, at least in terms of the economic and legal aspects of blockchain technology. In Conclusions I am talking about the future directions of developing the blockchain technology philosophy in general as an explanatory and robust theory from a phenomenologically consistent point of view, which allows testability and ontologies in particular, arguing for the need of a global adoption of an ontological system for develop cross-cutting solutions and to make this technology profitable.
CONTENTS:
Abstract
Introducere
Tehnologia blockchain
- Proiectare
- Modele
Bitcoin
Filosofia
Ontologii
- Ontologii narative
- Ontologii de intreprindere
Concluzii
Note
Bibliografie
DOI: 10.13140/RG.2.2.24510.3360
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