90 research outputs found

    Map online system using internet-based image catalogue

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    Digital maps carry along its geodata information such as coordinate that is important in one particular topographic and thematic map. These geodatas are meaningful especially in military field. Since the maps carry along this information, its makes the size of the images is too big. The bigger size, the bigger storage is required to allocate the image file. It also can cause longer loading time. These conditions make it did not suitable to be applied in image catalogue approach via internet environment. With compression techniques, the image size can be reduced and the quality of the image is still guaranteed without much changes. This report is paying attention to one of the image compression technique using wavelet technology. Wavelet technology is much batter than any other image compression technique nowadays. As a result, the compressed images applied to a system called Map Online that used Internet-based Image Catalogue approach. This system allowed user to buy map online. User also can download the maps that had been bought besides using the searching the map. Map searching is based on several meaningful keywords. As a result, this system is expected to be used by Jabatan Ukur dan Pemetaan Malaysia (JUPEM) in order to make the organization vision is implemented

    What to Read: A Biased Guide to AI Literacy for the Beginner

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    Acknowledgements. It was Ken Forbus' idea, and he, Howie Shrobe, Dan Weld, and John Batali read various drafts. Dan Huttenlocher and Tom Knight helped with the speech recognition section. The science fiction section was prepared with the aid of my SF/AI editorial board, consisting of Carl Feynman and David Wallace, and of the ArpaNet SF-Lovers community. Even so, all responsibility rests with me.This note tries to provide a quick guide to AI literacy for the beginning AI hacker and for the experienced AI hacker or two whose scholarship isn't what it should be. most will recognize it as the same old list of classic papers, give or take a few that I feel to be under- or over-rated. It is not guaranteed to be thorough or balanced or anything like that.MIT Artificial Intelligence Laborator

    Generating depth maps from stereo image pairs

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    From surfaces to objects : Recognizing objects using surface information and object models.

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    This thesis describes research on recognizing partially obscured objects using surface information like Marr's 2D sketch ([MAR82]) and surface-based geometrical object models. The goal of the recognition process is to produce a fully instantiated object hypotheses, with either image evidence for each feature or explanations for their absence, in terms of self or external occlusion. The central point of the thesis is that using surface information should be an important part of the image understanding process. This is because surfaces are the features that directly link perception to the objects perceived (for normal "camera-like" sensing) and because surfaces make explicit information needed to understand and cope with some visual problems (e.g. obscured features). Further, because surfaces are both the data and model primitive, detailed recognition can be made both simpler and more complete. Recognition input is a surface image, which represents surface orientation and absolute depth. Segmentation criteria are proposed for forming surface patches with constant curvature character, based on surface shape discontinuities which become labeled segmentation- boundaries. Partially obscured object surfaces are reconstructed using stronger surface based constraints. Surfaces are grouped to form surface clusters, which are 3D identity-independent solids that often correspond to model primitives. These are used here as a context within which to select models and find all object features. True three-dimensional properties of image boundaries, surfaces and surface clusters are directly estimated using the surface data. Models are invoked using a network formulation, where individual nodes represent potential identities for image structures. The links between nodes are defined by generic and structural relationships. They define indirect evidence relationships for an identity. Direct evidence for the identities comes from the data properties. A plausibility computation is defined according to the constraints inherent in the evidence types. When a node acquires sufficient plausibility, the model is invoked for the corresponding image structure.Objects are primarily represented using a surface-based geometrical model. Assemblies are formed from subassemblies and surface primitives, which are defined using surface shape and boundaries. Variable affixments between assemblies allow flexibly connected objects. The initial object reference frame is estimated from model-data surface relationships, using correspondences suggested by invocation. With the reference frame, back-facing, tangential, partially self-obscured, totally self-obscured and fully visible image features are deduced. From these, the oriented model is used for finding evidence for missing visible model features. IT no evidence is found, the program attempts to find evidence to justify the features obscured by an unrelated object. Structured objects are constructed using a hierarchical synthesis process. Fully completed hypotheses are verified using both existence and identity constraints based on surface evidence. Each of these processes is defined by its computational constraints and are demonstrated on two test images. These test scenes are interesting because they contain partially and fully obscured object features, a variety of surface and solid types and flexibly connected objects. All modeled objects were fully identified and analyzed to the level represented in their models and were also acceptably spatially located. Portions of this work have been reported elsewhere ([FIS83], [FIS85a], [FIS85b], [FIS86]) by the author

    Part decomposition of 3D surfaces

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    This dissertation describes a general algorithm that automatically decomposes realworld scenes and objects into visual parts. The input to the algorithm is a 3 D triangle mesh that approximates the surfaces of a scene or object. This geometric mesh completely specifies the shape of interest. The output of the algorithm is a set of boundary contours that dissect the mesh into parts where these parts agree with human perception. In this algorithm, shape alone defines the location of a bom1dary contour for a part. The algorithm leverages a human vision theory known as the minima rule that states that human visual perception tends to decompose shapes into parts along lines of negative curvature minima. Specifically, the minima rule governs the location of part boundaries, and as a result the algorithm is known as the Minima Rule Algorithm. Previous computer vision methods have attempted to implement this rule but have used pseudo measures of surface curvature. Thus, these prior methods are not true implementations of the rule. The Minima Rule Algorithm is a three step process that consists of curvature estimation, mesh segmentation, and quality evaluation. These steps have led to three novel algorithms known as Normal Vector Voting, Fast Marching Watersheds, and Part Saliency Metric, respectively. For each algorithm, this dissertation presents both the supporting theory and experimental results. The results demonstrate the effectiveness of the algorithm using both synthetic and real data and include comparisons with previous methods from the research literature. Finally, the dissertation concludes with a summary of the contributions to the state of the art

    Three dimensional reconstruction of the cell cytoskeleton from stereo images

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 1998.Includes bibliographical references (leaves 80-83).Besides its primary application to robot vision, stereo vision also appears promising in the biomedical field. This study examines 3D reconstruction of the cell cytoskeleton. This application of stereo vision to electron micrographs extracts information about the interior structure of cells at the nanometer scale level. We propose two different types of stereo vision approaches: the line-segment and wavelet multiresolution methods. The former is primitive-based and the latter is a point-based approach. Structural information is stressed in both methods. Directional representation is employed to provide an ideal description for filament-type structures. In the line-segment method, line-segments are first extracted from directional representation and then matching is conducted between two line-segment sets of stereo images. A new search algorithm, matrix matching, is proposed to determine the matching globally. In the wavelet multiresolution method, a pyramidal architecture is presented. Bottom-up analysis is first performed to form two pyramids, containing wavelet decompositions and directional representations. Subsequently, top-down matching is carried out. Matching at a high level provides guidance and constraints to the matching at a lower level. Our reconstructed results reveal 3D structure and the relationships of filaments which are otherwise hard to see in the original stereo images. The method is sufficiently robust and accurate to allow the automated analysis of cell structural characteristics from electron microscopy pairs. The method may also have application to a general class of stereo images.by Yuan Cheng.S.M

    Human inspired pattern recognition via local invariant features

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    Vision is increasingly becoming a vital element in the manufacturing industry. As complex as it already is, vision is becoming even more difficult to implement in a pattern recognition environment as it converges toward the level of what humans visualize. Relevant brain work technologies are allowing vision systems to add capability and tasks that were long reserved for humans. The ability to recognize patterns like humans do is a good goal in terms of performance metrics for manufacturing activities. To achieve this goal, we created a neural network that achieves pattern recognition analogous to the human visual cortex using high quality keypoints by optimizing the scale space and pairing keypoints with edges as input into the model. This research uses the Taguchi Design of Experiments approach to find optimal values for the SIFT parameters with respect to finding correct matches between images that vary in rotation and scale. The approach used the Taguchi L18 matrix to determine the optimal parameter set. The performance obtained from SIFT using the optimal solution was compared with the performance from the original SIFT algorithm parameters. It is shown that correct matches between an original image and a scaled, rotated, or scaled and rotated version of that image improves by 17% using the optimal values of the SIFT. A human inspired approach was used to create a CMAC based neural network capable of pattern recognition. A comparison of 3 object, 30 object, and 50 object scenes were examined using edge and optimized SIFT based features as inputs and produced extensible results from 3 to 50 objects based on classification performance. The classification results prove that we achieve a high level of pattern recognition that ranged from 96.1% to 100% for objects under consideration. The result is a pattern recognition model capable of locally based classification based on invariant information without the need for sets of information that include input sensory data that is not necessarily invariant (background data, raw pixel data, viewpoint angles) that global models rely on in pattern recognition

    3D Object Recognition Based On Constrained 2D Views

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    The aim of the present work was to build a novel 3D object recognition system capable of classifying man-made and natural objects based on single 2D views. The approach to this problem has been one motivated by recent theories on biological vision and multiresolution analysis. The project's objectives were the implementation of a system that is able to deal with simple 3D scenes and constitutes an engineering solution to the problem of 3D object recognition, allowing the proposed recognition system to operate in a practically acceptable time frame. The developed system takes further the work on automatic classification of marine phytoplank- (ons, carried out at the Centre for Intelligent Systems, University of Plymouth. The thesis discusses the main theoretical issues that prompted the fundamental system design options. The principles and the implementation of the coarse data channels used in the system are described. A new multiresolution representation of 2D views is presented, which provides the classifier module of the system with coarse-coded descriptions of the scale-space distribution of potentially interesting features. A multiresolution analysis-based mechanism is proposed, which directs the system's attention towards potentially salient features. Unsupervised similarity-based feature grouping is introduced, which is used in coarse data channels to yield feature signatures that are not spatially coherent and provide the classifier module with salient descriptions of object views. A simple texture descriptor is described, which is based on properties of a special wavelet transform. The system has been tested on computer-generated and natural image data sets, in conditions where the inter-object similarity was monitored and quantitatively assessed by human subjects, or the analysed objects were very similar and their discrimination constituted a difficult task even for human experts. The validity of the above described approaches has been proven. The studies conducted with various statistical and artificial neural network-based classifiers have shown that the system is able to perform well in all of the above mentioned situations. These investigations also made possible to take further and generalise a number of important conclusions drawn during previous work carried out in the field of 2D shape (plankton) recognition, regarding the behaviour of multiple coarse data channels-based pattern recognition systems and various classifier architectures. The system possesses the ability of dealing with difficult field-collected images of objects and the techniques employed by its component modules make possible its extension to the domain of complex multiple-object 3D scene recognition. The system is expected to find immediate applicability in the field of marine biota classification

    Realism and evidence in the philosophy of mind

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    This thesis evaluates a variety of important modern approaches to the study of the mind/brain in the light of recent developments in the debate about how evidence should be used to support a theory and its constituent hypotheses. Although all these approaches are ostensibly based upon the principles of scientific realism, this evaluation will demonstrate that all of them fall well short of these requirements. Consequently, the more modern, co-evolutionary theories of the mind/brain do not constitute the significant advance upon more traditional theories that their authors take them to be. There are two fundamental elements within my discussion of the relationship between evidence and the constituent hypotheses of a theory. Firstly, I shall demonstrate that the traditional veil-of-perception issue has a wider relevance than that which has historically been attributed to it, since it is the paradigm case of an attempt to construct a two level theory on the basis of evidence tha~ does not adequately support either hypothesis. This interpretation of the issue can be represented by constructing a semantically inconsistent tetrad. It is shown that similar tetrads can be constructed for each of the theories of the mind/brain discussed in this thesis. Secondly, I shall argue that the theories discussed all employ a variety of the bootstrap strategy. This strategy is a relatively recent development in the philosophy of science, which suggests a way in which the same evidence can be used to generate both a general and a specific hypothesis within a theory without violating the constraints of scientific realism. However, I contend that recent use of this strategy in the investigation of mind is largely unsatisfactory as a result of a neglect of structural as well as more informal influences upon the kinds of evidence employed to support the hypotheses contained in the theories. The thesis is divided into three major sections. The first (Section A) discusses the influence of the motivations of the individual theorists upon their arguments and provides a critical discussion of the issues of the veil-of-perception and bootstrapping. The second section (Section B) comprises a detailed examination of a range of modern theories of the mind/brain and critically analyses their success. The final section (Section C) draws together general conclusions and methodological consequences of the detailed analysis of the nature of realism and evidence in the philosophy of mind
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