188 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    COCAM: a cooperative video edge caching and multicasting approach based on multi-agent deep reinforcement learning in multi-clouds environment

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    The evolution of the Internet of Things technology (IoT) has boosted the drastic increase in network traffic demand. Caching and multicasting in the multi-clouds scenario are effective approaches to alleviate the backhaul burden of networks and reduce service latency. However, existing works do not jointly exploit the advantages of these two approaches. In this paper, we propose COCAM, a cooperative video edge caching and multicasting approach based on multi-agent deep reinforcement learning to minimize the transmission number in the multi-clouds scenario with limited storage capacity in each edge cloud. Specifically, by integrating a cooperative transmission model with the caching model, we provide a concrete formulation of the joint problem. Then, we cast this decision-making problem as a multi-agent extension of the Markov decision process and propose a multi-agent actor-critic algorithm in which each agent learns a local caching strategy and further encompasses the observations of neighboring agents as constituents of the overall state. Finally, to validate the COCAM algorithm, we conduct extensive experiments on a real-world dataset. The results show that our proposed algorithm outperforms other baseline algorithms in terms of the number of video transmissions

    Scheduling and Power Control for Wireless Multicast Systems via Deep Reinforcement Learning

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    Multicasting in wireless systems is a natural way to exploit the redundancy in user requests in a Content Centric Network. Power control and optimal scheduling can significantly improve the wireless multicast network's performance under fading. However, the model based approaches for power control and scheduling studied earlier are not scalable to large state space or changing system dynamics. In this paper, we use deep reinforcement learning where we use function approximation of the Q-function via a deep neural network to obtain a power control policy that matches the optimal policy for a small network. We show that power control policy can be learnt for reasonably large systems via this approach. Further we use multi-timescale stochastic optimization to maintain the average power constraint. We demonstrate that a slight modification of the learning algorithm allows tracking of time varying system statistics. Finally, we extend the multi-timescale approach to simultaneously learn the optimal queueing strategy along with power control. We demonstrate scalability, tracking and cross layer optimization capabilities of our algorithms via simulations. The proposed multi-timescale approach can be used in general large state space dynamical systems with multiple objectives and constraints, and may be of independent interest.Comment: arXiv admin note: substantial text overlap with arXiv:1910.0530

    Content Caching and Delivery over Heterogeneous Wireless Networks

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    Emerging heterogeneous wireless architectures consist of a dense deployment of local-coverage wireless access points (APs) with high data rates, along with sparsely-distributed, large-coverage macro-cell base stations (BS). We design a coded caching-and-delivery scheme for such architectures that equips APs with storage, enabling content pre-fetching prior to knowing user demands. Users requesting content are served by connecting to local APs with cached content, as well as by listening to a BS broadcast transmission. For any given content popularity profile, the goal is to design the caching-and-delivery scheme so as to optimally trade off the transmission cost at the BS against the storage cost at the APs and the user cost of connecting to multiple APs. We design a coded caching scheme for non-uniform content popularity that dynamically allocates user access to APs based on requested content. We demonstrate the approximate optimality of our scheme with respect to information-theoretic bounds. We numerically evaluate it on a YouTube dataset and quantify the trade-off between transmission rate, storage, and access cost. Our numerical results also suggest the intriguing possibility that, to gain most of the benefits of coded caching, it suffices to divide the content into a small number of popularity classes.Comment: A shorter version is to appear in IEEE INFOCOM 201

    NOMA Assisted Wireless Caching: Strategies and Performance Analysis

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    Conventional wireless caching assumes that content can be pushed to local caching infrastructure during off-peak hours in an error-free manner; however, this assumption is not applicable if local caches need to be frequently updated via wireless transmission. This paper investigates a new approach to wireless caching for the case when cache content has to be updated during on-peak hours. Two non-orthogonal multiple access (NOMA) assisted caching strategies are developed, namely the push-then-deliver strategy and the push-and-deliver strategy. In the push-then-deliver strategy, the NOMA principle is applied to push more content files to the content servers during a short time interval reserved for content pushing in on-peak hours and to provide more connectivity for content delivery, compared to the conventional orthogonal multiple access (OMA) strategy. The push-and-deliver strategy is motivated by the fact that some users' requests cannot be accommodated locally and the base station has to serve them directly. These events during the content delivery phase are exploited as opportunities for content pushing, which further facilitates the frequent update of the files cached at the content servers. It is also shown that this strategy can be straightforwardly extended to device-to-device caching, and various analytical results are developed to illustrate the superiority of the proposed caching strategies compared to OMA based schemes
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