8 research outputs found

    A family of stereoscopic image compression algorithms using wavelet transforms

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    With the standardization of JPEG-2000, wavelet-based image and video compression technologies are gradually replacing the popular DCT-based methods. In parallel to this, recent developments in autostereoscopic display technology is now threatening to revolutionize the way in which consumers are used to enjoying the traditional 2-D display based electronic media such as television, computer and movies. However, due to the two-fold bandwidth/storage space requirement of stereoscopic imaging, an essential requirement of a stereo imaging system is efficient data compression. In this thesis, seven wavelet-based stereo image compression algorithms are proposed, to take advantage of the higher data compaction capability and better flexibility of wavelets. [Continues.

    A family of stereoscopic image compression algorithms using wavelet transforms

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    With the standardization of JPEG-2000, wavelet-based image and video compression technologies are gradually replacing the popular DCT-based methods. In parallel to this, recent developments in autostereoscopic display technology is now threatening to revolutionize the way in which consumers are used to enjoying the traditional 2D display based electronic media such as television, computer and movies. However, due to the two-fold bandwidth/storage space requirement of stereoscopic imaging, an essential requirement of a stereo imaging system is efficient data compression. In this thesis, seven wavelet-based stereo image compression algorithms are proposed, to take advantage of the higher data compaction capability and better flexibility of wavelets. In the proposed CODEC I, block-based disparity estimation/compensation (DE/DC) is performed in pixel domain. However, this results in an inefficiency when DWT is applied on the whole predictive error image that results from the DE process. This is because of the existence of artificial block boundaries between error blocks in the predictive error image. To overcome this problem, in the remaining proposed CODECs, DE/DC is performed in the wavelet domain. Due to the multiresolution nature of the wavelet domain, two methods of disparity estimation and compensation have been proposed. The first method is performing DEJDC in each subband of the lowest/coarsest resolution level and then propagating the disparity vectors obtained to the corresponding subbands of higher/finer resolution. Note that DE is not performed in every subband due to the high overhead bits that could be required for the coding of disparity vectors of all subbands. This method is being used in CODEC II. In the second method, DEJDC is performed m the wavelet-block domain. This enables disparity estimation to be performed m all subbands simultaneously without increasing the overhead bits required for the coding disparity vectors. This method is used by CODEC III. However, performing disparity estimation/compensation in all subbands would result in a significant improvement of CODEC III. To further improve the performance of CODEC ill, pioneering wavelet-block search technique is implemented in CODEC IV. The pioneering wavelet-block search technique enables the right/predicted image to be reconstructed at the decoder end without the need of transmitting the disparity vectors. In proposed CODEC V, pioneering block search is performed in all subbands of DWT decomposition which results in an improvement of its performance. Further, the CODEC IV and V are able to perform at very low bit rates(< 0.15 bpp). In CODEC VI and CODEC VII, Overlapped Block Disparity Compensation (OBDC) is used with & without the need of coding disparity vector. Our experiment results showed that no significant coding gains could be obtained for these CODECs over CODEC IV & V. All proposed CODECs m this thesis are wavelet-based stereo image coding algorithms that maximise the flexibility and benefits offered by wavelet transform technology when applied to stereo imaging. In addition the use of a baseline-JPEG coding architecture would enable the easy adaptation of the proposed algorithms within systems originally built for DCT-based coding. This is an important feature that would be useful during an era where DCT-based technology is only slowly being phased out to give way for DWT based compression technology. In addition, this thesis proposed a stereo image coding algorithm that uses JPEG-2000 technology as the basic compression engine. The proposed CODEC, named RASTER is a rate scalable stereo image CODEC that has a unique ability to preserve the image quality at binocular depth boundaries, which is an important requirement in the design of stereo image CODEC. The experimental results have shown that the proposed CODEC is able to achieve PSNR gains of up to 3.7 dB as compared to directly transmitting the right frame using JPEG-2000

    Web-based Stereoscopic Collaboration for Medical Visualization

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    Medizinische Volumenvisualisierung ist ein wertvolles Werkzeug zur Betrachtung von Volumen- daten in der medizinischen Praxis und Lehre. Eine interaktive, stereoskopische und kollaborative Darstellung in Echtzeit ist notwendig, um die Daten vollständig und im Detail verstehen zu können. Solche Visualisierung von hochauflösenden Daten ist jedoch wegen hoher Hardware- Anforderungen fast nur an speziellen Visualisierungssystemen möglich. Remote-Visualisierung wird verwendet, um solche Visualisierung peripher nutzen zu können. Dies benötigt jedoch fast immer komplexe Software-Deployments, wodurch eine universelle ad-hoc Nutzbarkeit erschwert wird. Aus diesem Sachverhalt ergibt sich folgende Hypothese: Ein hoch performantes Remote- Visualisierungssystem, welches für Stereoskopie und einfache Benutzbarkeit spezialisiert ist, kann für interaktive, stereoskopische und kollaborative medizinische Volumenvisualisierung genutzt werden. Die neueste Literatur über Remote-Visualisierung beschreibt Anwendungen, welche nur reine Webbrowser benötigen. Allerdings wird bei diesen kein besonderer Schwerpunkt auf die perfor- mante Nutzbarkeit von jedem Teilnehmer gesetzt, noch die notwendige Funktion bereitgestellt, um mehrere stereoskopische Präsentationssysteme zu bedienen. Durch die Bekanntheit von Web- browsern, deren einfach Nutzbarkeit und weite Verbreitung hat sich folgende spezifische Frage ergeben: Können wir ein System entwickeln, welches alle Aspekte unterstützt, aber nur einen reinen Webbrowser ohne zusätzliche Software als Client benötigt? Ein Proof of Concept wurde durchgeführt um die Hypothese zu verifizieren. Dazu gehörte eine Prototyp-Entwicklung, deren praktische Anwendung, deren Performanzmessung und -vergleich. Der resultierende Prototyp (CoWebViz) ist eines der ersten Webbrowser basierten Systeme, welches flüssige und interaktive Remote-Visualisierung in Realzeit und ohne zusätzliche Soft- ware ermöglicht. Tests und Vergleiche zeigen, dass der Ansatz eine bessere Performanz hat als andere ähnliche getestete Systeme. Die simultane Nutzung verschiedener stereoskopischer Präsen- tationssysteme mit so einem einfachen Remote-Visualisierungssystem ist zur Zeit einzigartig. Die Nutzung für die normalerweise sehr ressourcen-intensive stereoskopische und kollaborative Anatomieausbildung, gemeinsam mit interkontinentalen Teilnehmern, zeigt die Machbarkeit und den vereinfachenden Charakter des Ansatzes. Die Machbarkeit des Ansatzes wurde auch durch die erfolgreiche Nutzung für andere Anwendungsfälle gezeigt, wie z.B. im Grid-computing und in der Chirurgie

    TechNews digests: Jan - Nov 2009

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    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    Digital hologram recording systems: some performance improvements

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    The work presented in this thesis was performed under the EU's Framework 7 (FP7) project, 'REAL3D'. The aim of this project is to develop methods based on digital holography for real time capture and display of 3D objects. This thesis forms a small subset of all the work done in this project. Much of the research work was aimed towards fullling our part of the requirements of the REAL3D project. The central theme of the research presented in this thesis is that of improving the performance of the digital holographic imaging system for its use in 3D display. This encompasses research into speed up of reconstruction algorithms, understanding the in uence of noise and developing techniques to increase resolution and angular perspective range in reconstructions. The main original contributions of this research work presented in this thesis are: A computer-interfaced automatic digital holographic imaging system employing `phase shifting' has been built. This system is capable of recording high-quality digital holograms of a real world 3D object. The object can be rotated on a rotational stage and a full 360 range of perspectives can be recorded. Speckle reduction using moving diusers can be performed to improve the image quality of the reconstructed images. A LabView based user friendly interface has been developed. Novel methods based on space-time tradeo and xed point arithmetic have been developed and implemented for speed- ing up the reconstruction algorithm used in digital holography. This has resulted in the publication of one peer-reviewed journal pub- lication and one conference proceeding [1, 2]. The in uence of additive noise, particularly quantization noise in digital holography has been studied in detail. A model has been developed to understand the in uence of noise on the re- constructed image quality. Based on this model, a method has been developed to suppress quantization noise in a memory ecient man- ner. This work led to the publication of two peer-reviewed journal publications [3, 4]. A novel method of removing the twin image has been devel- oped. Methods to increase the perspectives in holography based on synthetic aperture have been implemented. Apart from these primary contributions, the author of this thesis has also contributed in the form of assisting in experiments, creating gures for various papers, writing computer programs and discussions during group meetings. In total, 6 peer-reviewed journal papers (3 being primary author) have been published and 6 conference proceedings (3 being primary author) have been published. Additionally, 2 talks have been given at international conferences

    Network distributed 3D video quality monitoring system

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    This project description presents a research and development work whose primary goal was the design and implementation of an Internet Protocol (IP) network distributed video quality assessment tool. Even though the system was designed to monitor H.264 three-dimensional (3D) stereo video quality it is also applicable to di erent formats of 3D video (such as texture plus depth) and can use di erent video quality assessment models making it easily customizable and adaptable to varying conditions and transmission scenarios. The system uses packet level data collection done by a set of network probes located at convenient network points, that carry out packet monitoring, inspection and analysis to obtain information about 3D video packets passing through the probe's locations. The information gathered is sent to a central server for further processing including 3D video quality estimation based on packet level information. Firstly an overview of current 3D video standards, their evolution and features is presented, strongly focused on H.264/AVC and HEVC. Then follows a description of video quality assessment metrics, describing in more detail the quality estimator used in the work. Video transport methods over the Internet Protocol are also explained in detail as thorough knowledge of video packetization schemes is important to understand the information retrieval and parsing performed at the front stage of the system, the probes. After those introductory themes are addressed, a general system architecture is shown, explaining all its components and how they interact with each other. The development steps of each of the components are then thoroughly described. In addition to the main project, a 3D video streamer was created to be used in the implementation tests of the system. This streamer was purposely built for the present work as currently available free-domain streamers do not support 3D video streaming. The overall result is a system that can be deployed in any IP network and is exible enough to help in future video quality assessment research, since it can be used as a testing platform to validate any proposed new quality metrics, serve as a network monitoring tool for video transmission or help to understand the impact that some network characteristics may have on video quality

    The Art of Movies

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    Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or “picture”), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies
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