15,666 research outputs found

    Simple Dynamics for Plurality Consensus

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    We study a \emph{Plurality-Consensus} process in which each of nn anonymous agents of a communication network initially supports an opinion (a color chosen from a finite set [k][k]). Then, in every (synchronous) round, each agent can revise his color according to the opinions currently held by a random sample of his neighbors. It is assumed that the initial color configuration exhibits a sufficiently large \emph{bias} ss towards a fixed plurality color, that is, the number of nodes supporting the plurality color exceeds the number of nodes supporting any other color by ss additional nodes. The goal is having the process to converge to the \emph{stable} configuration in which all nodes support the initial plurality. We consider a basic model in which the network is a clique and the update rule (called here the \emph{3-majority dynamics}) of the process is the following: each agent looks at the colors of three random neighbors and then applies the majority rule (breaking ties uniformly). We prove that the process converges in time O(min{k,(n/logn)1/3}logn)\mathcal{O}( \min\{ k, (n/\log n)^{1/3} \} \, \log n ) with high probability, provided that scmin{2k,(n/logn)1/3}nlogns \geqslant c \sqrt{ \min\{ 2k, (n/\log n)^{1/3} \}\, n \log n}. We then prove that our upper bound above is tight as long as k(n/logn)1/4k \leqslant (n/\log n)^{1/4}. This fact implies an exponential time-gap between the plurality-consensus process and the \emph{median} process studied by Doerr et al. in [ACM SPAA'11]. A natural question is whether looking at more (than three) random neighbors can significantly speed up the process. We provide a negative answer to this question: In particular, we show that samples of polylogarithmic size can speed up the process by a polylogarithmic factor only.Comment: Preprint of journal versio

    Fast Discrete Consensus Based on Gossip for Makespan Minimization in Networked Systems

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    In this paper we propose a novel algorithm to solve the discrete consensus problem, i.e., the problem of distributing evenly a set of tokens of arbitrary weight among the nodes of a networked system. Tokens are tasks to be executed by the nodes and the proposed distributed algorithm minimizes monotonically the makespan of the assigned tasks. The algorithm is based on gossip-like asynchronous local interactions between the nodes. The convergence time of the proposed algorithm is superior with respect to the state of the art of discrete and quantized consensus by at least a factor O(n) in both theoretical and empirical comparisons

    Stabilizing Consensus with Many Opinions

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    We consider the following distributed consensus problem: Each node in a complete communication network of size nn initially holds an \emph{opinion}, which is chosen arbitrarily from a finite set Σ\Sigma. The system must converge toward a consensus state in which all, or almost all nodes, hold the same opinion. Moreover, this opinion should be \emph{valid}, i.e., it should be one among those initially present in the system. This condition should be met even in the presence of an adaptive, malicious adversary who can modify the opinions of a bounded number of nodes in every round. We consider the \emph{3-majority dynamics}: At every round, every node pulls the opinion from three random neighbors and sets his new opinion to the majority one (ties are broken arbitrarily). Let kk be the number of valid opinions. We show that, if knαk \leqslant n^{\alpha}, where α\alpha is a suitable positive constant, the 3-majority dynamics converges in time polynomial in kk and logn\log n with high probability even in the presence of an adversary who can affect up to o(n)o(\sqrt{n}) nodes at each round. Previously, the convergence of the 3-majority protocol was known for Σ=2|\Sigma| = 2 only, with an argument that is robust to adversarial errors. On the other hand, no anonymous, uniform-gossip protocol that is robust to adversarial errors was known for Σ>2|\Sigma| > 2
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