275 research outputs found

    A better upper bound on the number of triangulations of a planar point set

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    We show that a point set of cardinality nn in the plane cannot be the vertex set of more than 59nO(n6)59^n O(n^{-6}) straight-edge triangulations of its convex hull. This improves the previous upper bound of 276.75n276.75^n.Comment: 6 pages, 1 figur

    The a-graph coloring problem

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    AbstractNo proof of the 4-color conjecture reveals why it is true; the goal has not been to go beyond proving the conjecture. The standard approach involves constructing an unavoidable finite set of reducible configurations to demonstrate that a minimal counterexample cannot exist. We study the 4-color problem from a different perspective. Instead of planar triangulations, we consider near-triangulations of the plane with a face of size 4; we call any such graph an a-graph. We state an a-graph coloring problem equivalent to the 4-color problem and then derive a coloring condition that a minimal a-graph counterexample must satisfy, expressing it in terms of equivalence classes under Kempe exchanges. Through a systematic search, we discover a family of a-graphs that satisfy the coloring condition, the fundamental member of which has order 12 and includes the Birkhoff diamond as a subgraph. Higher-order members include a string of Birkhoff diamonds. However, no member has an applicable parent triangulation that is internally 6-connected, a requirement for a minimal counterexample. Our research suggests strongly that the coloring and connectivity conditions for a minimal counterexample are incompatible; infinitely many a-graphs meet one condition or the other, but we find none that meets both

    Developments and trends in three-dimensional mesh generation

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    An intense research effort over the last few years has produced several competing and apparently diverse methods for generating meshes. Recent progress is reviewed and the central themes are emphasized which form a solid foundation for future developments in mesh generation

    A general framework for coloring problems: old results, new results, and open problems

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    In this survey paper we present a general framework for coloring problems that was introduced in a joint paper which the author presented at WG2003. We show how a number of different types of coloring problems, most of which have been motivated from frequency assignment, fit into this framework. We give a survey of the existing results, mainly based on and strongly biased by joint work of the author with several different groups of coauthors, include some new results, and discuss several open problems for each of the variants

    Aspects of Unstructured Grids and Finite-Volume Solvers for the Euler and Navier-Stokes Equations

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    One of the major achievements in engineering science has been the development of computer algorithms for solving nonlinear differential equations such as the Navier-Stokes equations. In the past, limited computer resources have motivated the development of efficient numerical schemes in computational fluid dynamics (CFD) utilizing structured meshes. The use of structured meshes greatly simplifies the implementation of CFD algorithms on conventional computers. Unstructured grids on the other hand offer an alternative to modeling complex geometries. Unstructured meshes have irregular connectivity and usually contain combinations of triangles, quadrilaterals, tetrahedra, and hexahedra. The generation and use of unstructured grids poses new challenges in CFD. The purpose of this note is to present recent developments in the unstructured grid generation and flow solution technology

    Flip Distance Between Triangulations of a Planar Point Set is APX-Hard

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    In this work we consider triangulations of point sets in the Euclidean plane, i.e., maximal straight-line crossing-free graphs on a finite set of points. Given a triangulation of a point set, an edge flip is the operation of removing one edge and adding another one, such that the resulting graph is again a triangulation. Flips are a major way of locally transforming triangular meshes. We show that, given a point set SS in the Euclidean plane and two triangulations T1T_1 and T2T_2 of SS, it is an APX-hard problem to minimize the number of edge flips to transform T1T_1 to T2T_2.Comment: A previous version only showed NP-completeness of the corresponding decision problem. The current version is the one of the accepted manuscrip
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