2,937 research outputs found
Decision by sampling
We present a theory of decision by sampling (DbS) in which, in contrast with traditional models, there are no underlying psychoeconomic scales. Instead, we assume that an attribute’s subjective value is constructed from a series of binary, ordinal comparisons to a sample of attribute values drawn from memory and is its rank within the sample. We assume that the sample reflects both the immediate distribution of attribute values from the current decision’s context and also the background, real-world distribution of attribute values. DbS accounts for concave utility functions; losses looming larger than gains; hyperbolic temporal discounting; and the overestimation of small probabilities and the underestimation of large probabilities
Decision by sampling
We present a theory of decision by sampling (DbS) in which, in contrast with traditional
models, there are no underlying psychoeconomic scales. Instead, we assume that an
attribute's subjective value is constructed from a series of binary, ordinal comparisons to a
sample of attribute values drawn from memory and is its rank within the sample. We assume
that the sample reflects both the immediate distribution of attribute values from the current
decision's context and also the background, real-world distribution of attribute values. DbS
accounts for concave utility functions; losses looming larger than gains; hyperbolic temporal
discounting; and the overestimation of small probabilities and the underestimation of large
probabilities
Great Expectations. Part II: Generalized Expected Utility as a Universal Decision Rule
Many different rules for decision making have been introduced in the
literature. We show that a notion of generalized expected utility proposed in
Part I of this paper is a universal decision rule, in the sense that it can
represent essentially all other decision rules.Comment: Preliminary version appears in Proc. 18th International Joint
Conference on AI (IJCAI), 2003, pp. 297-30
Comparative risk aversion when the outcomes are vectors
Pratt (1964) and Yaari (1969) contain the classical results pertaining to the equivalence of various notions of comparative risk aversion of von Neumann-Morgenstern utilities in the setting with real-valued outcomes. Some of these results have been extended to the setting with outcomes inComparative risk aversion, vector space of outcomes, acceptance set, vector-valued risk premia, vector-valued Arrow-Pratt coefficient, Pettis integral, ordered topological vector spaces, ordered Hilbert spaces
GME versus OLS - Which is the best to estimate utility functions?
This paper estimates von Neumann andMorgenstern utility functions comparing the generalized maximum entropy (GME) with OLS, using data obtained by utility elicitation methods. Thus, it provides a comparison of the performance of the two estimators in a real data small sample setup. The results confirm the ones obtained for small samples through Monte Carlo simulations. The difference between the two estimators is small and it decreases as the width of the parameter support vector increases. Moreover the GME estimator is more precise than the OLS one. Overall the results suggest that GME is an interesting alternative to OLS in the estimation of utility functions when data is generated by utility elicitation methods.Generalized maximum entropy; Maximum entropy principle; von Neumann and Morgenstern utility; Utility elicitation.
Discrete Choice under Risk with Limited Consideration
This paper is concerned with learning decision makers' preferences using data
on observed choices from a finite set of risky alternatives. We propose a
discrete choice model with unobserved heterogeneity in consideration sets and
in standard risk aversion. We obtain sufficient conditions for the model's
semi-nonparametric point identification, including in cases where consideration
depends on preferences and on some of the exogenous variables. Our method
yields an estimator that is easy to compute and is applicable in markets with
large choice sets. We illustrate its properties using a dataset on property
insurance purchases.Comment: 76 pages, 9 figures, 15 table
Simple Priorities and Core Stability in Hedonic Games
In this paper we study hedonic games where each player views every other player either as a friend or as an enemy.Two simple priority criteria for comparison of coalitions are suggested, and the corresponding preference restrictions based on appreciation of friends and aversion to enemies are considered.It turns out that the first domain restriction guarantees non-emptiness of the strong core and the second domain restriction ensures non-emptiness of the weak core of the corresponding hedonic games.Moreover, an element of the strong core under friends appreciation can be found in polynomial time, while finding an element of the weak core under enemies aversion is NP-hard.We examine also the relationship between our domain restrictions and some su.cient conditions for non-emptiness of the core already known in the literature.core;stability;games
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