3,887 research outputs found

    Robotic Wireless Sensor Networks

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    In this chapter, we present a literature survey of an emerging, cutting-edge, and multi-disciplinary field of research at the intersection of Robotics and Wireless Sensor Networks (WSN) which we refer to as Robotic Wireless Sensor Networks (RWSN). We define a RWSN as an autonomous networked multi-robot system that aims to achieve certain sensing goals while meeting and maintaining certain communication performance requirements, through cooperative control, learning and adaptation. While both of the component areas, i.e., Robotics and WSN, are very well-known and well-explored, there exist a whole set of new opportunities and research directions at the intersection of these two fields which are relatively or even completely unexplored. One such example would be the use of a set of robotic routers to set up a temporary communication path between a sender and a receiver that uses the controlled mobility to the advantage of packet routing. We find that there exist only a limited number of articles to be directly categorized as RWSN related works whereas there exist a range of articles in the robotics and the WSN literature that are also relevant to this new field of research. To connect the dots, we first identify the core problems and research trends related to RWSN such as connectivity, localization, routing, and robust flow of information. Next, we classify the existing research on RWSN as well as the relevant state-of-the-arts from robotics and WSN community according to the problems and trends identified in the first step. Lastly, we analyze what is missing in the existing literature, and identify topics that require more research attention in the future

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network

    GUARDIANS final report

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    Emergencies in industrial warehouses are a major concern for firefghters. The large dimensions together with the development of dense smoke that drastically reduces visibility, represent major challenges. The Guardians robot swarm is designed to assist fire fighters in searching a large warehouse. In this report we discuss the technology developed for a swarm of robots searching and assisting fire fighters. We explain the swarming algorithms which provide the functionality by which the robots react to and follow humans while no communication is required. Next we discuss the wireless communication system, which is a so-called mobile ad-hoc network. The communication network provides also one of the means to locate the robots and humans. Thus the robot swarm is able to locate itself and provide guidance information to the humans. Together with the re ghters we explored how the robot swarm should feed information back to the human fire fighter. We have designed and experimented with interfaces for presenting swarm based information to human beings

    The Coverage Problem in Video-Based Wireless Sensor Networks: A Survey

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    Wireless sensor networks typically consist of a great number of tiny low-cost electronic devices with limited sensing and computing capabilities which cooperatively communicate to collect some kind of information from an area of interest. When wireless nodes of such networks are equipped with a low-power camera, visual data can be retrieved, facilitating a new set of novel applications. The nature of video-based wireless sensor networks demands new algorithms and solutions, since traditional wireless sensor networks approaches are not feasible or even efficient for that specialized communication scenario. The coverage problem is a crucial issue of wireless sensor networks, requiring specific solutions when video-based sensors are employed. In this paper, it is surveyed the state of the art of this particular issue, regarding strategies, algorithms and general computational solutions. Open research areas are also discussed, envisaging promising investigation considering coverage in video-based wireless sensor networks

    Mobile Crowd Sensing in Edge Computing Environment

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    abstract: The mobile crowdsensing (MCS) applications leverage the user data to derive useful information by data-driven evaluation of innovative user contexts and gathering of information at a high data rate. Such access to context-rich data can potentially enable computationally intensive crowd-sourcing applications such as tracking a missing person or capturing a highlight video of an event. Using snippets and pictures captured from multiple mobile phone cameras with specific contexts can improve the data acquired in such applications. These MCS applications require efficient processing and analysis to generate results in real time. A human user, mobile device and their interactions cause a change in context on the mobile device affecting the quality contextual data that is gathered. Usage of MCS data in real-time mobile applications is challenging due to the complex inter-relationship between: a) availability of context, context is available with the mobile phones and not with the cloud, b) cost of data transfer to remote cloud servers, both in terms of communication time and energy, and c) availability of local computational resources on the mobile phone, computation may lead to rapid battery drain or increased response time. The resource-constrained mobile devices need to offload some of their computation. This thesis proposes ContextAiDe an end-end architecture for data-driven distributed applications aware of human mobile interactions using Edge computing. Edge processing supports real-time applications by reducing communication costs. The goal is to optimize the quality and the cost of acquiring the data using a) modeling and prediction of mobile user contexts, b) efficient strategies of scheduling application tasks on heterogeneous devices including multi-core devices such as GPU c) power-aware scheduling of virtual machine (VM) applications in cloud infrastructure e.g. elastic VMs. ContextAiDe middleware is integrated into the mobile application via Android API. The evaluation consists of overheads and costs analysis in the scenario of ``perpetrator tracking" application on the cloud, fog servers, and mobile devices. LifeMap data sets containing actual sensor data traces from mobile devices are used to simulate the application run for large scale evaluation.Dissertation/ThesisDoctoral Dissertation Electrical Engineering 201
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