742 research outputs found
Perfect sampling algorithm for Schur processes
We describe random generation algorithms for a large class of random
combinatorial objects called Schur processes, which are sequences of random
(integer) partitions subject to certain interlacing conditions. This class
contains several fundamental combinatorial objects as special cases, such as
plane partitions, tilings of Aztec diamonds, pyramid partitions and more
generally steep domino tilings of the plane. Our algorithm, which is of
polynomial complexity, is both exact (i.e. the output follows exactly the
target probability law, which is either Boltzmann or uniform in our case), and
entropy optimal (i.e. it reads a minimal number of random bits as an input).
The algorithm encompasses previous growth procedures for special Schur
processes related to the primal and dual RSK algorithm, as well as the famous
domino shuffling algorithm for domino tilings of the Aztec diamond. It can be
easily adapted to deal with symmetric Schur processes and general Schur
processes involving infinitely many parameters. It is more concrete and easier
to implement than Borodin's algorithm, and it is entropy optimal.
At a technical level, it relies on unified bijective proofs of the different
types of Cauchy and Littlewood identities for Schur functions, and on an
adaptation of Fomin's growth diagram description of the RSK algorithm to that
setting. Simulations performed with this algorithm suggest interesting limit
shape phenomena for the corresponding tiling models, some of which are new.Comment: 26 pages, 19 figures (v3: final version, corrected a few misprints
present in v2
Microstructural enrichment functions based on stochastic Wang tilings
This paper presents an approach to constructing microstructural enrichment
functions to local fields in non-periodic heterogeneous materials with
applications in Partition of Unity and Hybrid Finite Element schemes. It is
based on a concept of aperiodic tilings by the Wang tiles, designed to produce
microstructures morphologically similar to original media and enrichment
functions that satisfy the underlying governing equations. An appealing feature
of this approach is that the enrichment functions are defined only on a small
set of square tiles and extended to larger domains by an inexpensive stochastic
tiling algorithm in a non-periodic manner. Feasibility of the proposed
methodology is demonstrated on constructions of stress enrichment functions for
two-dimensional mono-disperse particulate media.Comment: 27 pages, 12 figures; v2: completely re-written after the first
revie
Image Sampling with Quasicrystals
We investigate the use of quasicrystals in image sampling. Quasicrystals
produce space-filling, non-periodic point sets that are uniformly discrete and
relatively dense, thereby ensuring the sample sites are evenly spread out
throughout the sampled image. Their self-similar structure can be attractive
for creating sampling patterns endowed with a decorative symmetry. We present a
brief general overview of the algebraic theory of cut-and-project quasicrystals
based on the geometry of the golden ratio. To assess the practical utility of
quasicrystal sampling, we evaluate the visual effects of a variety of
non-adaptive image sampling strategies on photorealistic image reconstruction
and non-photorealistic image rendering used in multiresolution image
representations. For computer visualization of point sets used in image
sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary
materials, please visit at
http://www.Eyemaginary.com/Portfolio/Publications.htm
Constructions and Noise Threshold of Hyperbolic Surface Codes
We show how to obtain concrete constructions of homological quantum codes
based on tilings of 2D surfaces with constant negative curvature (hyperbolic
surfaces). This construction results in two-dimensional quantum codes whose
tradeoff of encoding rate versus protection is more favorable than for the
surface code. These surface codes would require variable length connections
between qubits, as determined by the hyperbolic geometry. We provide numerical
estimates of the value of the noise threshold and logical error probability of
these codes against independent X or Z noise, assuming noise-free error
correction
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