8,944 research outputs found

    Network Formation Games Among Relay Stations in Next Generation Wireless Networks

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    The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \emph{structure} and \emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individually select the path that connects it to the BS through other RSs while optimizing its utility. We show the convergence of the algorithm into a Nash tree network, and we study how the RSs can adapt the network's topology to environmental changes such as mobility or the deployment of new mobile stations. Simulation results show that the proposed algorithm presents significant gains in terms of average utility per mobile station which is at least 17.1% better relatively to the case with no RSs and reaches up to 40.3% improvement compared to a nearest neighbor algorithm (for a network with 10 RSs). The results also show that the average number of hops does not exceed 3 even for a network with up to 25 RSs.Comment: IEEE Transactions on Communications, vol. 59, no. 9, pp. 2528-2542, September 201

    Optimization Framework and Graph-Based Approach for Relay-Assisted Bidirectional OFDMA Cellular Networks

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    This paper considers a relay-assisted bidirectional cellular network where the base station (BS) communicates with each mobile station (MS) using OFDMA for both uplink and downlink. The goal is to improve the overall system performance by exploring the full potential of the network in various dimensions including user, subcarrier, relay, and bidirectional traffic. In this work, we first introduce a novel three-time-slot time-division duplexing (TDD) transmission protocol. This protocol unifies direct transmission, one-way relaying and network-coded two-way relaying between the BS and each MS. Using the proposed three-time-slot TDD protocol, we then propose an optimization framework for resource allocation to achieve the following gains: cooperative diversity (via relay selection), network coding gain (via bidirectional transmission mode selection), and multiuser diversity (via subcarrier assignment). We formulate the problem as a combinatorial optimization problem, which is NP-complete. To make it more tractable, we adopt a graph-based approach. We first establish the equivalence between the original problem and a maximum weighted clique problem in graph theory. A metaheuristic algorithm based on any colony optimization (ACO) is then employed to find the solution in polynomial time. Simulation results demonstrate that the proposed protocol together with the ACO algorithm significantly enhances the system total throughput.Comment: 27 pages, 8 figures, 2 table

    Auction-based schemes for multipath routing in selfish networks

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    We study multipath routing with traffic assignment in selfish networks. Based on the Vickrey-Clarke-Groves (VCG) auction, an optimal and strategy-proof scheme, known as optimal auction-based multipath routing (OAMR), is developed. However, OAMR is computationally expensive and cannot run in real time when the network size is large. Therefore, we propose sequential auction-based multipath routing (SAMR). SAMR handles routing requests sequentially using some greedy strategies. In particular, with reference to the Ausubel auction, we develop a water-draining algorithm to assign the traffic of a request among its available paths and determine the payment of the transmission in approximately constant time. Our simulation results show that SAMR can rapidly compute the allocations and payments of requests with small sacrifice on the system cost. Moreover, various sequencing strategies for sequential auction are also investigated. © 2013 IEEE.published_or_final_versio

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Content Placement in Cache-Enabled Sub-6 GHz and Millimeter-Wave Multi-antenna Dense Small Cell Networks

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    This paper studies the performance of cache-enabled dense small cell networks consisting of multi-antenna sub-6 GHz and millimeter-wave base stations. Different from the existing works which only consider a single antenna at each base station, the optimal content placement is unknown when the base stations have multiple antennas. We first derive the successful content delivery probability by accounting for the key channel features at sub-6 GHz and mmWave frequencies. The maximization of the successful content delivery probability is a challenging problem. To tackle it, we first propose a constrained cross-entropy algorithm which achieves the near-optimal solution with moderate complexity. We then develop another simple yet effective heuristic probabilistic content placement scheme, termed two-stair algorithm, which strikes a balance between caching the most popular contents and achieving content diversity. Numerical results demonstrate the superior performance of the constrained cross-entropy method and that the two-stair algorithm yields significantly better performance than only caching the most popular contents. The comparisons between the sub-6 GHz and mmWave systems reveal an interesting tradeoff between caching capacity and density for the mmWave system to achieve similar performance as the sub-6 GHz system.Comment: 14 pages; Accepted to appear in IEEE Transactions on Wireless Communication

    Continuum Equilibria and Global Optimization for Routing in Dense Static Ad Hoc Networks

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    We consider massively dense ad hoc networks and study their continuum limits as the node density increases and as the graph providing the available routes becomes a continuous area with location and congestion dependent costs. We study both the global optimal solution as well as the non-cooperative routing problem among a large population of users where each user seeks a path from its origin to its destination so as to minimize its individual cost. Finally, we seek for a (continuum version of the) Wardrop equilibrium. We first show how to derive meaningful cost models as a function of the scaling properties of the capacity of the network and of the density of nodes. We present various solution methodologies for the problem: (1) the viscosity solution of the Hamilton-Jacobi-Bellman equation, for the global optimization problem, (2) a method based on Green's Theorem for the least cost problem of an individual, and (3) a solution of the Wardrop equilibrium problem using a transformation into an equivalent global optimization problem

    Trade & Cap: A Customer-Managed, Market-Based System for Trading Bandwidth Allowances at a Shared Link

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    We propose Trade & Cap (T&C), an economics-inspired mechanism that incentivizes users to voluntarily coordinate their consumption of the bandwidth of a shared resource (e.g., a DSLAM link) so as to converge on what they perceive to be an equitable allocation, while ensuring efficient resource utilization. Under T&C, rather than acting as an arbiter, an Internet Service Provider (ISP) acts as an enforcer of what the community of rational users sharing the resource decides is a fair allocation of that resource. Our T&C mechanism proceeds in two phases. In the first, software agents acting on behalf of users engage in a strategic trading game in which each user agent selfishly chooses bandwidth slots to reserve in support of primary, interactive network usage activities. In the second phase, each user is allowed to acquire additional bandwidth slots in support of presumed open-ended need for fluid bandwidth, catering to secondary applications. The acquisition of this fluid bandwidth is subject to the remaining "buying power" of each user and by prevalent "market prices" – both of which are determined by the results of the trading phase and a desirable aggregate cap on link utilization. We present analytical results that establish the underpinnings of our T&C mechanism, including game-theoretic results pertaining to the trading phase, and pricing of fluid bandwidth allocation pertaining to the capping phase. Using real network traces, we present extensive experimental results that demonstrate the benefits of our scheme, which we also show to be practical by highlighting the salient features of an efficient implementation architecture.National Science Foundation (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, and CNS-0520166); Universidad Pontificia Bolivariana and COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la TecnologĂ­a “Francisco Jose ́ de Caldas”
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