467 research outputs found

    Mobile crowd sensing: enabling technologies and applications

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    Introducing the new paradigm of Social Dispersed Computing: Applications, Technologies and Challenges

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    [EN] If last decade viewed computational services as a utility then surely this decade has transformed computation into a commodity. Computation is now progressively integrated into the physical networks in a seamless way that enables cyber-physical systems (CPS) and the Internet of Things (IoT) meet their latency requirements. Similar to the concept of ¿platform as a service¿ or ¿software as a service¿, both cloudlets and fog computing have found their own use cases. Edge devices (that we call end or user devices for disambiguation) play the role of personal computers, dedicated to a user and to a set of correlated applications. In this new scenario, the boundaries between the network node, the sensor, and the actuator are blurring, driven primarily by the computation power of IoT nodes like single board computers and the smartphones. The bigger data generated in this type of networks needs clever, scalable, and possibly decentralized computing solutions that can scale independently as required. Any node can be seen as part of a graph, with the capacity to serve as a computing or network router node, or both. Complex applications can possibly be distributed over this graph or network of nodes to improve the overall performance like the amount of data processed over time. In this paper, we identify this new computing paradigm that we call Social Dispersed Computing, analyzing key themes in it that includes a new outlook on its relation to agent based applications. We architect this new paradigm by providing supportive application examples that include next generation electrical energy distribution networks, next generation mobility services for transportation, and applications for distributed analysis and identification of non-recurring traffic congestion in cities. The paper analyzes the existing computing paradigms (e.g., cloud, fog, edge, mobile edge, social, etc.), solving the ambiguity of their definitions; and analyzes and discusses the relevant foundational software technologies, the remaining challenges, and research opportunities.Garcia Valls, MS.; Dubey, A.; Botti, V. (2018). Introducing the new paradigm of Social Dispersed Computing: Applications, Technologies and Challenges. Journal of Systems Architecture. 91:83-102. https://doi.org/10.1016/j.sysarc.2018.05.007S831029

    Network e-Volution

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    Modern society is a network society permeated by information technology (IT). As a result of innovations in IT, enormous amounts of information can be communicated to a larger number of recipients faster than ever before. The evolution of networks is heavily influenced by the extensive use of IT, which has enabled co-evolving advanced quantitative and qualitative forms of networking. Although several networks have been formed with the aim to reduce or deal with uncertainty through faster and broader access to information, it is in fact IT that has created new kinds of uncertainty. For instance, although digital information integration in supply chains has made production planning more robust, it has at the same time intensified mutual dependencies, thereby actually increasing the level of uncertainty. The aim of this working paper is to investigate the aspects of evolving networks and uncertainty in networks at the cutting edges of different types of networks and from the perspective of different layers defining these networks

    Distributed Algorithms for Location Based Services

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    Real-time localization services are some of the most challenging and interesting mobile broadband applications in the Location Based Services (LBS) world. They are gaining more and more importance for a broad range of applications, such as road/highway monitoring, emergency management, social networking, and advertising. This Ph.D. thesis focuses on the problem of defining a new category of decentralized peer-to-peer (P2P) algorithms for LBS. We aim at defining a P2P overlay where each participant can efficiently retrieve node and resource information (data or services) located near any chosen geographic position. The idea is that the responsibility and the required resources for maintaining information about position of active users are properly distributed among nodes, for which a change in the set of participants causes only a minimal amount of disruption without reducing the quality of provided services. In this thesis we will assess the validity of the proposed model through a formal analysis of the routing protocol and a detailed simulative investigation of the designed overlay. We will depict a complete picture of involved parameters, how they affect the performance and how they can be configured to adapt the protocol to the requirements of several location based applications. Furthermore we will present two application scenarios (a smartphone based Traffic Information System and a large information management system for a SmartCity) where the designed protocol has been simulated and evaluated, as well as the first prototype of a real implementation of the overlay using both traditional PC nodes and Android mobile devices

    Mobile Oriented Future Internet (MOFI)

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    This Special Issue consists of seven papers that discuss how to enhance mobility management and its associated performance in the mobile-oriented future Internet (MOFI) environment. The first two papers deal with the architectural design and experimentation of mobility management schemes, in which new schemes are proposed and real-world testbed experimentations are performed. The subsequent three papers focus on the use of software-defined networks (SDN) for effective service provisioning in the MOFI environment, together with real-world practices and testbed experimentations. The remaining two papers discuss the network engineering issues in newly emerging mobile networks, such as flying ad-hoc networks (FANET) and connected vehicular networks
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