1,765 research outputs found
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and âenablersâ, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
Design issues for agent-based resource locator systems
While knowledge is viewed by many as an asset, it is often difficult to locate particularitems within a large electronic corpus. This paper presents an agent based framework for the location of resources to resolve a specific query, and considers the associated design issue. Aspects of the work presented complements current research into both expertise finders and recommender systems. The essential issues for the proposed design are scalability, together ith the ability to learn and adapt to changing resources. As knowledge is often implicit within electronic resources, and therefore difficult to locate, we have proposed the use of ontologies, to extract the semantics and infer meaning to obtain the results required. We explore the use of communities of practice, applying ontology-based networks, and e-mail message exchanges to aid the resource discovery process
EduCOR: An Educational and Career-Oriented Recommendation Ontology
With the increased dependence on online learning platforms and educational resource repositories, a unified representation of digital learning resources becomes essential to support a dynamic and multi-source learning experience. We introduce the EduCOR ontology, an educational, career-oriented ontology that provides a foundation for representing online learning resources for personalised learning systems. The ontology is designed to enable learning material repositories to offer learning path recommendations, which correspond to the userâs learning goals and preferences, academic and psychological parameters, and labour-market skills. We present the multiple patterns that compose the EduCOR ontology, highlighting its cross-domain applicability and integrability with other ontologies. A demonstration of the proposed ontology on the real-life learning platform eDoer is discussed as a use case. We evaluate the EduCOR ontology using both gold standard and task-based approaches. The comparison of EduCOR to three gold schemata, and its application in two use-cases, shows its coverage and adaptability to multiple OER repositories, which allows generating user-centric and labour-market oriented recommendations. Resource: https://tibonto.github.io/educor/
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
Measuring vertex centrality in co-occurrence graphs for online social tag recommendation
Also published online by CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073)Â Proceedings of ECML PKDD (The European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases) Discovery Challenge 2009, Bled, Slovenia, September 7, 2009.We present a social tag recommendation model for collaborative
bookmarking systems. This model receives as input a bookmark of a web page
or scientific publication, and automatically suggests a set of social tags useful
for annotating the bookmarked document. Analysing and processing the
bookmark textual contents - document title, URL, abstract and descriptions - we
extract a set of keywords, forming a query that is launched against an index,
and retrieves a number of similar tagged bookmarks. Afterwards, we take the
social tags of these bookmarks, and build their global co-occurrence sub-graph.
The tags (vertices) of this reduced graph that have the highest vertex centrality
constitute our recommendations, whThis research was supported by the European Commission under
contracts FP6-027122-SALERO, FP6-033715-MIAUCE and FP6-045032 SEMEDIA.
The expressed content is the view of the authors but not necessarily the view of
SALERO, MIAUCE and SEMEDIA projects as a whol
Semantic Knowledge Graphs for the News: A Review
ICT platforms for news production, distribution, and consumption must exploit the ever-growing availability of digital data. These data originate from different sources and in different formats; they arrive at different velocities and in different volumes. Semantic knowledge graphs (KGs) is an established technique for integrating such heterogeneous information. It is therefore well-aligned with the needs of news producers and distributors, and it is likely to become increasingly important for the news industry. This article reviews the research on using semantic knowledge graphs for production, distribution, and consumption of news. The purpose is to present an overview of the field; to investigate what it means; and to suggest opportunities and needs for further research and development.publishedVersio
Challenges and Opportunities for Journalistic Knowledge Platforms
Journalism is under pressure from loss of advertisement and revenues, while experiencing an increase in digital consumption and user demands for quality journalism and trusted sources. Journalistic Knowledge Platforms (JKPs) are an emerging generation of platforms which combine state-of-the-art artificial intelligence (AI) techniques such as knowledge graphs, linked open data (LOD), and natural-language processing (NLP) for transforming newsrooms and leveraging information technologies to increase the quality and lower the cost of news production. In order to drive research and design better JKPs that allow journalists to get most benefits out of them, we need to understand what challenges and opportunities JKPs are facing. This paper presents an overview of the main challenges and opportunities involved in JKPs which have been manually extracted from literature with the support of natural language processing and understanding techniques. These challenges and opportunities are organised in: stakeholders, information, functionalities, components, techniques and other aspects.publishedVersio
Semantic Federation of Musical and Music-Related Information for Establishing a Personal Music Knowledge Base
Music is perceived and described very subjectively by every individual. Nowadays, people often get lost in their steadily growing, multi-placed, digital music collection. Existing music player and management applications get in trouble when dealing with poor metadata that is predominant in personal music collections. There are several music information services available that assist users by providing tools for precisely organising their music collection, or for presenting them new insights into their own music library and listening habits. However, it is still not the case that music consumers can seamlessly interact with all these auxiliary services directly from the place where they access their music individually. To profit from the manifold music and music-related knowledge that is or can be available via various information services, this information has to be gathered up, semantically federated, and integrated into a uniform knowledge base that can personalised represent this data in an appropriate visualisation to the users. This personalised semantic aggregation of music metadata from several sources is the gist of this thesis. The outlined solution particularly concentrates on usersâ needs regarding music collection management which can strongly alternate between single human beings. The authorâs proposal, the personal music knowledge base (PMKB), consists of a client-server architecture with uniform communication endpoints and an ontological knowledge representation model format that is able to represent the versatile information of its use cases. The PMKB concept is appropriate to cover the complete information flow life cycle, including the processes of user account initialisation, information service choice, individual information extraction, and proactive update notification. The PMKB implementation makes use of SemanticWeb technologies. Particularly the knowledge representation part of the PMKB vision is explained in this work. Several new Semantic Web ontologies are defined or existing ones are massively modified to meet the requirements of a personalised semantic federation of music and music-related data for managing personal music collections. The outcome is, amongst others, âą a new vocabulary for describing the play back domain, âą another one for representing information service categorisations and quality ratings, and âą one that unites the beneficial parts of the existing advanced user modelling ontologies. The introduced vocabularies can be perfectly utilised in conjunction with the existing Music Ontology framework. Some RDFizers that also make use of the outlined ontologies in their mapping definitions, illustrate the fitness in practise of these specifications. A social evaluation method is applied to carry out an examination dealing with the reutilisation, application and feedback of the vocabularies that are explained in this work. This analysis shows that it is a good practise to properly publish Semantic Web ontologies with the help of some Linked Data principles and further basic SEO techniques to easily reach the searching audience, to avoid duplicates of such KR specifications, and, last but not least, to directly establish a \"shared understanding\". Due to their project-independence, the proposed vocabularies can be deployed in every knowledge representation model that needs their knowledge representation capacities. This thesis added its value to make the vision of a personal music knowledge base come true.:1 Introduction and Background 11
1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.2 Personal Music Collection Use Cases . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2 Music Information Management 17
2.1 Knowledge Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.1.1 Knowledge Representation . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.1.1.1 Knowledge Representation Models . . . . . . . . . . . . . . . . . 18
2.1.1.2 Semantic Graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.1.1.3 Ontologies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.1.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.2 Knowledge Management Systems . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.2.1 Information Services . . . . . . . . . . . . . . . . . . . . . . . . . 19
2.1.2.2 Ontology-based Distributed Knowledge Management Systems . . 20
2.1.2.3 Knowledge Management System Design Guideline . . . . . . . . 21
2.1.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
2.2 Semantic Web Technologies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
2.2.1 The Evolution of the World Wide Web . . . . . . . . . . . . . . . . . . . . . 22
Personal Music Knowledge Base Contents
2.2.1.1 The Hypertext Web . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2.2.1.2 The Normative Principles of Web Architecture . . . . . . . . . . . 23
2.2.1.3 The Semantic Web . . . . . . . . . . . . . . . . . . . . . . . . . . 24
2.2.2 Common Semantic Web Knowledge Representation Languages . . . . . . 25
2.2.3 Resource Description Levels and their Relations . . . . . . . . . . . . . . . 26
2.2.4 Semantic Web Knowledge Representation Models . . . . . . . . . . . . . . 29
2.2.4.1 Construction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.2.4.2 Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.2.4.3 Context Modelling . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
2.2.4.4 Storing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.2.4.5 Providing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.2.4.6 Consuming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.2.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.3 Music Content and Context Data . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
2.3.1 Categories of Musical Characteristics . . . . . . . . . . . . . . . . . . . . . 37
2.3.2 Music Metadata Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
2.3.3 Music Metadata Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
2.3.3.1 Audio Signal Carrier Indexing Services . . . . . . . . . . . . . . . . 41
2.3.3.2 Music Recommendation and Discovery Services . . . . . . . . . . 42
2.3.3.3 Music Content and Context Analysis Services . . . . . . . . . . . 43
2.3.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
2.4 Personalisation and Environmental Context . . . . . . . . . . . . . . . . . . . . . . 44
2.4.1 User Modelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
2.4.2 Context Modelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
2.4.3 Stereotype Modelling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
2.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3 The Personal Music Knowledge Base 48
3.1 Foundations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
3.1.1 Knowledge Representation . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
3.1.2 Knowledge Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.2 Architecture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
3.3 Workflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.3.1 User Account Initialisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.3.2 Individual Information Extraction . . . . . . . . . . . . . . . . . . . . . . . . 53
3.3.3 Information Service Choice . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
3.3.4 Proactive Update Notification . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.3.5 Information Exploration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.3.6 Personal Associations and Context . . . . . . . . . . . . . . . . . . . . . . . 56
3.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4 A Personal Music Knowledge Base 57
4.1 Knowledge Representation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
4.1.1 The Info Service Ontology . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
4.1.2 The Play Back Ontology and related Ontologies . . . . . . . . . . . . . . . . 61
4.1.2.1 The Ordered List Ontology . . . . . . . . . . . . . . . . . . . . . . 61
4.1.2.2 The Counter Ontology . . . . . . . . . . . . . . . . . . . . . . . . . 62
4.1.2.3 The Association Ontology . . . . . . . . . . . . . . . . . . . . . . . 64
4.1.2.4 The Play Back Ontology . . . . . . . . . . . . . . . . . . . . . . . . 65
4.1.3 The Recommendation Ontology . . . . . . . . . . . . . . . . . . . . . . . . 69
4.1.4 The Cognitive Characteristics Ontology and related Vocabularies . . . . . . 72
4.1.4.1 The Weighting Ontology . . . . . . . . . . . . . . . . . . . . . . . 72
4.1.4.2 The Cognitive Characteristics Ontology . . . . . . . . . . . . . . . 73
4.1.4.3 The Property Reification Vocabulary . . . . . . . . . . . . . . . . . 78
4.1.5 The Media Types Taxonomy . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
4.1.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
4.2 Knowledge Management System . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
4.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
5 Personal Music Knowledge Base in Practice 87
5.1 Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
5.1.1 AudioScrobbler RDF Service . . . . . . . . . . . . . . . . . . . . . . . . . . 87
5.1.2 PMKB ID3 Tag Extractor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
5.2 Evaluation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
5.2.1 Reutilisation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
5.2.2 Application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
5.2.3 Reviews and Mentions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
5.2.4 Indexing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
5.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
6 Conclusion and Future Work 93
6.1 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
6.2 Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Recommended from our members
User-centred video abstraction
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University LondonThe rapid growth of digital video content in recent years has imposed the need for the development of technologies with the capability to produce condensed but semantically rich versions of the input video stream in an effective manner. Consequently, the topic of Video Summarisation is becoming increasingly popular in multimedia community and numerous video abstraction approaches have been proposed accordingly. These recommended techniques can be divided into two major categories of automatic and semi-automatic in accordance with the required level of human intervention in summarisation process. The fully-automated methods mainly adopt the low-level visual, aural and textual features alongside the mathematical and statistical algorithms in furtherance to extract the most significant segments of original video. However, the effectiveness of this type of techniques is restricted by a number of factors such as domain-dependency, computational expenses and the inability to understand the semantics of videos from low-level features. The second category of techniques however, attempts to alleviate the quality of summaries by involving humans in the abstraction process to bridge the semantic gap. Nonetheless, a single userâs subjectivity and other external contributing factors such as distraction will potentially deteriorate the performance of this group of approaches. Accordingly, in this thesis we have focused on the development of three user-centred effective video summarisation techniques that could be applied to different video categories and generate satisfactory results. According to our first proposed approach, a novel mechanism for a user-centred video summarisation has been presented for the scenarios in which multiple actors are employed in the video summarisation process in order to minimise the negative effects of sole user adoption. Based on our recommended algorithm, the video frames were initially scored by a group of video annotators âon the flyâ. This was followed by averaging these assigned scores in order to generate a singular saliency score for each video frame and, finally, the highest scored video frames alongside the corresponding audio and textual contents were extracted to be included into the final summary. The effectiveness of our approach has been assessed by comparing the video summaries generated based on our approach against the results obtained from three existing automatic summarisation tools that adopt different modalities for abstraction purposes. The experimental results indicated that our proposed method is capable of delivering remarkable outcomes in terms of Overall Satisfaction and Precision with an acceptable Recall rate, indicating the usefulness of involving user input in the video summarisation process. In an attempt to provide a better user experience, we have proposed our personalised video summarisation method with an ability to customise the generated summaries in accordance with the viewersâ preferences. Accordingly, the end-userâs priority levels towards different video scenes were captured and utilised for updating the average scores previously assigned by the video annotators. Finally, our earlier proposed summarisation method was adopted to extract the most significant audio-visual content of the video. Experimental results indicated the capability of this approach to deliver superior outcomes compared with our previously proposed method and the three other automatic summarisation tools. Finally, we have attempted to reduce the required level of audience involvement for personalisation purposes by proposing a new method for producing personalised video summaries. Accordingly, SIFT visual features were adopted to identify the video scenesâ semantic categories. Fusing this retrieved data with pre-built usersâ profiles, personalised video abstracts can be created. Experimental results showed the effectiveness of this method in delivering superior outcomes comparing to our previously recommended algorithm and the three other automatic summarisation techniques
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