36,856 research outputs found
SIRENA: A CAD environment for behavioural modelling and simulation of VLSI cellular neural network chips
This paper presents SIRENA, a CAD environment for the simulation and modelling of mixed-signal VLSI parallel processing chips based on cellular neural networks. SIRENA includes capabilities for: (a) the description of nominal and non-ideal operation of CNN analogue circuitry at the behavioural level; (b) performing realistic simulations of the transient evolution of physical CNNs including deviations due to second-order effects of the hardware; and, (c) evaluating sensitivity figures, and realize noise and Monte Carlo simulations in the time domain. These capabilities portray SIRENA as better suited for CNN chip development than algorithmic simulation packages (such as OpenSimulator, Sesame) or conventional neural networks simulators (RCS, GENESIS, SFINX), which are not oriented to the evaluation of hardware non-idealities. As compared to conventional electrical simulators (such as HSPICE or ELDO-FAS), SIRENA provides easier modelling of the hardware parasitics, a significant reduction in computation time, and similar accuracy levels. Consequently, iteration during the design procedure becomes possible, supporting decision making regarding design strategies and dimensioning. SIRENA has been developed using object-oriented programming techniques in C, and currently runs under the UNIX operating system and X-Windows framework. It employs a dedicated high-level hardware description language: DECEL, fitted to the description of non-idealities arising in CNN hardware. This language has been developed aiming generality, in the sense of making no restrictions on the network models that can be implemented. SIRENA is highly modular and composed of independent tools. This simplifies future expansions and improvements.Comisión Interministerial de Ciencia y Tecnología TIC96-1392-C02-0
PyCARL: A PyNN Interface for Hardware-Software Co-Simulation of Spiking Neural Network
We present PyCARL, a PyNN-based common Python programming interface for
hardware-software co-simulation of spiking neural network (SNN). Through
PyCARL, we make the following two key contributions. First, we provide an
interface of PyNN to CARLsim, a computationally-efficient, GPU-accelerated and
biophysically-detailed SNN simulator. PyCARL facilitates joint development of
machine learning models and code sharing between CARLsim and PyNN users,
promoting an integrated and larger neuromorphic community. Second, we integrate
cycle-accurate models of state-of-the-art neuromorphic hardware such as
TrueNorth, Loihi, and DynapSE in PyCARL, to accurately model hardware latencies
that delay spikes between communicating neurons and degrade performance. PyCARL
allows users to analyze and optimize the performance difference between
software-only simulation and hardware-software co-simulation of their machine
learning models. We show that system designers can also use PyCARL to perform
design-space exploration early in the product development stage, facilitating
faster time-to-deployment of neuromorphic products. We evaluate the memory
usage and simulation time of PyCARL using functionality tests, synthetic SNNs,
and realistic applications. Our results demonstrate that for large SNNs, PyCARL
does not lead to any significant overhead compared to CARLsim. We also use
PyCARL to analyze these SNNs for a state-of-the-art neuromorphic hardware and
demonstrate a significant performance deviation from software-only simulations.
PyCARL allows to evaluate and minimize such differences early during model
development.Comment: 10 pages, 25 figures. Accepted for publication at International Joint
Conference on Neural Networks (IJCNN) 202
KInNeSS: A Modular Framework for Computational Neuroscience
Making use of very detailed neurophysiological, anatomical, and behavioral data to build biological-realistic computational models of animal behavior is often a difficult task. Until recently, many software packages have tried to resolve this mismatched granularity with different approaches. This paper presents KInNeSS, the KDE Integrated NeuroSimulation Software environment, as an alternative solution to bridge the gap between data and model behavior. This open source neural simulation software package provides an expandable framework incorporating features such as ease of use, scalabiltiy, an XML based schema, and multiple levels of granularity within a modern object oriented programming design. KInNeSS is best suited to simulate networks of hundreds to thousands of branched multu-compartmental neurons with biophysical properties such as membrane potential, voltage-gated and ligand-gated channels, the presence of gap junctions of ionic diffusion, neuromodulation channel gating, the mechanism for habituative or depressive synapses, axonal delays, and synaptic plasticity. KInNeSS outputs include compartment membrane voltage, spikes, local-field potentials, and current source densities, as well as visualization of the behavior of a simulated agent. An explanation of the modeling philosophy and plug-in development is also presented. Further developement of KInNeSS is ongoing with the ultimate goal of creating a modular framework that will help researchers across different disciplines to effecitively collaborate using a modern neural simulation platform.Center for Excellence for Learning Education, Science, and Technology (SBE-0354378); Air Force Office of Scientific Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624
A Theory Explains Deep Learning
This is our journal for developing Deduction Theory and studying Deep Learning and Artificial intelligence. Deduction Theory is a Theory of Deducing World’s Relativity by Information Coupling and Asymmetry. We focus on information processing, see intelligence as an information structure that relatively close object-oriented, probability-oriented, unsupervised learning, relativity information processing and massive automated information processing. We see deep learning and machine learning as an attempt to make all types of information processing relatively close to probability information processing. We will discuss about how to understand Deep Learning and Artificial intelligence and why Deep Learning is shown better performance than the other methods by metaphysical logic
Simulation of networks of spiking neurons: A review of tools and strategies
We review different aspects of the simulation of spiking neural networks. We
start by reviewing the different types of simulation strategies and algorithms
that are currently implemented. We next review the precision of those
simulation strategies, in particular in cases where plasticity depends on the
exact timing of the spikes. We overview different simulators and simulation
environments presently available (restricted to those freely available, open
source and documented). For each simulation tool, its advantages and pitfalls
are reviewed, with an aim to allow the reader to identify which simulator is
appropriate for a given task. Finally, we provide a series of benchmark
simulations of different types of networks of spiking neurons, including
Hodgkin-Huxley type, integrate-and-fire models, interacting with current-based
or conductance-based synapses, using clock-driven or event-driven integration
strategies. The same set of models are implemented on the different simulators,
and the codes are made available. The ultimate goal of this review is to
provide a resource to facilitate identifying the appropriate integration
strategy and simulation tool to use for a given modeling problem related to
spiking neural networks.Comment: 49 pages, 24 figures, 1 table; review article, Journal of
Computational Neuroscience, in press (2007
A Tale of Two DRAGGNs: A Hybrid Approach for Interpreting Action-Oriented and Goal-Oriented Instructions
Robots operating alongside humans in diverse, stochastic environments must be
able to accurately interpret natural language commands. These instructions
often fall into one of two categories: those that specify a goal condition or
target state, and those that specify explicit actions, or how to perform a
given task. Recent approaches have used reward functions as a semantic
representation of goal-based commands, which allows for the use of a
state-of-the-art planner to find a policy for the given task. However, these
reward functions cannot be directly used to represent action-oriented commands.
We introduce a new hybrid approach, the Deep Recurrent Action-Goal Grounding
Network (DRAGGN), for task grounding and execution that handles natural
language from either category as input, and generalizes to unseen environments.
Our robot-simulation results demonstrate that a system successfully
interpreting both goal-oriented and action-oriented task specifications brings
us closer to robust natural language understanding for human-robot interaction.Comment: Accepted at the 1st Workshop on Language Grounding for Robotics at
ACL 201
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