98,954 research outputs found

    Gait recognition and understanding based on hierarchical temporal memory using 3D gait semantic folding

    Get PDF
    Gait recognition and understanding systems have shown a wide-ranging application prospect. However, their use of unstructured data from image and video has affected their performance, e.g., they are easily influenced by multi-views, occlusion, clothes, and object carrying conditions. This paper addresses these problems using a realistic 3-dimensional (3D) human structural data and sequential pattern learning framework with top-down attention modulating mechanism based on Hierarchical Temporal Memory (HTM). First, an accurate 2-dimensional (2D) to 3D human body pose and shape semantic parameters estimation method is proposed, which exploits the advantages of an instance-level body parsing model and a virtual dressing method. Second, by using gait semantic folding, the estimated body parameters are encoded using a sparse 2D matrix to construct the structural gait semantic image. In order to achieve time-based gait recognition, an HTM Network is constructed to obtain the sequence-level gait sparse distribution representations (SL-GSDRs). A top-down attention mechanism is introduced to deal with various conditions including multi-views by refining the SL-GSDRs, according to prior knowledge. The proposed gait learning model not only aids gait recognition tasks to overcome the difficulties in real application scenarios but also provides the structured gait semantic images for visual cognition. Experimental analyses on CMU MoBo, CASIA B, TUM-IITKGP, and KY4D datasets show a significant performance gain in terms of accuracy and robustness

    Can we ID from CCTV? Image quality in digital CCTV and face identification performance

    Get PDF
    CCTV is used for an increasing number Of purposes, and the new generation of digital systems can be tailored to serve a wide range of security requirements. However, configuration decisions are often made without considering specific task requirements, e.g. the video quality needed for reliable person identification. Our Study investigated the relationship between video quality and the ability of untrained viewers to identify faces from digital CCTV images. The task required 80 participants to identify 64 faces belonging to 4 different ethnicities. Participants compared face images taken from a high quality photographs and low quality CCTV stills, which were recorded at 4 different video quality bit rates (32, 52, 72 and 92 Kbps). We found that the number of correct identifications decreased by 12 (similar to 18%) as MPEG-4 quality decreased from 92 to 32 Kbps, and by 4 (similar to 6%) as Wavelet video quality decreased from 92 to 32 Kbps. To achieve reliable and effective face identification, we recommend that MPEG-4 CCTV systems should be used over Wavelet, and video quality should not be lowered below 52 Kbps during video compression. We discuss the practical implications of these results for security, and contribute a contextual methodology for assessing CCTV video quality

    Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective

    Full text link
    Blind people have limited access to information about their surroundings, which is important for ensuring one's safety, managing social interactions, and identifying approaching pedestrians. With advances in computer vision, wearable cameras can provide equitable access to such information. However, the always-on nature of these assistive technologies poses privacy concerns for parties that may get recorded. We explore this tension from both perspectives, those of sighted passersby and blind users, taking into account camera visibility, in-person versus remote experience, and extracted visual information. We conduct two studies: an online survey with MTurkers (N=206) and an in-person experience study between pairs of blind (N=10) and sighted (N=40) participants, where blind participants wear a working prototype for pedestrian detection and pass by sighted participants. Our results suggest that both of the perspectives of users and bystanders and the several factors mentioned above need to be carefully considered to mitigate potential social tensions.Comment: The 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020

    Applying psychological science to the CCTV review process: a review of cognitive and ergonomic literature

    Get PDF
    As CCTV cameras are used more and more often to increase security in communities, police are spending a larger proportion of their resources, including time, in processing CCTV images when investigating crimes that have occurred (Levesley & Martin, 2005; Nichols, 2001). As with all tasks, there are ways to approach this task that will facilitate performance and other approaches that will degrade performance, either by increasing errors or by unnecessarily prolonging the process. A clearer understanding of psychological factors influencing the effectiveness of footage review will facilitate future training in best practice with respect to the review of CCTV footage. The goal of this report is to provide such understanding by reviewing research on footage review, research on related tasks that require similar skills, and experimental laboratory research about the cognitive skills underpinning the task. The report is organised to address five challenges to effectiveness of CCTV review: the effects of the degraded nature of CCTV footage, distractions and interrupts, the length of the task, inappropriate mindset, and variability in people’s abilities and experience. Recommendations for optimising CCTV footage review include (1) doing a cognitive task analysis to increase understanding of the ways in which performance might be limited, (2) exploiting technology advances to maximise the perceptual quality of the footage (3) training people to improve the flexibility of their mindset as they perceive and interpret the images seen, (4) monitoring performance either on an ongoing basis, by using psychophysiological measures of alertness, or periodically, by testing screeners’ ability to find evidence in footage developed for such testing, and (5) evaluating the relevance of possible selection tests to screen effective from ineffective screener

    Training methods for facial image comparison: a literature review

    Get PDF
    This literature review was commissioned to explore the psychological literature relating to facial image comparison with a particular emphasis on whether individuals can be trained to improve performance on this task. Surprisingly few studies have addressed this question directly. As a consequence, this review has been extended to cover training of face recognition and training of different kinds of perceptual comparisons where we are of the opinion that the methodologies or findings of such studies are informative. The majority of studies of face processing have examined face recognition, which relies heavily on memory. This may be memory for a face that was learned recently (e.g. minutes or hours previously) or for a face learned longer ago, perhaps after many exposures (e.g. friends, family members, celebrities). Successful face recognition, irrespective of the type of face, relies on the ability to retrieve the to-berecognised face from long-term memory. This memory is then compared to the physically present image to reach a recognition decision. In contrast, in face matching task two physical representations of a face (live, photographs, movies) are compared and so long-term memory is not involved. Because the comparison is between two present stimuli rather than between a present stimulus and a memory, one might expect that face matching, even if not an easy task, would be easier to do and easier to learn than face recognition. In support of this, there is evidence that judgment tasks where a presented stimulus must be judged by a remembered standard are generally more cognitively demanding than judgments that require comparing two presented stimuli Davies & Parasuraman, 1982; Parasuraman & Davies, 1977; Warm and Dember, 1998). Is there enough overlap between face recognition and matching that it is useful to look at the literature recognition? No study has directly compared face recognition and face matching, so we turn to research in which people decided whether two non-face stimuli were the same or different. In these studies, accuracy of comparison is not always better when the comparator is present than when it is remembered. Further, all perceptual factors that were found to affect comparisons of simultaneously presented objects also affected comparisons of successively presented objects in qualitatively the same way. Those studies involved judgments about colour (Newhall, Burnham & Clark, 1957; Romero, Hita & Del Barco, 1986), and shape (Larsen, McIlhagga & Bundesen, 1999; Lawson, Bülthoff & Dumbell, 2003; Quinlan, 1995). Although one must be cautious in generalising from studies of object processing to studies of face processing (see, e.g., section comparing face processing to object processing), from these kinds of studies there is no evidence to suggest that there are qualitative differences in the perceptual aspects of how recognition and matching are done. As a result, this review will include studies of face recognition skill as well as face matching skill. The distinction between face recognition involving memory and face matching not involving memory is clouded in many recognition studies which require observers to decide which of many presented faces matches a remembered face (e.g., eyewitness studies). And of course there are other forensic face-matching tasks that will require comparison to both presented and remembered comparators (e.g., deciding whether any person in a video showing a crowd is the target person). For this reason, too, we choose to include studies of face recognition as well as face matching in our revie

    RGB-D datasets using microsoft kinect or similar sensors: a survey

    Get PDF
    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    CGAMES'2009

    Get PDF
    corecore