40,479 research outputs found
Graph Creation, Visualisation and Transformation
We describe a tool to create, edit, visualise and compute with interaction
nets - a form of graph rewriting systems. The editor, called GraphPaper, allows
users to create and edit graphs and their transformation rules using an
intuitive user interface. The editor uses the functionalities of the TULIP
system, which gives us access to a wealth of visualisation algorithms.
Interaction nets are not only a formalism for the specification of graphs, but
also a rewrite-based computation model. We discuss graph rewriting strategies
and a language to express them in order to perform strategic interaction net
rewriting
Higher-Order Process Modeling: Product-Lining, Variability Modeling and Beyond
We present a graphical and dynamic framework for binding and execution of
business) process models. It is tailored to integrate 1) ad hoc processes
modeled graphically, 2) third party services discovered in the (Inter)net, and
3) (dynamically) synthesized process chains that solve situation-specific
tasks, with the synthesis taking place not only at design time, but also at
runtime. Key to our approach is the introduction of type-safe stacked
second-order execution contexts that allow for higher-order process modeling.
Tamed by our underlying strict service-oriented notion of abstraction, this
approach is tailored also to be used by application experts with little
technical knowledge: users can select, modify, construct and then pass
(component) processes during process execution as if they were data. We
illustrate the impact and essence of our framework along a concrete, realistic
(business) process modeling scenario: the development of Springer's
browser-based Online Conference Service (OCS). The most advanced feature of our
new framework allows one to combine online synthesis with the integration of
the synthesized process into the running application. This ability leads to a
particularly flexible way of implementing self-adaption, and to a particularly
concise and powerful way of achieving variability not only at design time, but
also at runtime.Comment: In Proceedings Festschrift for Dave Schmidt, arXiv:1309.455
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A decision support environment for behavioral synthesis
We present a specification of a general environment for behavioral synthesis centered around the user/designer as the primary motivator for decisions in design development. At each stage of the design process, the user can perform transformations on the design description through graphical user interfaces. Quality measures, physical estimates, and design hints are given to the user at each stage
Strategic programming on graph rewriting systems
We describe a strategy language to control the application of graph rewriting
rules, and show how this language can be used to write high-level declarative
programs in several application areas. This language is part of a graph-based
programming tool built within the port-graph transformation and visualisation
environment PORGY.Comment: In Proceedings IWS 2010, arXiv:1012.533
Specification and implementation of mapping rule visualization and editing : MapVOWL and the RMLEditor
Visual tools are implemented to help users in defining how to generate Linked Data from raw data. This is possible thanks to mapping languages which enable detaching mapping rules from the implementation that executes them. However, no thorough research has been conducted so far on how to visualize such mapping rules, especially if they become large and require considering multiple heterogeneous raw data sources and transformed data values. In the past, we proposed the RMLEditor, a visual graph-based user interface, which allows users to easily create mapping rules for generating Linked Data from raw data. In this paper, we build on top of our existing work: we (i) specify a visual notation for graph visualizations used to represent mapping rules, (ii) introduce an approach for manipulating rules when large visualizations emerge, and (iii) propose an approach to uniformly visualize data fraction of raw data sources combined with an interactive interface for uniform data fraction transformations. We perform two additional comparative user studies. The first one compares the use of the visual notation to present mapping rules to the use of a mapping language directly, which reveals that the visual notation is preferred. The second one compares the use of the graph-based RMLEditor for creating mapping rules to the form-based RMLx Visual Editor, which reveals that graph-based visualizations are preferred to create mapping rules through the use of our proposed visual notation and uniform representation of heterogeneous data sources and data values. (C) 2018 Elsevier B.V. All rights reserved
Drawing OWL 2 ontologies with Eddy the editor
In this paper we introduce Eddy, a new open-source tool for the graphical editing of OWL~2 ontologies. Eddy is specifically designed for creating ontologies in Graphol, a completely visual ontology language that is equivalent to OWL~2. Thus, in Eddy ontologies are easily drawn as diagrams, rather than written as sets of formulas, as commonly happens in popular ontology design and engineering environments.
This makes Eddy particularly suited for usage by people who are more familiar with diagramatic languages for conceptual modeling rather than with typical ontology formalisms, as is often required in non-academic and industrial contexts. Eddy provides intuitive functionalities for specifying Graphol diagrams, guarantees their syntactic correctness, and allows for exporting them in standard OWL 2 syntax. A user evaluation study we conducted shows that Eddy is perceived as an easy and intuitive tool for ontology specification
Identification of Design Principles
This report identifies those design principles for a (possibly new) query and transformation
language for the Web supporting inference that are considered essential. Based upon these
design principles an initial strawman is selected. Scenarios for querying the Semantic Web
illustrate the design principles and their reflection in the initial strawman, i.e., a first draft of
the query language to be designed and implemented by the REWERSE working group I4
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