289 research outputs found
Proceedings of the Sixth International Workshop on Web Caching and Content Distribution
OVERVIEW
The International Web Content Caching and Distribution Workshop (WCW) is a premiere technical meeting for researchers and practitioners interested in all aspects of content caching, distribution and delivery on the Internet. The 2001 WCW meeting was held on the Boston University Campus. Building on the successes of the five previous WCW meetings, WCW01 featured a strong technical program and record participation from leading researchers and practitioners in the field. This report includes all the technical papers presented at WCW'01.
Note: Proceedings of WCW'01 are published by Elsevier. Hardcopies of these proceedings can be purchased through the workshop organizers. As a service to the community, electronic copies of all WCW'01 papers are accessible through Technical Report BUCS‐TR‐2001‐017, available from the Boston University Computer Science Technical Report Archives at http://www.cs.bu.edu/techreps. [Ed.note: URL outdated. Use http://www.bu.edu/cs/research/technical-reports/ or http://hdl.handle.net/2144/1455 in this repository to access the reports.]Cisco Systems; InfoLibria; Measurement Factory Inc; Voler
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
CAIN-21: Automatic adaptation decisions and extensibility in an MPEG-21 adaptation engine
This paper presents the progress and final state of CAIN-21, an extensible and metadata driven multimedia adaptation in the MPEG-21 framework. CAIN-21 facilitates the integration of pluggable multimedia adaptation tools, automatically chooses the chain of adaptations to perform and manages its execution. To drive the adaptation, it uses the description tools and implied ontology established by MPEG-21. The paper not only describes the evolution and latest version of CAIN-21, but also identifies limitations and ambiguities in the description capabilities of MPEG-21. Therefore, it proposes some extensions to the MPEG-21 description schema for removing these problems. Finally, the pros and cons of CAIN-21 with respect to other multimedia adaptation engines are discussed
Sparks of GPTs in Edge Intelligence for Metaverse: Caching and Inference for Mobile AIGC Services
Aiming at achieving artificial general intelligence (AGI) for Metaverse,
pretrained foundation models (PFMs), e.g., generative pretrained transformers
(GPTs), can effectively provide various AI services, such as autonomous
driving, digital twins, and AI-generated content (AIGC) for extended reality.
With the advantages of low latency and privacy-preserving, serving PFMs of
mobile AI services in edge intelligence is a viable solution for caching and
executing PFMs on edge servers with limited computing resources and GPU memory.
However, PFMs typically consist of billions of parameters that are computation
and memory-intensive for edge servers during loading and execution. In this
article, we investigate edge PFM serving problems for mobile AIGC services of
Metaverse. First, we introduce the fundamentals of PFMs and discuss their
characteristic fine-tuning and inference methods in edge intelligence. Then, we
propose a novel framework of joint model caching and inference for managing
models and allocating resources to satisfy users' requests efficiently.
Furthermore, considering the in-context learning ability of PFMs, we propose a
new metric to evaluate the freshness and relevance between examples in
demonstrations and executing tasks, namely the Age of Context (AoC). Finally,
we propose a least context algorithm for managing cached models at edge servers
by balancing the tradeoff among latency, energy consumption, and accuracy
Research and Development Workstation Environment: the new class of Current Research Information Systems
Against the backdrop of the development of modern technologies in the field
of scientific research the new class of Current Research Information Systems
(CRIS) and related intelligent information technologies has arisen. It was
called - Research and Development Workstation Environment (RDWE) - the
comprehensive problem-oriented information systems for scientific research and
development lifecycle support. The given paper describes design and development
fundamentals of the RDWE class systems. The RDWE class system's generalized
information model is represented in the article as a three-tuple composite web
service that include: a set of atomic web services, each of them can be
designed and developed as a microservice or a desktop application, that allows
them to be used as an independent software separately; a set of functions, the
functional filling-up of the Research and Development Workstation Environment;
a subset of atomic web services that are required to implement function of
composite web service. In accordance with the fundamental information model of
the RDWE class the system for supporting research in the field of ontology
engineering - the automated building of applied ontology in an arbitrary domain
area, scientific and technical creativity - the automated preparation of
application documents for patenting inventions in Ukraine was developed. It was
called - Personal Research Information System. A distinctive feature of such
systems is the possibility of their problematic orientation to various types of
scientific activities by combining on a variety of functional services and
adding new ones within the cloud integrated environment. The main results of
our work are focused on enhancing the effectiveness of the scientist's research
and development lifecycle in the arbitrary domain area.Comment: In English, 13 pages, 1 figure, 1 table, added references in Russian.
Published. Prepared for special issue (UkrPROG 2018 conference) of the
scientific journal "Problems of programming" (Founder: National Academy of
Sciences of Ukraine, Institute of Software Systems of NAS Ukraine
Diseño centrado en calidad para la difusión Peer-to-Peer de video en vivo
El uso de redes Peer-to-Peer (P2P) es una forma escalable para ofrecer servicios de video sobre Internet. Este documento hace foco en la definición, desarrollo y evaluación de una arquitectura P2P para distribuir video en vivo. El diseño global de la red es guiado por la calidad de experiencia (Quality of Experience - QoE), cuyo principal componente en este caso es la calidad del video percibida por los usuarios finales, en lugar del tradicional diseño basado en la calidad de servicio (Quality of Service - QoE) de la mayoría de los sistemas. Para medir la calidad percibida del video, en tiempo real y automáticamente, extendimos la recientemente propuesta metodología Pseudo-Subjective Quality Assessment (PSQA). Dos grandes líneas de investigación son desarrolladas. Primero, proponemos una técnica de distribución de video desde múltiples fuentes con las características de poder ser optimizada para maximizar la calidad percibida en contextos de muchas fallas y de poseer muy baja señalización (a diferencia de los sistemas existentes). Desarrollamos una metodología, basada en PSQA, que nos permite un control fino sobre la forma en que la señal de video es dividida en partes y la cantidad de redundancia agregada, como una función de la dinámica de los usuarios de la red. De esta forma es posible mejorar la robustez del sistema tanto como sea deseado, contemplando el límite de capacidad en la comunicación. En segundo lugar, presentamos un mecanismo estructurado para controlar la topología de la red. La selección de que usuarios servirán a que otros es importante para la robustez de la red, especialmente cuando los usuarios son heterogéneos en sus capacidades y en sus tiempos de conexión.Nuestro diseño maximiza la calidad global esperada (evaluada usando PSQA), seleccionado una topología que mejora la robustez del sistema. Además estudiamos como extender la red con dos servicios complementarios: el video bajo demanda (Video on Demand - VoD) y el servicio MyTV. El desafío en estos servicios es como realizar búsquedas eficientes sobre la librería de videos, dado al alto dinamismo del contenido. Presentamos una estrategia de "caching" para las búsquedas en estos servicios, que maximiza el número total de respuestas correctas a las consultas, considerando una dinámica particular en los contenidos y restricciones de ancho de banda. Nuestro diseño global considera escenarios reales, donde los casos de prueba y los parámetros de configuración surgen de datos reales de un servicio de referencia en producción. Nuestro prototipo es completamente funcional, de uso gratuito, y basado en tecnologías bien probadas de código abierto
Flexpop: A popularity-based caching strategy for multimedia applications in information-centric networking
Information-Centric Networking (ICN) is the dominant architecture for the future Internet.
In ICN, the content items are stored temporarily in network nodes such as routers. When the memory of routers becomes full and there is no room for a new
arriving content, the stored contents are evicted to cope with the limited cache size of the routers. Therefore, it is crucial to develop an effective caching strategy for keeping popular contents for a longer period of time. This study proposes a new caching strategy, named Flexible Popularity-based Caching (FlexPop) for storing popular contents.
The FlexPop comprises two mechanisms, i.e., Content Placement Mechanism (CPM), which is responsible for content caching, and Content Eviction Mechanism
(CEM) that deals with content eviction when the router cache is full and there is no space for the new incoming content. Both mechanisms are validated using Fuzzy Set Theory, following the Design Research Methodology (DRM) to manifest that the research is rigorous and repeatable under comparable conditions. The performance of FlexPop is evaluated through simulations and the results are compared with those of the Leave Copy Everywhere (LCE), ProbCache, and Most Popular Content (MPC) strategies. The results show that the FlexPop strategy outperforms LCE, ProbCache,
and MPC with respect to cache hit rate, redundancy, content retrieval delay, memory utilization, and stretch ratio, which are regarded as extremely important metrics (in various studies) for the evaluation of ICN caching. The outcomes exhibited in this study are noteworthy in terms of making FlexPop acceptable to users as they can verify
the performance of ICN before selecting the right caching strategy. Thus FlexPop has potential in the use of ICN for the future Internet such as in deployment of the IoT technology
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