6,797 research outputs found

    Using Monte Carlo Search With Data Aggregation to Improve Robot Soccer Policies

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    RoboCup soccer competitions are considered among the most challenging multi-robot adversarial environments, due to their high dynamism and the partial observability of the environment. In this paper we introduce a method based on a combination of Monte Carlo search and data aggregation (MCSDA) to adapt discrete-action soccer policies for a defender robot to the strategy of the opponent team. By exploiting a simple representation of the domain, a supervised learning algorithm is trained over an initial collection of data consisting of several simulations of human expert policies. Monte Carlo policy rollouts are then generated and aggregated to previous data to improve the learned policy over multiple epochs and games. The proposed approach has been extensively tested both on a soccer-dedicated simulator and on real robots. Using this method, our learning robot soccer team achieves an improvement in ball interceptions, as well as a reduction in the number of opponents' goals. Together with a better performance, an overall more efficient positioning of the whole team within the field is achieved

    Learning Contact-Rich Manipulation Skills with Guided Policy Search

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    Autonomous learning of object manipulation skills can enable robots to acquire rich behavioral repertoires that scale to the variety of objects found in the real world. However, current motion skill learning methods typically restrict the behavior to a compact, low-dimensional representation, limiting its expressiveness and generality. In this paper, we extend a recently developed policy search method \cite{la-lnnpg-14} and use it to learn a range of dynamic manipulation behaviors with highly general policy representations, without using known models or example demonstrations. Our approach learns a set of trajectories for the desired motion skill by using iteratively refitted time-varying linear models, and then unifies these trajectories into a single control policy that can generalize to new situations. To enable this method to run on a real robot, we introduce several improvements that reduce the sample count and automate parameter selection. We show that our method can acquire fast, fluent behaviors after only minutes of interaction time, and can learn robust controllers for complex tasks, including putting together a toy airplane, stacking tight-fitting lego blocks, placing wooden rings onto tight-fitting pegs, inserting a shoe tree into a shoe, and screwing bottle caps onto bottles
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