14,743 research outputs found
An agent-driven semantical identifier using radial basis neural networks and reinforcement learning
Due to the huge availability of documents in digital form, and the deception
possibility raise bound to the essence of digital documents and the way they
are spread, the authorship attribution problem has constantly increased its
relevance. Nowadays, authorship attribution,for both information retrieval and
analysis, has gained great importance in the context of security, trust and
copyright preservation. This work proposes an innovative multi-agent driven
machine learning technique that has been developed for authorship attribution.
By means of a preprocessing for word-grouping and time-period related analysis
of the common lexicon, we determine a bias reference level for the recurrence
frequency of the words within analysed texts, and then train a Radial Basis
Neural Networks (RBPNN)-based classifier to identify the correct author. The
main advantage of the proposed approach lies in the generality of the semantic
analysis, which can be applied to different contexts and lexical domains,
without requiring any modification. Moreover, the proposed system is able to
incorporate an external input, meant to tune the classifier, and then
self-adjust by means of continuous learning reinforcement.Comment: Published on: Proceedings of the XV Workshop "Dagli Oggetti agli
Agenti" (WOA 2014), Catania, Italy, Sepember. 25-26, 201
Texture descriptor combining fractal dimension and artificial crawlers
Texture is an important visual attribute used to describe images. There are
many methods available for texture analysis. However, they do not capture the
details richness of the image surface. In this paper, we propose a new method
to describe textures using the artificial crawler model. This model assumes
that each agent can interact with the environment and each other. Since this
swarm system alone does not achieve a good discrimination, we developed a new
method to increase the discriminatory power of artificial crawlers, together
with the fractal dimension theory. Here, we estimated the fractal dimension by
the Bouligand-Minkowski method due to its precision in quantifying structural
properties of images. We validate our method on two texture datasets and the
experimental results reveal that our method leads to highly discriminative
textural features. The results indicate that our method can be used in
different texture applications.Comment: 12 pages 9 figures. Paper in press: Physica A: Statistical Mechanics
and its Application
Wearable performance
This is the post-print version of the article. The official published version can be accessed from the link below - Copyright @ 2009 Taylor & FrancisWearable computing devices worn on the body provide the potential for digital interaction in the world. A new stage of computing technology at the beginning of the 21st Century links the personal and the pervasive through mobile wearables. The convergence between the miniaturisation of microchips (nanotechnology), intelligent textile or interfacial materials production, advances in biotechnology and the growth of wireless, ubiquitous computing emphasises not only mobility but integration into clothing or the human body. In artistic contexts one expects such integrated wearable devices to have the two-way function of interface instruments (e.g. sensor data acquisition and exchange) worn for particular purposes, either for communication with the environment or various aesthetic and compositional expressions. 'Wearable performance' briefly surveys the context for wearables in the performance arts and distinguishes display and performative/interfacial garments. It then focuses on the authors' experiments with 'design in motion' and digital performance, examining prototyping at the DAP-Lab which involves transdisciplinary convergences between fashion and dance, interactive system architecture, electronic textiles, wearable technologies and digital animation. The concept of an 'evolving' garment design that is materialised (mobilised) in live performance between partners originates from DAP Lab's work with telepresence and distributed media addressing the 'connective tissues' and 'wearabilities' of projected bodies through a study of shared embodiment and perception/proprioception in the wearer (tactile sensory processing). Such notions of wearability are applied both to the immediate sensory processing on the performer's body and to the processing of the responsive, animate environment. Wearable computing devices worn on the body provide the potential for digital interaction in the world. A new stage of computing technology at the beginning of the 21st Century links the personal and the pervasive through mobile wearables. The convergence between the miniaturisation of microchips (nanotechnology), intelligent textile or interfacial materials production, advances in biotechnology and the growth of wireless, ubiquitous computing emphasises not only mobility but integration into clothing or the human body. In artistic contexts one expects such integrated wearable devices to have the two-way function of interface instruments (e.g. sensor data acquisition and exchange) worn for particular purposes, either for communication with the environment or various aesthetic and compositional expressions. 'Wearable performance' briefly surveys the context for wearables in the performance arts and distinguishes display and performative/interfacial garments. It then focuses on the authors' experiments with 'design in motion' and digital performance, examining prototyping at the DAP-Lab which involves transdisciplinary convergences between fashion and dance, interactive system architecture, electronic textiles, wearable technologies and digital animation. The concept of an 'evolving' garment design that is materialised (mobilised) in live performance between partners originates from DAP Lab's work with telepresence and distributed media addressing the 'connective tissues' and 'wearabilities' of projected bodies through a study of shared embodiment and perception/proprioception in the wearer (tactile sensory processing). Such notions of wearability are applied both to the immediate sensory processing on the performer's body and to the processing of the responsive, animate environment
Total Recall: Understanding Traffic Signs using Deep Hierarchical Convolutional Neural Networks
Recognizing Traffic Signs using intelligent systems can drastically reduce
the number of accidents happening world-wide. With the arrival of Self-driving
cars it has become a staple challenge to solve the automatic recognition of
Traffic and Hand-held signs in the major streets. Various machine learning
techniques like Random Forest, SVM as well as deep learning models has been
proposed for classifying traffic signs. Though they reach state-of-the-art
performance on a particular data-set, but fall short of tackling multiple
Traffic Sign Recognition benchmarks. In this paper, we propose a novel and
one-for-all architecture that aces multiple benchmarks with better overall
score than the state-of-the-art architectures. Our model is made of residual
convolutional blocks with hierarchical dilated skip connections joined in
steps. With this we score 99.33% Accuracy in German sign recognition benchmark
and 99.17% Accuracy in Belgian traffic sign classification benchmark. Moreover,
we propose a newly devised dilated residual learning representation technique
which is very low in both memory and computational complexity
- âŠ