73,235 research outputs found
Innovative teaching strategies: enhancing the soft-skilloriented approach through integrated onsite-online learning environments
ABSTRACT
The integration of ICT in Higher Education requires reflective design by
teachers. In particular, from recent international research on the subject, it
emerges that the perspective of the TPCK framework (Technological, Pedagogical,
Content Knowledge) can favour an effective design reasoning of
teachers. Teaching practice requires the implementation of innovative organizational
models for the creation of learning environments that offer continuity
between classroom and distance learning (Hybrid Instruction
Solution). The empirical mix-method research involved a group of volunteer
teachers of different teachings. The objective was to design and implement
innovative teaching solutions using ICT in onsite/online environments to enhance
specific soft skills in students. The results of a questionnaire (CAWI)
given to incoming and outgoing teachers from the experience of designing
and conducting the didactic action will be presented. the TPCK perspective
design of integrated learning environments and the reasoned choice of coherent
methodologies seem to make a soft-skilloriented didactics feasible
Design Creativity: Future Directions for Integrated Visualisation
The Architecture, Engineering and Construction (AEC) sectors are facing unprecedented challenges, not just with increased complexity of projects per se, but design-related integration. This requires stakeholders to radically re-think their existing business models (and thinking that underpins them), but also the technological challenges and skills required to deliver these projects. Whilst opponents will no doubt cite that this is nothing new as the sector as a whole has always had to respond to change; the counter to this is that design âcreativityâ is now much more dependent on integration from day one. Given this, collaborative processes embedded in Building Information Modelling (BIM) models have been proffered as a panacea solution to embrace this change and deliver streamlined integration. The veracity of design teamsâ âproject dataâ is increasingly becoming paramount - not only for the coordination of design, processes, engineering services, fabrication, construction, and maintenance; but more importantly, facilitate âtrueâ project integration and interchange â the actualisation of which will require firm consensus and commitment. This Special Issue envisions some of these issues, challenges and opportunities (from a future landscape perspective), by highlighting a raft of concomitant factors, which include: technological challenges, design visualisation and integration, future digital tools, new and anticipated operating environments, and training requirements needed to deliver these aspirations. A fundamental part of this Special Issueâs âcallâ was to capture best practice in order to demonstrate how design, visualisation and delivery processes (and technologies) affect the finished product viz: design outcome, design procedures, production methodologies and construction implementation. In this respect, the use of virtual environments are now particularly effective at supporting the design and delivery processes. In summary therefore, this Special Issue presents nine papers from leading scholars, industry and contemporaries. These papers provide an eclectic (but cognate) representation of AEC design visualisation and integration; which not only uncovers new insight and understanding of these challenges and solutions, but also provides new theoretical and practice signposts for future research
Revisiting the link between teaching and learning research and practice: Authentic learning and design-based research
It has often been argued that research in teaching and learning has only a weak link to practice. Much educational research is criticised for having little relevance to the day-to-day learning experience of students in K-12 and higher education. This criticism is particularly relevant in relation to educational technology research. In this field, many researchers conduct studies that are designed to test the effectiveness of the delivery mediumâto prove that one medium is better than anotherârather than exploring ways to improve instructional approaches and tasks. With the current proliferation of exciting and innovative technologies that are likely to become more and more common in classrooms (such as cell phones, tablets, and other mobile devices), research needs to move beyond simple comparisons of these devices with each other or with the âtraditionalâ approach. In this presentation, I argue that educational technology research has largely failed to change educational practice and outcomes because of the predominant aim of such research to prove rather than improve. Online and mobile technologies afford the design and creation of truly innovative authentic learning designs, where the technology is both a tool and a platform for presentation of genuine products, and the focus is on learning with technologies rather than from them. Instead of comparative research, a more powerful and appropriate approach is design-based research, where researchers and practitioners work hand in hand to iteratively refine innovations until they get the results they seek. A description of the characteristics of design-based research is given, together with an argument for the more widespread adoption of this approach to enhance the quality and impact of research in teaching and learning
Teaching and learning in virtual worlds: is it worth the effort?
Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isnât without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to
support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the
question: is it worth the effort
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