9,742 research outputs found

    Semantic Entity Retrieval Toolkit

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    Unsupervised learning of low-dimensional, semantic representations of words and entities has recently gained attention. In this paper we describe the Semantic Entity Retrieval Toolkit (SERT) that provides implementations of our previously published entity representation models. The toolkit provides a unified interface to different representation learning algorithms, fine-grained parsing configuration and can be used transparently with GPUs. In addition, users can easily modify existing models or implement their own models in the framework. After model training, SERT can be used to rank entities according to a textual query and extract the learned entity/word representation for use in downstream algorithms, such as clustering or recommendation.Comment: SIGIR 2017 Workshop on Neural Information Retrieval (Neu-IR'17). 201

    Finding Relevant Answers in Software Forums

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    Abstractā€”Online software forums provide a huge amount of valuable content. Developers and users often ask questions and receive answers from such forums. The availability of a vast amount of thread discussions in forums provides ample opportunities for knowledge acquisition and summarization. For a given search query, current search engines use traditional information retrieval approach to extract webpages containin

    GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames

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    In recent years videogame companies have recognized the role of player engagement as a major factor in user experience and enjoyment. This encouraged a greater investment in new types of game controllers such as the WiiMote, Rock Band instruments and the Kinect. However, the native software of these controllers was not originally designed to be used in other game applications. This work addresses this issue by building a middleware framework, which maps body poses or voice commands to actions in any game. This not only warrants a more natural and customized user-experience but it also defines an interoperable virtual controller. In this version of the framework, body poses and voice commands are respectively recognized through the Kinect's built-in cameras and microphones. The acquired data is then translated into the native interaction scheme in real time using a lightweight method based on spatial restrictions. The system is also prepared to use Nintendo's Wiimote as an auxiliary and unobtrusive gamepad for physically or verbally impractical commands. System validation was performed by analyzing the performance of certain tasks and examining user reports. Both confirmed this approach as a practical and alluring alternative to the game's native interaction scheme. In sum, this framework provides a game-controlling tool that is totally customizable and very flexible, thus expanding the market of game consumers.Comment: WorldCIST'13 Internacional Conferenc
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