33 research outputs found

    Modeling and Simulation in Engineering

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    This book provides an open platform to establish and share knowledge developed by scholars, scientists, and engineers from all over the world, about various applications of the modeling and simulation in the design process of products, in various engineering fields. The book consists of 12 chapters arranged in two sections (3D Modeling and Virtual Prototyping), reflecting the multidimensionality of applications related to modeling and simulation. Some of the most recent modeling and simulation techniques, as well as some of the most accurate and sophisticated software in treating complex systems, are applied. All the original contributions in this book are jointed by the basic principle of a successful modeling and simulation process: as complex as necessary, and as simple as possible. The idea is to manipulate the simplifying assumptions in a way that reduces the complexity of the model (in order to make a real-time simulation), but without altering the precision of the results

    PHOTOGRAMMETRY DRIVEN TOOLS TO SUPPORT THE RESTORATION OF OPEN-AIR BRONZE SURFACES OF SCULPTURES: AN INTEGRATED SOLUTION STARTING FROM THE EXPERIENCE OF THE NEPTUNE FOUNTAIN IN BOLOGNA

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    Checking the irreversible process of clean-up is a delicate task that requires a work of synthesis between theoretical knowledge and practical experience, to define an effective operating protocol on a limited patch area to be extended later to the entire artefact's surface. In this paper, we present a new, quick, semi-automated 3D photogrammetry-based solution to support restorers in the open-air bronze artwork cleaning from corrosion and weathering decay. The solution allows the conservators to assess in real time and with a high level of fidelity in colour and shape, the 'surfaces' to be cleaned before, during and after the clear-out treatment. The solution besides allows an effective and valuable support tool for restorers to identify the original layer of the bronze surface, developed and validated during the ongoing restoration of the Neptune Fountain in Bologna

    Quantifying the Influence of Surface Texture and Shape on Structure from Motion 3D Reconstructions

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    In general, optical methods for geometrical measurements are influenced by the surface properties of the examined object. In Structure from Motion (SfM), local variations in surface color or topography are necessary for detecting feature points for point-cloud triangulation. Thus, the level of contrast or texture is important for an accurate reconstruction. However, quantitative studies of the influence of surface texture on geometrical reconstruction are largely missing. This study tries to remedy that by investigating the influence of object texture levels on reconstruction accuracy using a set of reference artifacts. The artifacts are designed with well-defined surface geometries, and quantitative metrics are introduced to evaluate the lateral resolution, vertical geometric variation, and spatial–frequency information of the reconstructions. The influence of texture level is compared to variations in capturing range. For the SfM measurements, the ContextCapture software solution and a 50 Mpx DSLR camera are used. The findings are compared to results using calibrated optical microscopes. The results show that the proposed pipeline can be used for investigating the influence of texture on SfM reconstructions. The introduced metrics allow for a quantitative comparison of the reconstructions at varying texture levels and ranges. Both range and texture level are seen to affect the reconstructed geometries although in different ways. While an increase in range at a fixed focal length reduces the spatial resolution, an insufficient texture level causes an increased noise level and may introduce errors in the reconstruction. The artifacts are designed to be easily replicable, and by providing a step-by-step procedure of our testing and comparison methodology, we hope that other researchers will make use of the proposed testing pipeline

    3D Reconstruction of Small Solar System Bodies using Rendered and Compressed Images

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    Synthetic image generation and reconstruction of Small Solar System Bodies and the influence of compression is becoming an important study topic because of the advent of small spacecraft in deep space missions. Most of these missions are fly-by scenarios, for example in the Comet Interceptor mission. Due to limited data budgets of small satellite missions, maximising scientific return requires investigating effects of lossy compression. A preliminary simulation pipeline had been developed that uses physics-based rendering in combination with procedural terrain generation to overcome limitations of currently used methods for image rendering like the Hapke model. The rendered Small Solar System Body images are combined with a star background and photometrically calibrated to represent realistic imagery. Subsequently, a Structure-from-Motion pipeline reconstructs three-dimensional models from the rendered images. In this work, the preliminary simulation pipeline was developed further into the Space Imaging Simulator for Proximity Operations software package and a compression package was added. The compression package was used to investigate effects of lossy compression on reconstructed models and the possible amount of data reduction of lossy compression to lossless compression. Several scenarios with varying fly-by distances ranging from 50 km to 400 km and body sizes of 1 km and 10 km were simulated and compressed with lossless and several quality levels of lossy compression using PNG and JPEG 2000 respectively. It was found that low compression ratios introduce artefacts resembling random noise while high compression ratios remove surface features. The random noise artefacts introduced by low compression ratios frequently increased the number of vertices and faces of the reconstructed three-dimensional model

    Computer vision and optimization methods applied to the measurements of in-plane deformations

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    Single and multiple stereo view navigation for planetary rovers

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    © Cranfield UniversityThis thesis deals with the challenge of autonomous navigation of the ExoMars rover. The absence of global positioning systems (GPS) in space, added to the limitations of wheel odometry makes autonomous navigation based on these two techniques - as done in the literature - an inviable solution and necessitates the use of other approaches. That, among other reasons, motivates this work to use solely visual data to solve the robot’s Egomotion problem. The homogeneity of Mars’ terrain makes the robustness of the low level image processing technique a critical requirement. In the first part of the thesis, novel solutions are presented to tackle this specific problem. Detection of robust features against illumination changes and unique matching and association of features is a sought after capability. A solution for robustness of features against illumination variation is proposed combining Harris corner detection together with moment image representation. Whereas the first provides a technique for efficient feature detection, the moment images add the necessary brightness invariance. Moreover, a bucketing strategy is used to guarantee that features are homogeneously distributed within the images. Then, the addition of local feature descriptors guarantees the unique identification of image cues. In the second part, reliable and precise motion estimation for the Mars’s robot is studied. A number of successful approaches are thoroughly analysed. Visual Simultaneous Localisation And Mapping (VSLAM) is investigated, proposing enhancements and integrating it with the robust feature methodology. Then, linear and nonlinear optimisation techniques are explored. Alternative photogrammetry reprojection concepts are tested. Lastly, data fusion techniques are proposed to deal with the integration of multiple stereo view data. Our robust visual scheme allows good feature repeatability. Because of this, dimensionality reduction of the feature data can be used without compromising the overall performance of the proposed solutions for motion estimation. Also, the developed Egomotion techniques have been extensively validated using both simulated and real data collected at ESA-ESTEC facilities. Multiple stereo view solutions for robot motion estimation are introduced, presenting interesting benefits. The obtained results prove the innovative methods presented here to be accurate and reliable approaches capable to solve the Egomotion problem in a Mars environment

    Robust density modelling using the student's t-distribution for human action recognition

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    The extraction of human features from videos is often inaccurate and prone to outliers. Such outliers can severely affect density modelling when the Gaussian distribution is used as the model since it is highly sensitive to outliers. The Gaussian distribution is also often used as base component of graphical models for recognising human actions in the videos (hidden Markov model and others) and the presence of outliers can significantly affect the recognition accuracy. In contrast, the Student's t-distribution is more robust to outliers and can be exploited to improve the recognition rate in the presence of abnormal data. In this paper, we present an HMM which uses mixtures of t-distributions as observation probabilities and show how experiments over two well-known datasets (Weizmann, MuHAVi) reported a remarkable improvement in classification accuracy. © 2011 IEEE
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