51,243 research outputs found
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The P3 platform: an approach and software system for developing diagrammatic model-based methods in design research
Many issues in design and design management have been explored by building models which capture the relationships between different aspects of the problem at hand. These models require computer support to construct and analyse. However, appropriate modelling tools can be time-consuming to develop in a research environment. Reflecting upon five design research projects, this paper proposes that such projects can be facilitated by recognising the iterative and tightly-coupled nature of research and tool development, and by attempting to minimise the effort of solution prototyping within this process. Our approach is enabled by a software platform which can be rapidly configured to implement many conceivable modelling approaches. This configurability is complemented by an emerging library of modelling and analysis approaches tailored to explore design process systems. The platform-based approach enables any mix of modelling concepts to be easily created. We propose it could thus help researchers to explore a wide range of questions without being constrained to existing conventions for modelling – or for model integration
Integrating testing techniques through process programming
Integration of multiple testing techniques is required to demonstrate high quality of software. Technique integration has three basic goals: incremental testing capabilities, extensive error detection, and cost-effective application. We are experimenting with the use of process programming as a mechanism of integrating testing techniques. Having set out to integrate DATA FLOW testing and RELAY, we proposed synergistic use of these techniques to achieve all three goals. We developed a testing process program much as we would develop a software product from requirements through design to implementation and evaluation. We found process programming to be effective for explicitly integrating the techniques and achieving the desired synergism. Used in this way, process programming also mitigates many of the other problems that plague testing in the software development process
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Next generation software environments : principles, problems, and research directions
The past decade has seen a burgeoning of research and development in software environments. Conferences have been devoted to the topic of practical environments, journal papers produced, and commercial systems sold. Given all the activity, one might expect a great deal of consensus on issues, approaches, and techniques. This is not the case, however. Indeed, the term "environment" is still used in a variety of conflicting ways. Nevertheless substantial progress has been made and we are at least nearing consensus on many critical issues.The purpose of this paper is to characterize environments, describe several important principles that have emerged in the last decade or so, note current open problems, and describe some approaches to these problems, with particular emphasis on the activities of one large-scale research program, the Arcadia project. Consideration is also given to two related topics: empirical evaluation and technology transition. That is, how can environments and their constituents be evaluated, and how can new developments be moved effectively into the production sector
Scaling the Management of Extreme Programming Projects
XP is a code-oriented, light-weight software engineering methodology, suited
merely for small-sized teams who develop software that relies on vague or
rapidly changing requirements. Being very code-oriented, the discipline of
systems engineering knows it as approach of incremental system change. In this
contribution, we discuss the enhanced version of a concept on how to extend XP
on large scale projects with hundreds of software engineers and programmers,
respectively. Previous versions were already presented in [1] and [12]. The
basic idea is to apply the "hierarchical approach", a management principle of
reorganizing companies, as well as well-known moderation principles to XP
project organization. We show similarities between software engineering methods
and company reorganization processes and discuss how the elements of the
hierarchical approach can improve XP. We provide guidelines on how to scale up
XP to very large projects e.g. those common in telecommunication industry and
IT technology consultancy firms by using moderation techniques.Comment: 7 pages, 4 figure
SAGA: A project to automate the management of software production systems
The Software Automation, Generation and Administration (SAGA) project is investigating the design and construction of practical software engineering environments for developing and maintaining aerospace systems and applications software. The research includes the practical organization of the software lifecycle, configuration management, software requirements specifications, executable specifications, design methodologies, programming, verification, validation and testing, version control, maintenance, the reuse of software, software libraries, documentation, and automated management
Are Delayed Issues Harder to Resolve? Revisiting Cost-to-Fix of Defects throughout the Lifecycle
Many practitioners and academics believe in a delayed issue effect (DIE);
i.e. the longer an issue lingers in the system, the more effort it requires to
resolve. This belief is often used to justify major investments in new
development processes that promise to retire more issues sooner.
This paper tests for the delayed issue effect in 171 software projects
conducted around the world in the period from 2006--2014. To the best of our
knowledge, this is the largest study yet published on this effect. We found no
evidence for the delayed issue effect; i.e. the effort to resolve issues in a
later phase was not consistently or substantially greater than when issues were
resolved soon after their introduction.
This paper documents the above study and explores reasons for this mismatch
between this common rule of thumb and empirical data. In summary, DIE is not
some constant across all projects. Rather, DIE might be an historical relic
that occurs intermittently only in certain kinds of projects. This is a
significant result since it predicts that new development processes that
promise to faster retire more issues will not have a guaranteed return on
investment (depending on the context where applied), and that a long-held truth
in software engineering should not be considered a global truism.Comment: 31 pages. Accepted with minor revisions to Journal of Empirical
Software Engineering. Keywords: software economics, phase delay, cost to fi
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