540 research outputs found
Witness (Delaunay) Graphs
Proximity graphs are used in several areas in which a neighborliness
relationship for input data sets is a useful tool in their analysis, and have
also received substantial attention from the graph drawing community, as they
are a natural way of implicitly representing graphs. However, as a tool for
graph representation, proximity graphs have some limitations that may be
overcome with suitable generalizations. We introduce a generalization, witness
graphs, that encompasses both the goal of more power and flexibility for graph
drawing issues and a wider spectrum for neighborhood analysis. We study in
detail two concrete examples, both related to Delaunay graphs, and consider as
well some problems on stabbing geometric objects and point set discrimination,
that can be naturally described in terms of witness graphs.Comment: 27 pages. JCCGG 200
Optimality of Delaunay Triangulations
In this paper, we begin by defining and examining the properties of a Voronoi diagram and extend it to its dual, the Delaunay triangulations. We explore the algorithms that construct such structures. Furthermore, we define several optimal functionals and criterions on the set of all triangulations of points in Rd that achieve their minimum on the Delaunay triangulation. We found a new result and proved that Delaunay triangulation has lexicographically the least circumradii sequence. We discuss the CircumRadii-Area (CRA) conjecture that the circumradii raised to the power of alpha times the area of the triangulation holds true for all α ≥ 1. We took it upon ourselves to prove that CRA conjecture is true for α =1, FRV quadrilaterals, and TRV quadrilaterals. Lastly, we demonstrate counterexamples for alpha\u3c1
Optimal randomized incremental construction for guaranteed logarithmic planar point location
Given a planar map of segments in which we wish to efficiently locate
points, we present the first randomized incremental construction of the
well-known trapezoidal-map search-structure that only requires expected preprocessing time while deterministically guaranteeing worst-case
linear storage space and worst-case logarithmic query time. This settles a long
standing open problem; the best previously known construction time of such a
structure, which is based on a directed acyclic graph, so-called the history
DAG, and with the above worst-case space and query-time guarantees, was
expected . The result is based on a deeper understanding of the
structure of the history DAG, its depth in relation to the length of its
longest search path, as well as its correspondence to the trapezoidal search
tree. Our results immediately extend to planar maps induced by finite
collections of pairwise interior disjoint well-behaved curves.Comment: The article significantly extends the theoretical aspects of the work
presented in http://arxiv.org/abs/1205.543
Improved Implementation of Point Location in General Two-Dimensional Subdivisions
We present a major revamp of the point-location data structure for general
two-dimensional subdivisions via randomized incremental construction,
implemented in CGAL, the Computational Geometry Algorithms Library. We can now
guarantee that the constructed directed acyclic graph G is of linear size and
provides logarithmic query time. Via the construction of the Voronoi diagram
for a given point set S of size n, this also enables nearest-neighbor queries
in guaranteed O(log n) time. Another major innovation is the support of general
unbounded subdivisions as well as subdivisions of two-dimensional parametric
surfaces such as spheres, tori, cylinders. The implementation is exact,
complete, and general, i.e., it can also handle non-linear subdivisions. Like
the previous version, the data structure supports modifications of the
subdivision, such as insertions and deletions of edges, after the initial
preprocessing. A major challenge is to retain the expected O(n log n)
preprocessing time while providing the above (deterministic) space and
query-time guarantees. We describe an efficient preprocessing algorithm, which
explicitly verifies the length L of the longest query path in O(n log n) time.
However, instead of using L, our implementation is based on the depth D of G.
Although we prove that the worst case ratio of D and L is Theta(n/log n), we
conjecture, based on our experimental results, that this solution achieves
expected O(n log n) preprocessing time.Comment: 21 page
Querying for the Largest Empty Geometric Object in a Desired Location
We study new types of geometric query problems defined as follows: given a
geometric set , preprocess it such that given a query point , the
location of the largest circle that does not contain any member of , but
contains can be reported efficiently. The geometric sets we consider for
are boundaries of convex and simple polygons, and point sets. While we
primarily focus on circles as the desired shape, we also briefly discuss empty
rectangles in the context of point sets.Comment: This version is a significant update of our earlier submission
arXiv:1004.0558v1. Apart from new variants studied in Sections 3 and 4, the
results have been improved in Section 5.Please note that the change in title
and abstract indicate that we have expanded the scope of the problems we
stud
Voronoi diagrams in the max-norm: algorithms, implementation, and applications
Voronoi diagrams and their numerous variants are well-established objects in computational geometry. They have proven to be extremely useful to tackle geometric problems in various domains such as VLSI CAD, Computer Graphics, Pattern Recognition, Information Retrieval, etc. In this dissertation, we study generalized Voronoi diagram of line segments as motivated by applications in VLSI Computer Aided Design. Our work has three directions: algorithms, implementation, and applications of the line-segment Voronoi diagrams. Our results are as follows: (1) Algorithms for the farthest Voronoi diagram of line segments in the Lp metric, 1 ≤ p ≤ ∞. Our main interest is the L2 (Euclidean) and the L∞ metric. We first introduce the farthest line-segment hull and its Gaussian map to characterize the regions of the farthest line-segment Voronoi diagram at infinity. We then adapt well-known techniques for the construction of a convex hull to compute the farthest line-segment hull, and therefore, the farthest segment Voronoi diagram. Our approach unifies techniques to compute farthest Voronoi diagrams for points and line segments. (2) The implementation of the L∞ Voronoi diagram of line segments in the Computational Geometry Algorithms Library (CGAL). Our software (approximately 17K lines of C++ code) is built on top of the existing CGAL package on the L2 (Euclidean) Voronoi diagram of line segments. It is accepted and integrated in the upcoming version of the library CGAL-4.7 and will be released in september 2015. We performed the implementation in the L∞ metric because we target applications in VLSI design, where shapes are predominantly rectilinear, and the L∞ segment Voronoi diagram is computationally simpler. (3) The application of our Voronoi software to tackle proximity-related problems in VLSI pattern analysis. In particular, we use the Voronoi diagram to identify critical locations in patterns of VLSI layout, which can be faulty during the printing process of a VLSI chip. We present experiments involving layout pieces that were provided by IBM Research, Zurich. Our Voronoi-based method was able to find all problematic locations in the provided layout pieces, very fast, and without any manual intervention
The localized Delaunay triangulation and ad-hoc routing in heterogeneous environments
Ad-Hoc Wireless routing has become an important area of research in the last few years due to the massive increase in wireless devices. Computational Geometry is relevant in attempts to build stable, low power routing schemes. It is only recently, however, that models have been expanded to consider devices with a non-uniform broadcast range, and few properties are known. In particular, we find, via both theoretical and experimental methods, extremal properties for the Localized Delaunay Triangulation over the Mutual Inclusion Graph. We also provide a distributed, sub-quadratic algorithm for the generation of the structure
The projector algorithm: a simple parallel algorithm for computing Voronoi diagrams and Delaunay graphs
The Voronoi diagram is a certain geometric data structure which has numerous
applications in various scientific and technological fields. The theory of
algorithms for computing 2D Euclidean Voronoi diagrams of point sites is rich
and useful, with several different and important algorithms. However, this
theory has been quite steady during the last few decades in the sense that no
essentially new algorithms have entered the game. In addition, most of the
known algorithms are serial in nature and hence cast inherent difficulties on
the possibility to compute the diagram in parallel. In this paper we present
the projector algorithm: a new and simple algorithm which enables the
(combinatorial) computation of 2D Voronoi diagrams. The algorithm is
significantly different from previous ones and some of the involved concepts in
it are in the spirit of linear programming and optics. Parallel implementation
is naturally supported since each Voronoi cell can be computed independently of
the other cells. A new combinatorial structure for representing the cells (and
any convex polytope) is described along the way and the computation of the
induced Delaunay graph is obtained almost automatically.Comment: This is a major revision; re-organization and better presentation of
some parts; correction of several inaccuracies; improvement of some proofs
and figures; added references; modification of the title; the paper is long
but more than half of it is composed of proofs and references: it is
sufficient to look at pages 5, 7--11 in order to understand the algorith
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