38,409 research outputs found

    Object-oriented querying of existing relational databases

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    In this paper, we present algorithms which allow an object-oriented querying of existing relational databases. Our goal is to provide an improved query interface for relational systems with better query facilities than SQL. This seems to be very important since, in real world applications, relational systems are most commonly used and their dominance will remain in the near future. To overcome the drawbacks of relational systems, especially the poor query facilities of SQL, we propose a schema transformation and a query translation algorithm. The schema transformation algorithm uses additional semantic information to enhance the relational schema and transform it into a corresponding object-oriented schema. If the additional semantic information can be deducted from an underlying entity-relationship design schema, the schema transformation may be done fully automatically. To query the created object-oriented schema, we use the Structured Object Query Language (SOQL) which provides declarative query facilities on objects. SOQL queries using the created object-oriented schema are much shorter, easier to write and understand and more intuitive than corresponding S Q L queries leading to an enhanced usability and an improved querying of the database. The query translation algorithm automatically translates SOQL queries into equivalent SQL queries for the original relational schema

    Requirements for Information Extraction for Knowledge Management

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    Knowledge Management (KM) systems inherently suffer from the knowledge acquisition bottleneck - the difficulty of modeling and formalizing knowledge relevant for specific domains. A potential solution to this problem is Information Extraction (IE) technology. However, IE was originally developed for database population and there is a mismatch between what is required to successfully perform KM and what current IE technology provides. In this paper we begin to address this issue by outlining requirements for IE based KM

    Simlandscape: serious gaming in participatory spatial

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    In an attempt to improve support for contemporary spatial planning practice, Simlandscape has been developed. In this document the development of Simlandscape as ¿serious game¿ in digital form is described. In its current state, Simlandscape exists in two methodological forms; as an analogue game and as a planning support system using GIS for research and design. The game focuses on simulation of plan processes and on the resulting transformation of areas involved. Players interact with an analogue area model. The planning support system focuses on design and evaluation of plan scenarios and the data handling and presentation accompanying this process. A major challenge now is to integrate, upgrade and digitize components of the analogous game with the planning support system. Several interesting components (practical and scientific) of this project are identified and are discussed
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