60,394 research outputs found
Effect and Compensation of Timing Jitter in Through-Wall Human Indication via Impulse Through-Wall Radar
Impulse through-wall radar (TWR) is considered as one of preferred choices for through-wall human indication due to its good penetration and high range resolution. Large bandwidth available for impulse TWR results in high range resolution, but also brings an atypical adversity issue not substantial in narrowband radars — high timing jitter effect, caused by the non-ideal sampling clock at the receiver. The fact that impulse TWR employs very narrow pulses makes little jitter inaccuracy large enough to destroy the signal correlation property and then degrade clutter suppression performance. In this paper, we focus on the timing jitter impact on clutter suppression in through-wall human indication via impulse TWR. We setup a simple timing jitter model and propose a criterion namely average range profile (ARP) contrast is to evaluate the jitter level. To combat timing jitter, we also develop an effective compensation method based on local ARP contrast maximization. The proposed method can be implemented pulse by pulse followed by exponential average background subtraction algorithm to mitigate clutters. Through-wall experiments demonstrate that the proposed method can dramatically improve through-wall human indication performance
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Reachable Workspace and Proximal Function Measures for Quantifying Upper Limb Motion.
There are a lack of quantitative measures for clinically assessing upper limb function. Conventional biomechanical performance measures are restricted to specialist labs due to hardware cost and complexity, while the resulting measurements require specialists for analysis. Depth cameras are low cost and portable systems that can track surrogate joint positions. However, these motions may not be biologically consistent, which can result in noisy, inaccurate movements. This paper introduces a rigid body modelling method to enforce biological feasibility of the recovered motions. This method is evaluated on an existing depth camera assessment: the reachable workspace (RW) measure for assessing gross shoulder function. As a rigid body model is used, position estimates of new proximal targets can be added, resulting in a proximal function (PF) measure for assessing a subject's ability to touch specific body landmarks. The accuracy, and repeatability of these measures is assessed on ten asymptomatic subjects, with and without rigid body constraints. This analysis is performed both on a low-cost depth camera system and a gold-standard active motion capture system. The addition of rigid body constraints was found to improve accuracy and concordance of the depth camera system, particularly in lateral reaching movements. Both RW and PF measures were found to be feasible candidates for clinical assessment, with future analysis needed to determine their ability to detect changes within specific patient populations
A novel haptic model and environment for maxillofacial surgical operation planning and manipulation
This paper presents a practical method and a new haptic model to support manipulations of bones and their segments during the planning of a surgical operation in a virtual environment using a haptic interface. To perform an effective dental surgery it is important to have all the operation related information of the patient available beforehand in order to plan the operation and avoid any complications. A haptic interface with a virtual and accurate patient model to support the planning of bone cuts is therefore critical, useful and necessary for the surgeons. The system proposed uses DICOM images taken from a digital tomography scanner and creates a mesh model of the filtered skull, from which the jaw bone can be isolated for further use. A novel solution for cutting the bones has been developed and it uses the haptic tool to determine and define the bone-cutting plane in the bone, and this new approach creates three new meshes of the original model. Using this approach the computational power is optimized and a real time feedback can be achieved during all bone manipulations. During the movement of the mesh cutting, a novel friction profile is predefined in the haptical system to simulate the force feedback feel of different densities in the bone
Going Deeper into First-Person Activity Recognition
We bring together ideas from recent work on feature design for egocentric
action recognition under one framework by exploring the use of deep
convolutional neural networks (CNN). Recent work has shown that features such
as hand appearance, object attributes, local hand motion and camera ego-motion
are important for characterizing first-person actions. To integrate these ideas
under one framework, we propose a twin stream network architecture, where one
stream analyzes appearance information and the other stream analyzes motion
information. Our appearance stream encodes prior knowledge of the egocentric
paradigm by explicitly training the network to segment hands and localize
objects. By visualizing certain neuron activation of our network, we show that
our proposed architecture naturally learns features that capture object
attributes and hand-object configurations. Our extensive experiments on
benchmark egocentric action datasets show that our deep architecture enables
recognition rates that significantly outperform state-of-the-art techniques --
an average increase in accuracy over all datasets. Furthermore, by
learning to recognize objects, actions and activities jointly, the performance
of individual recognition tasks also increase by (actions) and
(objects). We also include the results of extensive ablative analysis to
highlight the importance of network design decisions.
Detection of dirt impairments from archived film sequences : survey and evaluations
Film dirt is the most commonly encountered artifact in archive restoration applications. Since dirt usually appears as a temporally impulsive event, motion-compensated interframe processing is widely applied for its detection. However, motion-compensated prediction requires a high degree of complexity and can be unreliable when motion estimation fails. Consequently, many techniques using spatial or spatiotemporal filtering without motion were also been proposed as alternatives. A comprehensive survey and evaluation of existing methods is presented, in which both qualitative and quantitative performances are compared in terms of accuracy, robustness, and complexity. After analyzing these algorithms and identifying their limitations, we conclude with guidance in choosing from these algorithms and promising directions for future research
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A low bit-rate video-coding algorithm based upon variable pattern selection
Recent research into pattern representation of moving regions in blocked-based motion estimation and compensation in video sequences, has focused mainly upon using a fixed number of regular shaped patterns. These are used to match the macroblocks in a frame that have two distinct regions involving static background and moving objects. In this paper a new Variable Pattern Selection (VPS) algorithm is presented which selects a preset number of best-matched patterns from a pattern codebook of regular shaped patterns. While more patterns are used than in the previous work, the performance of the VPS algorithm in using variable length coding, by exploiting the frequency of the best-matched patterns, leads to a higher compression ratio, without degrading the overall image quality
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