563 research outputs found

    An Overview of Legged Robots

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    The objective of this paper is to present the evolution and the state-of-theart in the area of legged locomotion systems. In a first phase different possibilities for mobile robots are discussed, namely the case of artificial legged locomotion systems, while emphasizing their advantages and limitations. In a second phase an historical overview of the evolution of these systems is presented, bearing in mind several particular cases often considered as milestones on the technological and scientific progress. After this historical timeline, some of the present day systems are examined and their performance is analyzed. In a third phase are pointed out the major areas for research and development that are presently being followed in the construction of legged robots. Finally, some of the problems still unsolved, that remain defying robotics research, are also addressed.N/

    Climbing and Walking Robots

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    Nowadays robotics is one of the most dynamic fields of scientific researches. The shift of robotics researches from manufacturing to services applications is clear. During the last decades interest in studying climbing and walking robots has been increased. This increasing interest has been in many areas that most important ones of them are: mechanics, electronics, medical engineering, cybernetics, controls, and computers. Today’s climbing and walking robots are a combination of manipulative, perceptive, communicative, and cognitive abilities and they are capable of performing many tasks in industrial and non- industrial environments. Surveillance, planetary exploration, emergence rescue operations, reconnaissance, petrochemical applications, construction, entertainment, personal services, intervention in severe environments, transportation, medical and etc are some applications from a very diverse application fields of climbing and walking robots. By great progress in this area of robotics it is anticipated that next generation climbing and walking robots will enhance lives and will change the way the human works, thinks and makes decisions. This book presents the state of the art achievments, recent developments, applications and future challenges of climbing and walking robots. These are presented in 24 chapters by authors throughtot the world The book serves as a reference especially for the researchers who are interested in mobile robots. It also is useful for industrial engineers and graduate students in advanced study

    Advances in Bio-Inspired Robots

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    This book covers three major topics, specifically Biomimetic Robot Design, Mechanical System Design from Bio-Inspiration, and Bio-Inspired Analysis on A Mechanical System. The Biomimetic Robot Design part introduces research on flexible jumping robots, snake robots, and small flying robots, while the Mechanical System Design from Bio-Inspiration part introduces Bioinspired Divide-and-Conquer Design Methodology, Modular Cable-Driven Human-Like Robotic Arm andWall-Climbing Robot. Finally, in the Bio-Inspired Analysis on A Mechanical System part, research contents on the control strategy of Surgical Assistant Robot, modeling of Underwater Thruster, and optimization of Humanoid Robot are introduced

    Snake and Snake Robot Locomotion in Complex, 3-D Terrain

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    Snakes are able to traverse almost all types of environments by bending their elongate bodies in three dimensions to interact with the terrain. Similarly, a snake robot is a promising platform to perform critical tasks in various environments. Understanding how 3-D body bending effectively interacts with the terrain for propulsion and stability can not only inform how snakes move through natural environments, but also inspire snake robots to achieve similar performance to facilitate humans. How snakes and snake robots move on flat surfaces has been understood relatively well in previous studies. However, such ideal terrain is rare in natural environments and little was understood about how to generate propulsion and maintain stability when large height variations occur, except for some qualitative descriptions of arboreal snake locomotion and a few robots using geometric planning. To bridge this knowledge gap, in this dissertation research we integrated animal experiments and robotic studies in three representative environments: a large smooth step, an uneven arena of blocks of large height variation, and large bumps. We discovered that vertical body bending induces stability challenges but can generate large propulsion. When traversing a large smooth step, a snake robot is challenged by roll instability that increases with larger vertical body bending because of a higher center of mass. The instability can be reduced by body compliance that statistically increases surface contact. Despite the stability challenge, vertical body bending can potentially allow snakes to push against terrain for propulsion similar to lateral body bending, as demonstrated by corn snakes traversing an uneven arena. This ability to generate large propulsion was confirmed on a robot if body-terrain contact is well maintained. Contact feedback control can help the strategy accommodate perturbations such as novel terrain geometry or excessive external forces by helping the body regain lost contact. Our findings provide insights into how snakes and snake robots can use vertical body bending for efficient and versatile traversal of the three-dimensional world while maintaining stability

    Bio-Inspired Robotics

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    Modern robotic technologies have enabled robots to operate in a variety of unstructured and dynamically-changing environments, in addition to traditional structured environments. Robots have, thus, become an important element in our everyday lives. One key approach to develop such intelligent and autonomous robots is to draw inspiration from biological systems. Biological structure, mechanisms, and underlying principles have the potential to provide new ideas to support the improvement of conventional robotic designs and control. Such biological principles usually originate from animal or even plant models, for robots, which can sense, think, walk, swim, crawl, jump or even fly. Thus, it is believed that these bio-inspired methods are becoming increasingly important in the face of complex applications. Bio-inspired robotics is leading to the study of innovative structures and computing with sensory–motor coordination and learning to achieve intelligence, flexibility, stability, and adaptation for emergent robotic applications, such as manipulation, learning, and control. This Special Issue invites original papers of innovative ideas and concepts, new discoveries and improvements, and novel applications and business models relevant to the selected topics of ``Bio-Inspired Robotics''. Bio-Inspired Robotics is a broad topic and an ongoing expanding field. This Special Issue collates 30 papers that address some of the important challenges and opportunities in this broad and expanding field

    Pattern Generation for Rough Terrain Locomotion with Quadrupedal Robots:Morphed Oscillators & Sensory Feedback

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    Animals are able to locomote on rough terrain without any apparent difficulty, but this does not mean that the locomotor system is simple. The locomotor system is actually a complex multi-input multi-output closed-loop control system. This thesis is dedicated to the design of controllers for rough terrain locomotion, for animal-like quadrupedal robots. We choose the problem of blind rough terrain locomotion as the target of experiments. Blind rough terrain locomotion requires continuous and momentary corrections of leg movements and body posture, and provides a proper testbed to observe the interaction of different mod- ules involved in locomotion control. As for the specific case of this thesis, we have to design rough terrain locomotion controllers that do not depend on the torque-control capability, have limited sensing, and have to be computationally light, all due to the properties of the robotics platform that we use. We propose that a robust locomotion controller, taking into account the aforementioned constraints, is constructed from at least three modules: 1) pattern generators providing the nominal patterns of locomotion; 2) A posture controller continuously adjusting the attitude of the body and keeping the robot upright; and 3) quick reflexes to react to unwanted momentary events like stumbling or an external force impulse. We introduce the framework of morphed oscillators to systematize the design of pattern gen- erators realized as coupled nonlinear oscillators. Morphed oscillators are nonlinear oscillators that can encode arbitrary limit cycle shapes and simultaneously have infinitely large basins of attraction. More importantly, they provide dynamical systems that can assume the role of feedforward locomotion controllers known as Central Pattern Generators (CPGs), and accept discontinuous sensory feedback without the risk of producing discontinuous output. On top of the CPG module, we add a kinematic model-based posture controller inspired by virtual model control (VMC), to control the body attitude. Virtual model control produces forces, and through the application of the Jacobian transpose method, generates torques which are added to the CPG torques. However, because our robots do not have a torque- control capability, we adapt the posture controller by producing task-space velocities instead of forces, thus generating joint-space velocity feedback signals. Since the CPG model used for locomotion generates joint velocities and accepts feedback without the fear of instability or discontinuity, the posture control feedback is easily integrated into the CPG dynamics. More- over, we introduce feedback signals for adjusting the posture by shifting the trunk positions, which directly update the limit cycle shape of the morphed oscillator nodes of the CPG. Reflexes are added, with minimal complexity, to react to momentary events. We implement simple impulse-based feedback mechanisms inspired by animals and successful rough terrain robots to 1) flex the leg if the robot is stumbling (stumbling correction reflex); 2) extend the leg if an expected contact is missing (leg extension reflex); or 3) initiate a lateral stepping sequence in response to a lateral external perturbation. CPG, posture controller, and reflexes are put together in a modular control architecture alongside additional modules that estimate inclination, control speed and direction, maintain timing of feedback signals, etc. [...

    Towards Agility: Definition, Benchmark and Design Considerations for Small, Quadrupedal Robots

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    Agile quadrupedal locomotion in animals and robots is yet to be fully understood, quantified or achieved. An intuitive notion of agility exists, but neither a concise definition nor a common benchmark can be found. Further, it is unclear, what minimal level of mechatronic complexity is needed for this particular aspect of locomotion. In this thesis we address and partially answer two primary questions: (Q1) What is agile legged locomotion (agility) and how can wemeasure it? (Q2) How can wemake agile legged locomotion with a robot a reality? To answer our first question, we define agility for robot and animal alike, building a common ground for this particular component of locomotion and introduce quantitative measures to enhance robot evaluation and comparison. The definition is based on and inspired by features of agility observed in nature, sports, and suggested in robotics related publications. Using the results of this observational and literature review, we build a novel and extendable benchmark of thirteen different tasks that implement our vision of quantitatively classifying agility. All scores are calculated from simple measures, such as time, distance, angles and characteristic geometric values for robot scaling. We normalize all unit-less scores to reach comparability between different systems. An initial implementation with available robots and real agility-dogs as baseline finalize our effort of answering the first question. Bio-inspired designs introducing and benefiting from morphological aspects present in nature allowed the generation of fast, robust and energy efficient locomotion. We use engineering tools and interdisciplinary knowledge transferred from biology to build low-cost robots able to achieve a certain level of agility and as a result of this addressing our second question. This iterative process led to a series of robots from Lynx over Cheetah-Cub-S, Cheetah-Cub-AL, and Oncilla to Serval, a compliant robot with actuated spine, high range of motion in all joints. Serval presents a high level of mobility at medium speeds. With many successfully implemented skills, using a basic kinematics-duplication from dogs (copying the foot-trajectories of real animals and replaying themotion on the robot using a mathematical interpretation), we found strengths to emphasize, weaknesses to correct and made Serval ready for future attempts to achieve even more agile locomotion. We calculated Servalâs agility scores with the result of it performing better than any of its predecessors. Our small, safe and low-cost robot is able to execute up to 6 agility tasks out of 13 with the potential to reachmore after extended development. Concluding, we like to mention that Serval is able to cope with step-downs, smooth, bumpy terrain and falling orthogonally to the ground
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