3,745 research outputs found

    Primary School Interactive Learning Tool Based On Video Capture Virtual Reality

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    In this study, an implementation of an education programme was designed by using Virtual Reality technology. This education system includes primary school course contents and uses Video Capture Virtual Reality technique. This technique used in many areas enables the creation of low-cost virtual environments. By preferring the low cost system, it was intended that virtual environment would pave the way for all primary schools to achieve the ability of use. Virtual system basically includes course menus in which three-dimensional objects and animations exist. Also, virtual system both increases three-dimensional perception of primary school students and eliminates the need for additional materials

    Virtual Reality in Mathematics Education (VRiME):An exploration of the integration and design of virtual reality for mathematics education

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    This thesis explores the use of Virtual Reality (VR) in mathematics education. Four VR prototypes were designed and developed during the PhD project to teach equations, geometry, and vectors and facilitate collaboration.Paper A investigates asymmetric VR for classroom integration and collaborative learning and presents a new taxonomy of asymmetric interfaces. Paper B proposes how VR could assist students with Autism Spectrum Disorder (ASD) in learning daily living skills involving basic mathematical concepts. Paper C investigates how VR could enhance social inclusion and mathematics learning for neurodiverse students. Paper D presents a VR prototype for teaching algebra and equation-solving strategies, noting positive student responses and the potential for knowledge transfer. Paper E investigates gesture-based interaction with dynamic geometry in VR for geometry education and presents a new taxonomy of learning environments. Finally, paper F explores the use of VR to visualise and contextualise mathematical concepts to teach software engineering students.The thesis concludes that VR offers promising avenues for transforming mathematics education. It aims to broaden our understanding of VR's educational potential, paving the way for more immersive learning experiences in mathematics education
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