4,962 research outputs found
Intelligent computational sketching support for conceptual design
Sketches, with their flexibility and suggestiveness, are in many ways ideal for expressing emerging design concepts. This can be seen from the fact that the process of representing early designs by free-hand drawings was used as far back as in the early 15th century [1]. On the other hand, CAD systems have become widely accepted as an essential design tool in recent years, not least because they provide a base on which design analysis can be carried out. Efficient transfer of sketches into a CAD representation, therefore, is a powerful addition to the designers' armoury.It has been pointed out by many that a pen-on-paper system is the best tool for sketching. One of the crucial requirements of a computer aided sketching system is its ability to recognise and interpret the elements of sketches. 'Sketch recognition', as it has come to be known, has been widely studied by people working in such fields: as artificial intelligence to human-computer interaction and robotic vision. Despite the continuing efforts to solve the problem of appropriate conceptual design modelling, it is difficult to achieve completely accurate recognition of sketches because usually sketches implicate vague information, and the idiosyncratic expression and understanding differ from each designer
Analysis of students design activities towards biomimicry conceptual design
The creation of a new idea is crucial in many aspects of thinking. An improvement in method of thinking process these days has been producing a lot of novelty in design circumstances. Design thinking is often and very much influenced by design work. Nowadays, there are many research fieldworks use design thinking process to explain certain arising problems. In this study, we use Biomimicry as an approach to develop students’ design activities. Biomimicry study was highlighted when many solutions have been successfully implemented using this method in various fields of work nowadays. Biomimicry was originally formed by two different Greek root words which are “bios‟ meant life and “mimesis” which means imitate. Now, many have started to recognize the importance of inspirations of nature since a lot of researches have been conducted to understand. Conceptual framework is the basis of understanding in any study or research. This study will be utilising properties specified in the frame work which has been produced in developing the research methods. By using two aspects of study methods which are questionnaire and drawing test as a medium for experimentation and analysis
Some problems of designing for augmentative and alternative communication users: an enquiry through practical design activity
The submission is concerned with, and addresses, problems of designing for people
with disabilities, with specific reference to people who are illiterate and cannot
speak. People with such disabilities often depend on electronic AAC
(Augmentative and Alternative Communication) devices for interpersonal
communication. A central theme of the thesis, however, is that such products, and
products intended for people with disabilities more generally, have characteristics
that inadequately attend to users' needs. Through a combination of practical
product development and literature reviews, the thesis demonstrates how
improvements to AAC devices 'can be made through user-participatory, usercentred
and more sensitive and perceptive design. Literature reviews in the
following subjects are reported: AAC; the operational knowledge base for design
and disability; user participatory design; and wearable computing.
At the core of the thesis is the presentation and discussion of an empirical case
study, carried out by the researcher, to design and develop the Portland
Communication Aid (PCA). The PCA was conceived as an AAC product that
would attempt to redress the inadequacies of predecessor devices. The design
activity for the PCA is traced in the thesis, from initial concepts and development
models through to a working prototype. Key ideas and essential principles of the
design are illustrated. Throughout the work on the PCA, many problems
associated with designing for people with severe communication disabilities were
encountered. These problems, as with their resolutions, comprised matters of both
designing (as an activity) and design (as product specification). The thesis contains
comprehensive exposure and analysis of these problems and resolutions. In
particular, the value of shaping meaning, metaphor, and other product semantics
into devices intended for use by people with disabilities is explored.
The study provides two substantive conclusions. First, that both the activity and
the outcomes of Industrial Design have a valuable role in the empowerment and
rehabilitation of AAC users. And second, that key principles have been identified
that will enable designers to better identify, articulate and respond to the needs of
people with communication disabilities (and the needs of people with disabilities
more generally
A cost model for multi-lifecycle engineering design
Design for Environment aims to yield a product whose aggregate environmental impact is as small as possible. This thesis characterizes a product recovery system and defines the concepts of product lifetime and part lifetime. A multi-lifecycle product recovery model is developed based on the concepts of product tree and disassembly path representation, four product recovery choices, time varying costs, cost comparison. The four product recovery choices of a part in the product tree are: Reconditioning, Part Remanufacturing, Material Recycling, and Landfill. This thesis focuses on how to improve the product design while minimizing environmental impact of the product and introduces an indirect product design improvement method based on the concept of candidate set. A monitor and a Personal Computer are used to illustrate the model and method. A PC Windows 95 software based computer aided DFE tool is partially implemented to demonstrate our method and model. More research and development is needed to implement a complete DFE tool incorporating Multi-lifecycle Engineering concept. The obtained model and results will play an important role in research and development of Multi-lifecycle engineering product design and guide designers in their product and process design
A novel systematic approach for analysing exploratory design ideation
Two kinds of design ideation process may be distinguished in terms of the problems addressed: (i) solution-focused, i.e. generating solutions to address a fixed problem specifying a desired output; and (ii) exploratory, i.e. considering different interpretations of an open-ended problem and generating associated solutions. Existing systematic analysis approaches focus on the former; the literature is lacking such an approach for the latter. In this paper, we provide a means to systematically analyse exploratory ideation for the first time through a new approach: Analysis of Exploratory Design Ideation (AEDI). AEDI involves: (1) open-ended ideation tasks; (2) coding of explored problems and solutions from sketches; and (3) evaluating ideation performance based on coding. We applied AEDI to 812 concept sketches from 19 open-ended tasks completed during a neuroimaging study of 30 professional product design engineers. Results demonstrate that the approach provides: (i) consistent tasks that stimulate problem exploration; (ii) a reliable means of coding explored problems and solutions; and (iii) an appropriate way to rank/compare designers’ performance. AEDI enables the benefits of systematic analysis (e.g. greater comparability, replicability, and efficiency) to be realised in exploratory ideation research, and studies using open-ended problems more generally. Future improvements include increasing coding validity and reliability
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