1,577 research outputs found

    User ProïŹle Based Activities in Flexible Processes

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    International audienceCOOPER platform is a collaborative, open environment that leverages on the idea of flexible, user-centric process support. It allows cooperating team members to define collaborative processes and flexibly modify the process activities even during process execution. In this paper we describe how the incorporation of decentralized user data through mashups, allows the COOPER platform to support the definition and execution of the so called user profile based activities, i.e., process activities that are adapted based on the preferences of the process actors. We define two basic types of user profile based activities, namely user adapted activities and user conditional activities. The first are modeled according to the user profile data, while the second employs the same user data to enable automatic workflow decisions

    TechNews digests: Jan - Nov 2009

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    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    Design and Implementation Strategies for IMS Learning Design

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    SIKS Dissertation Series No. 2008-27The IMS Learning Design (LD) specification, which has been released in February 2003, is a generic and flexible language for describing the learning practice and underlying learning designs using a formal notation which is computer-interpretable. It is based on a pedagogical meta-model (Koper & Manderveld, 2004) and supports the use of a wide range of pedagogies. It supports adaptation of individual learning routes and orchestrates interactions between users in various learning and support roles. A formalized learning design can be applied repeatedly in similar situations with different persons and contexts. Yet because IMS Learning Design is a fairly complex and elaborate specification, it can be difficult to grasp; furthermore, designing and implementing a runtime environment for the specification is far from straightforward. That IMS Learning Design makes use of other specifications and e-learning services adds further to this complexity for both its users and the software developers. For this new specification to succeed, therefore, a reference runtime implementation was needed. To this end, this thesis addresses two research and development issues. First, it investigates research into and development of a reusable reference runtime environment for IMS Learning Design. The resulting runtime, called CopperCore, provides a reference both for users of the specification and for software developers. The latter can reuse the design principles presented in this thesis for their own implementations, or reuse the CopperCore product through the interfaces provided. Second, this thesis addresses the integration of other specifications and e-learning services during runtime. It presents an architecture and implementation (CopperCore Service Integration) which provides an extensible lightweight solution to the problem. Both developments have been tested through real-world use in projects carried out by the IMS Learning Design community. The results have generally been positive, and have led us to conclude that we successfully addressed both the research and development issues. However, the results also indicate that the LD tooling lacks maturity, particularly in the authoring area. Through close integration of CopperCore with a product called the Personal Competence Manager, we demonstrate that a complementary approach to authoring in IMS Learning Design solves some of these issues

    Adaptive model-driven user interface development systems

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    Adaptive user interfaces (UIs) were introduced to address some of the usability problems that plague many software applications. Model-driven engineering formed the basis for most of the systems targeting the development of such UIs. An overview of these systems is presented and a set of criteria is established to evaluate the strengths and shortcomings of the state-of-the-art, which is categorized under architectures, techniques, and tools. A summary of the evaluation is presented in tables that visually illustrate the fulfillment of each criterion by each system. The evaluation identified several gaps in the existing art and highlighted the areas of promising improvement

    Engineering Adaptive Model-Driven User Interfaces

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    Software applications that are very large-scale, can encompass hundreds of complex user interfaces (UIs). Such applications are commonly sold as feature-bloated off-the-shelf products to be used by people with variable needs in the required features and layout preferences. Although many UI adaptation approaches were proposed, several gaps and limitations including: extensibility and integration in legacy systems, still need to be addressed in the state-of-the-art adaptive UI development systems. This paper presents Role-Based UI Simplification (RBUIS) as a mechanism for increasing usability through adaptive behaviour by providing end-users with a minimal feature-set and an optimal layout, based on the context-of- use. RBUIS uses an interpreted runtime model-driven approach based on the Cedar Architecture, and is supported by the integrated development environment (IDE), Cedar Studio. RBUIS was evaluated by integrating it into OFBiz, an open-source ERP system. The integration method was assessed and measured by establishing and applying technical metrics. Afterwards, a usability study was carried out to evaluate whether UIs simplified with RBUIS show an improvement over their initial counterparts. This study leveraged questionnaires, checking task completion times and output quality, and eye-tracking. The results showed that UIs simplified with RBUIS significantly improve end-user efficiency, effectiveness, and perceived usability

    An approach to the integration of accessibility requirements into a user interface development method

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    It is a legal requirement in many countries to ensure accessibility for Web applications. Although there are numerous regulations and standards regarding accessibility in the development of user interfaces, accessibility is nevertheless quite difficult to achieve, let alone to maintain at a high level of quality throughout the development process. This difficulty is due to diverse factors including, but not limited to, the lack of proper development methods, authoring tools and accessibility training for user interface development professionals. In an attempt to offer a solution to these difficulties, this paper proposes a methodological approach for the integration of accessibility requirements into a user interface development method based on User Interface Description Language (UIDL) or, more specifically, on the USer Interface eXtensible Markup Language (UsiXML) framework. The proposed strategy involves the integration of accessibility requirements into design primitives of the user interface development method. This paper focuses on accessibility requirements related to navigation in the Task Model, Abstract User Interface Model and Transformation Model. The application of the approach shown for the SPA4USXML tool also includes a proof of concept and validation of the proposal. The study shows that accessibility requirements included at the design stage in the modelling of user interfaces can be systematized through mechanisms such as new transformation rules and the use of support tools such as SPA4USXML. As a result, the quality of accessibility can be guaranteed by taking advantage of developments in technologies based on User Interface Markup Languages such as UsiXML.This research work has been partly funded by the Department of Education, Universities and Research of the Basque Government and by the Research Network MAVIR (S2009/TIC-1542 (www.mavir.net), and MULTIMEDICA Project (TIN2010- 20644-C03-01). In addition, RM enjoys a PhD scholarship from the Research Staff Training Programme of the Department of Education, Universities and Research of the Basque Government. We thank the INREDIS project, which has been the foundation for this work. We also want to thank the members of the ITEA Project for providing us with the documents of the UsiXML specificationPublicad

    EUD-MARS: End-User Development of Model-Driven Adaptive Robotics Software Systems

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    Empowering end-users to program robots is becoming more significant. Introducing software engineering principles into end-user programming could improve the quality of the developed software applications. For example, model-driven development improves technology independence and adaptive systems act upon changes in their context of use. However, end-users need to apply such principles in a non-daunting manner and without incurring a steep learning curve. This paper presents EUD-MARS that aims to provide end-users with a simple approach for developing model-driven adaptive robotics software. End-users include people like hobbyists and students who are not professional programmers but are interested in programming robots. EUD-MARS supports robots like hobby drones and educational humanoids that are available for end-users. It offers a tool for software developers and another one for end-users. We evaluated EUD-MARS from three perspectives. First, we used EUD-MARS to program different types of robots and assessed its visual programming language against existing design principles. Second, we asked software developers to use EUD-MARS to configure robots and obtained their feedback on strengths and points for improvement. Third, we observed how end-users explain and develop EUD-MARS programs, and obtained their feedback mainly on understandability, ease of programming, and desirability. These evaluations yielded positive indications of EUD-MARS
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