3,871 research outputs found

    Hypermedia support for argumentation-based rationale: 15 years on from gIBIS and QOC

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    Having developed, used and evaluated some of the early IBIS-based approaches to design rationale (DR) such as gIBIS and QOC in the late 1980s/mid-1990s, we describe the subsequent evolution of the argumentation-based paradigm through software support, and perspectives drawn from modeling and meeting facilitation. Particular attention is given to the challenge of negotiating the overheads of capturing this form of rationale. Our approach has maintained a strong emphasis on keeping the representational scheme as simple as possible to enable real time meeting mediation and capture, attending explicitly to the skills required to use the approach well, particularly for the sort of participatory, multi-stakeholder requirements analysis demanded by many design problems. However, we can then specialize the notation and the way in which the tool is used in the service of specific methodologies, supported by a customizable hypermedia environment, and interoperable with other software tools. After presenting this approach, called Compendium, we present examples to illustrate the capabilities for support security argumentation in requirements engineering, template driven modeling for document generation, and IBIS-based indexing of and navigation around video records of meetings

    Factors shaping the evolution of electronic documentation systems

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    The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments

    Telematics programme (1991-1994). EUR 15402 EN

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    Hypermedia literacy: an insight into English as a Foreign Language online reading processes

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    The advent of the Internet has generated new ways of reading for knowledge, suggesting that digital literacy is a necessity for students of this new era. Even so, there is still a dearth of knowledge in the field that can provide rich theoretical descriptions of online reading processes of English as a Foreign Language (EFL) readers in the hypertext environment. This article elucidates the perceptual learning styles and the metacognitive reading strategies of English as a Foreign Language students in hypertext reading environment. Their perceived preferred practices were elicited through a questionnaire and interviews, while actual observed online behaviours were recorded with Camtasia Studio 7. Based on these data sources, patterns of reading hypermedia texts on an online reading platform were identified and compared using NVivo 9. The findings indicated that the studentsā€™ perceived as well as their preferred learning styles and metacognitive reading strategies were mostly not performed or applied by them when they were engaged in the actual hypermedia reading environment. These differences in behaviours were contributed to the reading tasks and hypermedia tools made available by the platform facilitating their reading processes. Most significantly, the study revealed that the types of hypermedia tool available enabled them to modify their previously preferred practices for other ways of reading and comprehending the hypermedia texts. Moreover, the findings have also implied that students reading hypermedia texts online can develop different choices of sensory pathways unique to digital literacy environments. Thus the findings are significant as they contribute towards the currently limited knowledge about electronic literacy and online reading processes

    Learning Activities with Semantic. Hypermedia in Higher Education

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    The increasing use of information and communication technologies (ICT) in diverse professional and personal contexts calls for new knowledge, and a set of abilities, competences and attitudes, for an active and participative citizenship. In this context it is acknowledged that universities have an important role innovating in the educational use of digital media to promote an inclusive digital literacy. The educational potential of digital technologies and resources has been recognized by both researchers and practitioners. Multiple pedagogical models and research approaches have already contributed to put in evidence the importance of adapting instructional and learning practices and processes to concrete contexts and educational goals. Still, academic and scientific communities believe further investments in ICT research is needed in higher education. This study focuses on educational models that may contribute to support digital technology uses, where these can have cognitive and educational relevance when compared to analogical technologies. A teaching and learning model, centered in the active role of the students in the exploration, production, presentation and discussion of interactive multimedia materials, was developed and applied using the internet and exploring emergent semantic hypermedia formats. The research approach focused on the definition of design principles for developing class activities that were applied in three different iterations in undergraduate courses from two institutions, namely the University of Texas at Austin, USA and the University of Lisbon, Portugal. The analysis of this study made possible to evaluate the potential and efficacy of the model proposed and the authoring tool chosen in the support of metacognitive skills and attitudes related to information structuring and management, storytelling and communication, using computers and the internet

    The internet as a relationship marketing tool - some evidence from Irish companies

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    This article explores the strategies underlying the use of the internet as a marketing tool by Irish businesses. Three different approaches to internet Marketing are described: the ornamental, the informational and the relational. It is shown that, theoretically, the internet offers a unique opportunity for marketers to build up and maintain relationships with their clients. However, data collected through a mail survey and a content analysis of web sites reveal that currently the most frequent use of the internet by Irish companies still follows an ornamental or, at most, informational pattern. The authors discuss whether this discrepancy between internet potential and practice is due to the social basis of market relationships or whether it can be seen as evidence that the adaptation of a new marketing tool follows an incremental pattern

    Human Factors As A Parameter For Improving Interface Usability And User Satisfaction

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    The endeavour to optimize HCI should integrate a wide array of user characteristics that have an effect throughout usersā€™ interactions with a system. Human factors such as cognitive traits and current state, from a psychological point of view, are undoubtedly significant in the shaping of the perceived and objective quality of interactions with a system. The research that is presented in this paper focuses on identifying human factors that relate to usersā€™ performance in Web applications that involve information processing, and a framework of personalization rules that are expected to increase usersā€™ performance is depicted. The empirical results that are presented are derived from environments both learning and commercial; in the case of e-learning personalization was beneficial, while the interaction with a commercial site needs to be further investigated due to the implicit character of information processing in the Web
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