160,055 research outputs found

    Visualizing recommendations to support exploration, transparency and controllability

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    Research on recommender systems has traditionally focused on the development of algorithms to improve accuracy of recommendations. So far, little research has been done to enable user interaction with such systems as a basis to support exploration and control by end users. In this paper, we present our research on the use of information visualization techniques to interact with recommender systems. We investigated how information visualization can improve user understanding of the typically black-box rationale behind recommendations in order to increase their perceived relevance and meaning and to support exploration and user involvement in the recommendation process. Our study has been performed using TalkExplorer, an interactive visualization tool developed for attendees of academic conferences. The results of user studies performed at two conferences allowed us to obtain interesting insights to enhance user interfaces that integrate recommendation technology. More specifically, effectiveness and probability of item selection both increase when users are able to explore and interrelate multiple entities - i.e. items bookmarked by users, recommendations and tags. Copyright © 2013 ACM

    InfoVis experience enhancement through mediated interaction

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    Information visualization is an experience in which both the aesthetic representations and interaction are part. Such an experience can be augmented through close consideration of its major components. Interaction is crucial to the experience, yet it has seldom been adequately explored in the field. We claim that direct mediated interaction can augment such an experience. This paper discusses the reasons behind such a claim and proposes a mediated interactive manipulation scheme based on the notion of directness. It also describes the ways in which such a claim will be validated. The Literature Knowledge Domain (LKD) is used as the concrete domain around which the discussions will be held

    Usability testing for improving interactive geovisualization techniques

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    Usability describes a product’s fitness for use according to a set of predefined criteria. Whatever the aim of the product, it should facilitate users’ tasks or enhance their performance by providing appropriate analysis tools. In both cases, the main interest is to satisfy users in terms of providing relevant functionality which they find fit for purpose. “Testing usability means making sure that people can find and work with [a product’s] functions to meet their needs” (Dumas and Redish, 1999: 4). It is therefore concerned with establishing whether people can use a product to complete their tasks with ease and at the same time help them complete their jobs more effectively. This document describes the findings of a usability study carried out on DecisionSite Map Interaction Services (Map IS). DecisionSite, a product of Spotfire, Inc.,1 is an interactive system for the visual and dynamic exploration of data designed for supporting decisionmaking. The system was coupled to ArcExplorer (forming DecisionSite Map IS) to provide limited GIS functionality (simple user interface, basic tools, and data management) and support users of spatial data. Hence, this study set out to test the suitability of the coupling between the two software components (DecisionSite and ArcExplorer) for the purpose of exploring spatial data. The first section briefly discusses DecisionSite’s visualization functionality. The second section describes the test goals, its design, the participants and data used. The following section concentrates on the analysis of results, while the final section discusses future areas of research and possible development

    Supporting Device Discovery and Spontaneous Interaction with Spatial References

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    The RELATE interaction model is designed to support spontaneous interaction of mobile users with devices and services in their environment. The model is based on spatial references that capture the spatial relationship of a user’s device with other co-located devices. Spatial references are obtained by relative position sensing and integrated in the mobile user interface to spatially visualize the arrangement of discovered devices, and to provide direct access for interaction across devices. In this paper we discuss two prototype systems demonstrating the utility of the model in collaborative and mobile settings, and present a study on usability of spatial list and map representations for device selection

    Spatial Consistency and Contextual Cues for Incidental Learning in Browser Design

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    This paper introduces the Backward Highlighting technique for mitigating an identified flaw in directional column-faceted browsers like iTunes. Further, the technique significantly enhances the information that can be learned from the columns and encourages further interaction with facet items that were previously restricted from use. After giving a detailed overview of faceted browsing approaches, the Backward Highlighting technique is described along with possible implementations. Two of these possible implementations are compared to a control condition to statistically prove the value of Backward Highlighting. The analysis produces design recommendations for implementing the Backward Highlighting technique within faceted browsers that choose the directional column approach. The paper concludes with future work on how to further improve on the statistically proven advantages provided by the Backward Highlighting technique
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