74,481 research outputs found
The Birth of Pictoriality in Computer Media
The aim of the paper is to follow some milestones of the story of
computer media as far as the notion of pictoriality is concerned. I am
going to describe in the most general way how it happens that two quite
separate technologies as computer machine and pictorial representation
met and since then became almost inseparable
Hybrid robust deep and shallow semantic processing for creativity support in document production
The research performed in the DeepThought project (http://www.project-deepthought.net) aims at demonstrating the potential of deep linguistic processing if added to existing shallow methods that ensure robustness. Classical information retrieval is extended by high precision concept indexing and relation detection. We use this approach to demonstrate the feasibility of three ambitious applications, one of which is a tool for creativity support in document production and collective brainstorming. This application is described in detail in this paper. Common to all three applications, and the basis for their development is a platform for integrated linguistic processing. This platform is based on a generic software architecture that combines multiple NLP components and on robust minimal recursive semantics (RMRS) as a uniform representation language
Designing and Implementing Embodied Agents: Learning from Experience
In this paper, we provide an overview of part of our experience in designing and implementing some of the embodied agents and talking faces that we have used for our research into human computer interaction. We focus on the techniques that were used and evaluate this with respect to the purpose that the agents and faces were to serve and the costs involved in producing and maintaining the software. We discuss the function of this research and development in relation to the educational programme of our graduate students
Text to 3D Scene Generation with Rich Lexical Grounding
The ability to map descriptions of scenes to 3D geometric representations has
many applications in areas such as art, education, and robotics. However, prior
work on the text to 3D scene generation task has used manually specified object
categories and language that identifies them. We introduce a dataset of 3D
scenes annotated with natural language descriptions and learn from this data
how to ground textual descriptions to physical objects. Our method successfully
grounds a variety of lexical terms to concrete referents, and we show
quantitatively that our method improves 3D scene generation over previous work
using purely rule-based methods. We evaluate the fidelity and plausibility of
3D scenes generated with our grounding approach through human judgments. To
ease evaluation on this task, we also introduce an automated metric that
strongly correlates with human judgments.Comment: 10 pages, 7 figures, 3 tables. To appear in ACL-IJCNLP 201
Managing complexity in a distributed digital library
As the capabilities of distributed digital libraries increase, managing organizational and software complexity becomes a key issue. How can collections and indexes be updated without impacting queries currently in progress? How can the system handle several user-interface clients for the same collections? Computer science professors and lectors from the University of Waikato have developed a software structure that successfully manages this complexity in the New Zealand Digital Library. This digital library has been a success in managing organizational and software complexity. The researchers' primary goal has been to minimize the effort required to keep the system operational and yet continue to expand its offerings
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