26,880 research outputs found
Applying a User-centred Approach to Interactive Visualization Design
Analysing users in their context of work and finding out how and why they use different information resources is essential to provide interactive visualisation systems that match their goals and needs. Designers should actively involve the intended users throughout the whole process. This chapter presents a user-centered approach for the design of interactive visualisation systems. We describe three phases of the iterative visualisation design process: the early envisioning phase, the global specification hase, and the detailed specification phase. The whole design cycle is repeated until some criterion of success is reached. We discuss different techniques for the analysis of users, their tasks and domain. Subsequently, the design of prototypes and evaluation methods in visualisation practice are presented. Finally, we discuss the practical challenges in design and evaluation of collaborative visualisation environments. Our own case studies and those of others are used throughout the whole chapter to illustrate various approaches
An LLVM Instrumentation Plug-in for Score-P
Reducing application runtime, scaling parallel applications to higher numbers
of processes/threads, and porting applications to new hardware architectures
are tasks necessary in the software development process. Therefore, developers
have to investigate and understand application runtime behavior. Tools such as
monitoring infrastructures that capture performance relevant data during
application execution assist in this task. The measured data forms the basis
for identifying bottlenecks and optimizing the code. Monitoring infrastructures
need mechanisms to record application activities in order to conduct
measurements. Automatic instrumentation of the source code is the preferred
method in most application scenarios. We introduce a plug-in for the LLVM
infrastructure that enables automatic source code instrumentation at
compile-time. In contrast to available instrumentation mechanisms in
LLVM/Clang, our plug-in can selectively include/exclude individual application
functions. This enables developers to fine-tune the measurement to the required
level of detail while avoiding large runtime overheads due to excessive
instrumentation.Comment: 8 page
Harnessing the Power of Many: Extensible Toolkit for Scalable Ensemble Applications
Many scientific problems require multiple distinct computational tasks to be
executed in order to achieve a desired solution. We introduce the Ensemble
Toolkit (EnTK) to address the challenges of scale, diversity and reliability
they pose. We describe the design and implementation of EnTK, characterize its
performance and integrate it with two distinct exemplar use cases: seismic
inversion and adaptive analog ensembles. We perform nine experiments,
characterizing EnTK overheads, strong and weak scalability, and the performance
of two use case implementations, at scale and on production infrastructures. We
show how EnTK meets the following general requirements: (i) implementing
dedicated abstractions to support the description and execution of ensemble
applications; (ii) support for execution on heterogeneous computing
infrastructures; (iii) efficient scalability up to O(10^4) tasks; and (iv)
fault tolerance. We discuss novel computational capabilities that EnTK enables
and the scientific advantages arising thereof. We propose EnTK as an important
addition to the suite of tools in support of production scientific computing
Embedding Spatial Software Visualization in the IDE: an Exploratory Study
Software visualization can be of great use for understanding and exploring a
software system in an intuitive manner. Spatial representation of software is a
promising approach of increasing interest. However, little is known about how
developers interact with spatial visualizations that are embedded in the IDE.
In this paper, we present a pilot study that explores the use of Software
Cartography for program comprehension of an unknown system. We investigated
whether developers establish a spatial memory of the system, whether clustering
by topic offers a sound base layout, and how developers interact with maps. We
report our results in the form of observations, hypotheses, and implications.
Key findings are a) that developers made good use of the map to inspect search
results and call graphs, and b) that developers found the base layout
surprising and often confusing. We conclude with concrete advice for the design
of embedded software maps.Comment: To appear in proceedings of SOFTVIS 2010 conferenc
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