7,055 research outputs found

    Supporting Higher Education—Hospital Transition through Blended Learning

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    The purpose of this paper is to present two exploratory studies that have a potential for identifying research-based blended learning tools for CBME. The studies focus on the development of a group of medical students’ professional image (in Genova and Rome) during their hospital internship. The paper addresses three related questions: 1. How does their professional representation change in the transition from university to hospital? 2. Which competences emerge from the students’ reports? 3. Which competences are still under represented

    Games for learning

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    A Study of Preferred Learning Time of Online Learner in Multimedia Microlearning in Higher Education Context

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    This study aims to explore when would online learners prefer to interact with multimedia microlearning†in higher education context. Although microlearning is an emerging topic, most of the previous studies were focus on reporting the application results of microlearning, only very few of previous works were specifically conducted on discussing when would online learners prefer to interact with multimedia microlearning. Total population sampling approach was adopted and questionnaire was used to collect primary data. In total, 77 participants attempted the survey, the response rate is 32.6%. The findings from this study indicate that more learners prefer to study during morning or afternoon time rather than evening or midnight time (H2) (p<0.05). On the other hand, there is no significant difference on when to attempt assessment (H1) and on gender issue (H3, H4). The findings from this study generates knowledge to fill the research gap in the field of microlearning. According to the researcher’s best knowledge, this is the first time that a study like this had been conducted to review and discuss the online learners’ preferences on interacting multimedia learning. Hopefully, this study could shed some lights on future directions of the development of microlearning

    The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)

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    For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed

    Facilitating Effective Online Discourse: Investigating Factors Influencing Students’ Cognitive Presence in Online Learning

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    The purpose of this study was to examine the relationship among social presence, cognitive presence and teaching presence in online learning within a Community of Inquiry (CoI) Framework (Garrison, Anderson, & Archer, 2000). In addition, the study investigated the impact of individual’s motivational factors on the relationship among the presences. An online survey testing learner’s perceived social presence, teaching presence, cognitive presence, situational interest and online technology self-efficacy was distributed to students who were taking online courses. A follow-up interview process was conducted in order to further interpret the quantitative data. The findings show that within the CoI framework, social presence and teaching presence are both significant predictors of cognitive presence. When motivational factors were added, social presence became no longer significant. In addition, qualitative data revealed that students were satisfied with online courses in general, but expecting more natural social connection and instructor involvement

    A Longitudinal Study on the Effect of Hypermedia on Learning Dimensions, Culture and Teaching Evaluation

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    Earlier studies have found the effectiveness of hypermedia systems as learning tools heavily depend on their compatibility with the cognitive processes by which students perceive, understand and learn from complex information\ud sources. Hence, a learner’s cognitive style plays a significant role in determining how much is learned from a hypermedia learning system. A longitudinal study of Australian and Malaysian students was conducted over two semesters in 2008. Five types of predictor variables were investigated with cognitive style: (i) learning dimensions (nonlinear learning, learner control, multiple tools); (ii)\ud culture dimensions (power distance, uncertainty avoidance, individualism/collectivism, masculinity/femininity, long/short term orientation); (iii) evaluation of units; (iv) student demographics; and (v) country in which students studied. This study uses both multiple linear regression and linear mixed effects to model the relationships among the variables. The results from this study support the findings of a cross-sectional study conducted by Lee et al. (2010); in particular, the predictor variables are significant to determine students’ cognitive style

    Interest development: Arousing situational interest affects the growth trajectory of individual interest

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    Interest has become a central topic in the educational-psychology literature and Hidi and Renninger's (2006) four-phase model of interest development is its most recent manifestation. However, this model presently enjoys only limited empirical support. To contribute to our understanding of how individual interest in a subject develops in learners, two studies were conducted with primary school science students. The first study (N = 187) tested the assumption that repeated arousal of situational interest affects the growth of individual interest. Latent growth curve modeling was applied and the results suggest that t
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