954 research outputs found

    Matheuristics: using mathematics for heuristic design

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    Matheuristics are heuristic algorithms based on mathematical tools such as the ones provided by mathematical programming, that are structurally general enough to be applied to different problems with little adaptations to their abstract structure. The result can be metaheuristic hybrids having components derived from the mathematical model of the problems of interest, but the mathematical techniques themselves can define general heuristic solution frameworks. In this paper, we focus our attention on mathematical programming and its contributions to developing effective heuristics. We briefly describe the mathematical tools available and then some matheuristic approaches, reporting some representative examples from the literature. We also take the opportunity to provide some ideas for possible future development

    Models and Solutions of Resource Allocation Problems based on Integer Linear and Nonlinear Programming

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    In this thesis we deal with two problems of resource allocation solved through a Mixed-Integer Linear Programming approach and a Mixed-Integer Nonlinear Chance Constraint Programming approach. In the first part we propose a framework to model general guillotine restrictions in two dimensional cutting problems formulated as Mixed-Integer Linear Programs (MILP). The modeling framework requires a pseudo-polynomial number of variables and constraints, which can be effectively enumerated for medium-size instances. Our modeling of general guillotine cuts is the first one that, once it is implemented within a state of-the-art MIP solver, can tackle instances of challenging size. Our objective is to propose a way of modeling general guillotine cuts via Mixed Integer Linear Programs (MILP), i.e., we do not limit the number of stages (restriction (ii)), nor impose the cuts to be restricted (restriction (iii)). We only ask the cuts to be guillotine ones (restriction (i)). We mainly concentrate our analysis on the Guillotine Two Dimensional Knapsack Problem (G2KP), for which a model, and an exact procedure able to significantly improve the computational performance, are given. In the second part we present a Branch-and-Cut algorithm for a class of Nonlinear Chance Constrained Mathematical Optimization Problems with a finite number of scenarios. This class corresponds to the problems that can be reformulated as Deterministic Convex Mixed-Integer Nonlinear Programming problems, but the size of the reformulation is large and quickly becomes impractical as the number of scenarios grows. We apply the Branch-and-Cut algorithm to the Mid-Term Hydro Scheduling Problem, for which we propose a chance-constrained formulation. A computational study using data from ten hydro plants in Greece shows that the proposed methodology solves instances orders of magnitude faster than applying a general-purpose solver for Convex Mixed-Integer Nonlinear Problems to the deterministic reformulation, and scales much better with the number of scenarios

    A Potts Neuron Approach to Communication Routing

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    A feedback neural network approach to communication routing problems is developed with emphasis on Multiple Shortest Path problems, with several requests for transmissions between distinct start- and endnodes. The basic ingredients are a set of Potts neurons for each request, with interactions designed to minimize path lengths and to prevent overloading of network arcs. The topological nature of the problem is conveniently handled using a propagator matrix approach. Although the constraints are global, the algorithmic steps are based entirely on local information, facilitating distributed implementations. In the polynomially solvable single-request case the approach reduces to a fuzzy version of the Bellman-Ford algorithm. The approach is evaluated for synthetic problems of varying sizes and load levels, by comparing with exact solutions from a branch-and-bound method. With very few exceptions, the Potts approach gives legal solutions of very high quality. The computational demand scales merely as the product of the numbers of requests, nodes, and arcs.Comment: 10 pages LaTe

    The bi-objective travelling salesman problem with profits and its connection to computer networks.

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    This is an interdisciplinary work in Computer Science and Operational Research. As it is well known, these two very important research fields are strictly connected. Among other aspects, one of the main areas where this interplay is strongly evident is Networking. As far as most recent decades have seen a constant growing of every kind of network computer connections, the need for advanced algorithms that help in optimizing the network performances became extremely relevant. Classical Optimization-based approaches have been deeply studied and applied since long time. However, the technology evolution asks for more flexible and advanced algorithmic approaches to model increasingly complex network configurations. In this thesis we study an extension of the well known Traveling Salesman Problem (TSP): the Traveling Salesman Problem with Profits (TSPP). In this generalization, a profit is associated with each vertex and it is not necessary to visit all vertices. The goal is to determine a route through a subset of nodes that simultaneously minimizes the travel cost and maximizes the collected profit. The TSPP models the problem of sending a piece of information through a network where, in addition to the sending costs, it is also important to consider what “profit” this information can get during its routing. Because of its formulation, the right way to tackled the TSPP is by Multiobjective Optimization algorithms. Within this context, the aim of this work is to study new ways to solve the problem in both the exact and the approximated settings, giving all feasible instruments that can help to solve it, and to provide experimental insights into feasible networking instances
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