182 research outputs found

    Language Model Applications to Spelling with Brain-Computer Interfaces

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    Within the Ambient Assisted Living (AAL) community, Brain-Computer Interfaces (BCIs) have raised great hopes as they provide alternative communication means for persons with disabilities bypassing the need for speech and other motor activities. Although significant advancements have been realized in the last decade, applications of language models (e.g., word prediction, completion) have only recently started to appear in BCI systems. The main goal of this article is to review the language model applications that supplement non-invasive BCI-based communication systems by discussing their potential and limitations, and to discern future trends. First, a brief overview of the most prominent BCI spelling systems is given, followed by an in-depth discussion of the language models appli

    Dwell-free input methods for people with motor impairments

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    Millions of individuals affected by disorders or injuries that cause severe motor impairments have difficulty performing compound manipulations using traditional input devices. This thesis first explores how effective various assistive technologies are for people with motor impairments. The following questions are studied: (1) What activities are performed? (2) What tools are used to support these activities? (3) What are the advantages and limitations of these tools? (4) How do users learn about and choose assistive technologies? (5) Why do users adopt or abandon certain tools? A qualitative study of fifteen people with motor impairments indicates that users have strong needs for efficient text entry and communication tools that are not met by existing technologies. To address these needs, this thesis proposes three dwell-free input methods, designed to improve the efficacy of target selection and text entry based on eye-tracking and head-tracking systems. They yield: (1) the Target Reverse Crossing selection mechanism, (2) the EyeSwipe eye-typing interface, and (3) the HGaze Typing interface. With Target Reverse Crossing, a user moves the cursor into a target and reverses over a goal to select it. This mechanism is significantly more efficient than dwell-time selection. Target Reverse Crossing is then adapted in EyeSwipe to delineate the start and end of a word that is eye-typed with a gaze path connecting the intermediate characters (as with traditional gesture typing). When compared with a dwell-based virtual keyboard, EyeSwipe affords higher text entry rates and a more comfortable interaction. Finally, HGaze Typing adds head gestures to gaze-path-based text entry to enable simple and explicit command activations. Results from a user study demonstrate that HGaze Typing has better performance and user satisfaction than a dwell-time method

    SMOOVS: Towards calibration-free text entry by gaze using smooth pursuit movements

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    Gaze-based text spellers have proved useful for people with severe motor diseases, but lack acceptance in general human-computer interaction. In order to use gaze spellers for public displays, they need to be robust and provide an intuitive interaction concept. However, traditional dwell- and blink-based systems need accurate calibration which contradicts fast and intuitive interaction. We developed the first gaze speller explicitly utilizing smooth pursuit eye movements and their particular characteristics. The speller achieves sufficient accuracy with a one-point calibration and does not require extensive training. Its interface consists of character elements which move apart from each other in two stages. As each element has a unique track, gaze following this track can be detected by an algorithm that does not rely on the exact gaze coordinates and compensates latency-based artefacts. In a user study, 24 participants tested four speed-levels of moving elements to determine an optimal interaction speed. At 300 px/s users showed highest overall performance of 3.34 WPM (without training). Subjective ratings support the finding that this pace is superior

    Intelligent Techniques to Accelerate Everyday Text Communication

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    People with some form of speech- or motor-impairments usually use a high-tech augmentative and alternative communication (AAC) device to communicate with other people in writing or in face-to-face conversations. Their text entry rate on these devices is slow due to their motor abilities. Making good letter or word predictions can help accelerate the communication of such users. In this dissertation, we investigated several approaches to accelerate input for AAC users. First, considering that an AAC user is participating in a face-to-face conversation, we investigated whether performing speech recognition on the speaking-side can improve next word predictions. We compared the accuracy of three plausible microphone deployment options and the accuracy of two commercial speech recognition engines. We found that despite recognition word error rates of 7-16%, our ensemble of n-gram and recurrent neural network language models made predictions nearly as good as when they used the reference transcripts. In a user study with 160 participants, we also found that increasing number of prediction slots in a keyboard interface does not necessarily correlate to improved performance. Second, typing every character in a text message may require an AAC user more time or effort than strictly necessary. Skipping spaces or other characters may be able to speed input and reduce an AAC user\u27s physical input effort. We designed a recognizer optimized for expanding noisy abbreviated input where users often omitted spaces and mid-word vowels. We showed using neural language models for selecting conversational-style training text and for rescoring the recognizer\u27s n-best sentences improved accuracy. We found accurate abbreviated input was possible even if a third of characters was omitted. In a study where users had to dwell for a second on each key, we found sentence abbreviated input was competitive with a conventional keyboard with word predictions. Finally, AAC keyboards rely on language modeling to auto-correct noisy typing and to offer word predictions. While today language models can be trained on huge amounts of text, pre-trained models may fail to capture the unique writing style and vocabulary of individual users. We demonstrated improved performance compared to a unigram cache by adapting to a user\u27s text via language models based on prediction by partial match (PPM) and recurrent neural networks. Our best model ensemble increased keystroke savings by 9.6%

    Understanding Adoption Barriers to Dwell-Free Eye-Typing: Design Implications from a Qualitative Deployment Study and Computational Simulations

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    Eye-typing is a slow and cumbersome text entry method typically used by individuals with no other practical means of communication. As an alternative, prior HCI research has proposed dwell-free eye-typing as a potential improvement that eliminates time-consuming and distracting dwell-timeouts. However, it is rare that such research ideas are translated into working products. This paper reports on a qualitative deployment study of a product that was developed to allow users access to a dwell-free eye-typing research solution. This allowed us to understand how such a research solution would work in practice, as part of users\u27 current communication solutions in their own homes. Based on interviews and observations, we discuss a number of design issues that currently act as barriers preventing widespread adoption of dwell-free eye-typing. The study findings are complemented with computational simulations in a range of conditions that were inspired by the findings in the deployment study. These simulations serve to both contextualize the qualitative findings and to explore quantitative implications of possible interface redesigns. The combined analysis gives rise to a set of design implications for enabling wider adoption of dwell-free eye-typing in practice
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