26,859 research outputs found

    From the visual book to the WEB book : the importance of design

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    This paper presents the results of two studies into electronic book production. The Visual book study explored the importance of the visual component of the book metaphor for the production of more effective electronic books, while the WEB book study took the findings of the Visual book and applied them to the production of books for publication on the World Wide Web (WWW). Both studies started from an assessment of which kinds of paper book are more suitable for translation into electronic form. Both also identified publications which are meant to be used for reference rather than those which are read sequentially, and usually in their entirety. This group includes scientific publications and textbooks which were both used as the target group for the Visual book and the WEB book experiments. In this paper we discuss the results of the two studies and how they could influence the design and production of more effective electronic books

    Towards a kansei-based user modeling methodology for eco-design

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    We propose here to highlight the benefits of building a framework linking Kansei Design (KD), User Centered Design (UCD) and Eco-design, as the correlation between these fields is barely explored in research at the current time. Therefore, we believe Kansei Design could serve the goal of achieving more sustainable products by setting up an accurate understanding of the user in terms of ecological awareness, and consequently enhancing performance in the Eco-design process. In the same way, we will consider the means-end chain approach inspired from marketing research, as it is useful for identifying ecological values, mapping associated functions and defining suitable design solutions. Information gathered will serve as entry data for conducting scenario-based design, and supporting the development of an Eco-friendly User Centered Design methodology (EcoUCD).ANR-ECOUS

    Bringing troubled water: quality of experience in a mobile media context

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    The ICT environment went through notable changes, which have had an irreversible and strong influence on both ICT innovation processes and the role of end-users. In this context, technology developers are increasingly expected to take users’ experiences with technology into account during the process of developing applications or frameworks. As technology is more and more embedded in users’ daily lives, they seek out those personalized values to satisfy their own, situational needs. As a result, a thorough insight in users’ expectations and experiences at various levels (both explicit and more latent) and in different contexts (eg. mobile) has become a crucial determinant for the successful development, introduction and adoption of new ICTs. To this end, our paper focuses on the increased importance of Quality of Experience (QoE). It provides a conceptual model for QoE and furthermore discusses the prevalent gap that still exists between QoE and Quality of Service (QoS). Our main objective is to present a new methodology for correlating user experience to QoS parameters. This methodology was tested in the context of an exploratory interdisciplinary study on QoE-measurement. This new approach goes beyond QoS-parameters and aims to also grasp the social and contextual dimensions of users’ experiences

    Power, Performance, and Perception (P3): Integrating Usability Metrics and Technology Acceptance Determinants to Validate a New Model for Predicting System Usage

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    Currently, there are two distinct approaches to assist information technology managers in the successful implementation of office automation software. The first approach resides within the field of usability engineering, while the second approach is derived from the discipline of management information systems (MIS). However, neither approach has successfully produced conclusive evidence that explains what characteristics facilitate system use as well as influence user acceptance of the system. This study reports on the validity of a new model, entitled the Power, Performance, Perception (P3) model, that links the constructs of usability engineering to user acceptance. Additionally, speech recognition software (SRS) was used in an experimental setting to validate the P3 model. This research also examined the viability of employing SRS in an Air Force office environment. The results of this study failed to validate the P3 model. However, an alternate model for predicting user acceptance, the Usability Acceptance Model, did emerge from the research which showed that the usability metric of user satisfaction can explain 53% of the variance of user intention to use a new technology. Additionally, the results of this study indicate that users in a typical Air Force office environment would utilize SRS for text processing

    Mobile Agents for Mobile Tourists: A User Evaluation of Gulliver's Genie

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    How mobile computing applications and services may be best designed, implemented and deployed remains the subject of much research. One alternative approach to developing software for mobile users that is receiving increasing attention from the research community is that of one based on intelligent agents. Recent advances in mobile computing technology have made such an approach feasible. We present an overview of the design and implementation of an archetypical mobile computing application, namely that of an electronic tourist guide. This guide is unique in that it comprises a suite of intelligent agents that conform to the strong intentional stance. However, the focus of this paper is primarily concerned with the results of detailed user evaluations conducted on this system. Within the literature, comprehensive evaluations of mobile context-sensitive systems are sparse and therefore, this paper seeks, in part, to address this deficiency

    Layered evaluation of interactive adaptive systems : framework and formative methods

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    Alcuni abstract di articoli che trattano argomenti relativi all'eHealth

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