261 research outputs found

    On the Use of Blockchain Technology for Education During Pandemics

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    During the recent pandemic events and lockdown, most educational institutions have moved into online and distance learning. Certain institutions have been more ready than others to shift into full online learning and teaching mode. However, many technical and security challenges and issues related to the learning management system have been encountered. In this article, we investigate the technical benefits of blockchain, and we propose a secured and trusted online-leaning framework based on blockchain. Our proposal takes advantage of blockchain technology to ensure the expected standard of teaching and fairness of assessment while respecting the schedule of courses and exams. Through blockchains reward methods, it also motivates both students and teachers to persist in their efforts, even from home

    3D-LIVE : live interactions through 3D visual environments

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    This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real and virtual environments in order to sense and experiment Real-Time interaction within live situations. The combination of FI testbeds and Living Labs (LL) would enable both researchers and users to explore capacities to enter the 3D Tele-Immersive (TI) application market and to establish new requirements for FI technology and infrastructure. It is expected that combining both FI technology pull and TI market pull would promote and accelerate the creation and adoption, by user communities such as sport practitioners, of innovative TI Services within sport events

    The Impact of Social Computing on the EU Information Society and Economy

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    This report provides a systematic empirical assessment of the creation, use and adoption of specific social computing applications and its impact on ICT/media industries, personal identity, social inclusion, education and training, healthcare and public health, and government services and public governance.JRC.J.4-Information Societ

    Informal learning recognition through a cloud ecosystem

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    Learning and teaching processes, like all human activities, can be mediated through the use of tools. Information and communication technologies are now widespread within education. Their use in the daily life of teachers and learners affords engagement with educational activities at any place and time and not necessarily linked to an institution or a certificate. In the absence of formal certification, learning under these circumstances is known as informal learning. Despite the lack of certification, learning with technology in this way presents opportunities to gather information about and present new ways of exploiting an individual’s learning. Cloud technologies provide ways to achieve this through new architectures, methodologies, and workflows that facilitate semantic tagging, recognition, and acknowledgment of informal learning activities. The transparency and accessibility of cloud services mean that institutions and learners can exploit existing knowledge to their mutual benefit. The TRAILER project facilitates this aim by providing a technological framework using cloud services, a workflow, and a methodology. The services facilitate the exchange of information and knowledge associated with informal learning activities ranging from the use of social software through widgets, computer gaming, and remote laboratory experiments. Data from these activities are shared among institutions, learners, and workers. The project demonstrates the possibility of gathering information related to informal learning activities independently of the context or tools used to carry them out

    Informal learning recognition through a cloud ecosystem

    Get PDF
    Learning and teaching processes, like all human activities, can be mediated through the use of tools. Information and communication technologies are now widespread within education. Their use in the daily life of teachers and learners affords engagement with educational activities at any place and time and not necessarily linked to an institution or a certificate. In the absence of formal certification, learning under these circumstances is known as informal learning. Despite the lack of certification, learning with technology in this way presents opportunities to gather information about and present new ways of exploiting an individual’s learning. Cloud technologies provide ways to achieve this through new architectures, methodologies, and workflows that facilitate semantic tagging, recognition, and acknowledgment of informal learning activities. The transparency and accessibility of cloud services mean that institutions and learners can exploit existing knowledge to their mutual benefit. The TRAILER project facilitates this aim by providing a technological framework using cloud services, a workflow, and a methodology. The services facilitate the exchange of information and knowledge associated with informal learning activities ranging from the use of social software through widgets, computer gaming, and remote laboratory experiments. Data from these activities are shared among institutions, learners, and workers. The project demonstrates the possibility of gathering information related to informal learning activities independently of the context or tools used to carry them out

    Web3.0 Security: Privacy Enhancing and Anonym Auditing in Blockchain-based Structures

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    The advent of Web 3.0, underpinned by blockchain technologies, promises to transform the internet's landscape by empowering individuals with decentralized control over their data. However, this evolution brings unique security challenges that need to be addressed. This paper explores these complexities, focusing on enhancing privacy and anonymous auditing within blockchain structures. We present the architecture of Web 3.0 based on the blockchain, providing a clear perspective on its workflow and security mechanisms. A security protocol for Web 3.0 systems, employing privacy-preserving techniques and anonymous auditing during runtime, is proposed. Key components of our solution include the integration of privacy-enhancing techniques and the utilization of Tor for anonymous auditing. We discuss related work and propose a framework that meets these new security requirements. Lastly, we offer an evaluation and comparison of our model to existing methods. This research contributes towards the foundational understanding of Web 3.0's secure structure and offers a pathway towards secure and privacy-preserving digital interactions in this novel internet landscape

    Addressing the cyber safety challenge: from risk to resilience

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    Addressing the cyber safety challenge: from risk to resilience describes the cyber safety issues emerging from a range of technology trends, how different populations are using technologies and the risks they face, and how we can effectively respond to each group’s unique cyber safety needs. Written by the University of Western Sydney for Telstra Corporation Ltd, the report advocates for continuing to move cyber safety from a ‘risk and protection’ framework to one that focuses on building digital resilience, as well as fostering trust and confidence in the online environment. To do this we need to: Address the needs of populations often neglected by current policies and programs – including adults, seniors, parents, and small to medium enterprises Continue to build the digital literacy skills of all populations, because digital literacy strongly influences users’ ability to engage safely online – this is best achieved by a hands-on learning approach Keep risk in perspective – the risks and benefits of digital participation go hand in hand Broaden the focus from awareness-raising to long-term behaviour change. As digital technologies become further integrated into the everyday lives of Australians, users are potentially exposed to greater risks. However, the risks and benefits of digital participation go hand in hand. The challenge, therefore, is to support users to minimise the risks without limiting their digital participation and their capacity to derive the full benefits of connectivity. If Australians are to benefit as either consumers or providers of online services and products in the e-commerce environment, consumer safety and trust need to be improved. Cyber safety needs to be considered against a transforming backdrop of technology trends, products and practices. While the rise of social media has tended to dominate recent debate and developments in cyber safety, particularly in relation to young people, a range of other trends is also shaping how users engage online, the risks they potentially face in the new media landscape, and the strategies used to address them. These trends include the rise of user generated content and content sharing platforms; the uptake of mobile technologies and, in particular, the adoption of smartphones; cloud computing; platform integration and single sign-on mechanisms; and the rise of GPS and location based services

    Open Platform Concept for Blockchain- Enabled Crowdsourcing of Technology Development and Supply Chains

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    We outline the concept of an open technology platform which builds upon a publicly accessible library of fluidic designs, manufacturing processes and experimental characterisation, as well as virtualisation by a ‘digital twin” based on modelling, simulation and cloud computing. Backed by the rapidly emerging Web3 technology “Blockchain”, we significantly extend traditional approaches to effectively incentivise broader participation by an interdisciplinary ‘value network’ of diverse players. Ranging from skilled individuals (the ‘citizen scientist’, the ‘garage entrepreneur’) and more established research institutions to companies with their infrastructures, equipment and services, the novel platform approach enables all stakeholders to jointly contribute to value creation along more decentralised supply chain designs including research and technology development (RTD). Blockchain-enabled “Wisdom of the Crowds” and “Skin in the game” mechanisms secure “trust” and transparency between participants. Prediction markets are created for guiding decision making, planning and allocation of funding; competitive parallelisation of work and its validation from independent participants substantially enhances quality, credibility and speed of project outcomes in the real world along the entire path from RTD, fabrication and testing to eventual commercialisation. This novel, Blockchain-backed open platform concept can be led by a corporation, academic entity, a loosely organised group, or even “chieflessly” within a smart-contract encoded Decentralised Autonomous Organisation (DAO). The proposed strategy is particularly attractive for highly interdisciplinary fields like Lab-on-a- Chip systems in the context of manifold applications in the Life Sciences. As an exemplar, we outline the centrifugal microfluidic “Lab-on-a-Disc” technology. Rather than engaging in all sub-disciplines themselves, many smaller, highly innovative actors can focus on strengthening the product component distinguishing their unique selling point (USP), e.g., a particular bioassay, detection scheme or application scenario. In this effort, system integrators access underlying commons like fluidic design, manufacture, instrumentation and software from a more resilient and diversified supply chain, e.g., based on a verified pool of community-endorsed or certified providers

    Mapping and analysing prospective technologies for learning – Results from a consultation with European stakeholders and roadmaps for policy action

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    EU policies call for the strengthening of Europe’s innovative capacity and it is considered that the modernisation of Education and Training systems and technologies for learning will be a key enabler of educational innovation and change. This report brings evidence to the debate about the technologies that are expected to play a decisive role in shaping future learning strategies in the short to medium term (5-10 years from now) in three main learning domains: formal education and training; work-place and work-related learning; re-skilling and up-skilling strategies in a lifelong-learning continuum. This is the final report of the study ‘Mapping and analysing prospective technologies for learning (MATEL)' carried out by the MENON Network EEIG on behalf of the European Commission, Joint Research Centre, Institute for Prospective Technological Studies. The report synthesises the main messages gathered from the three phases of the study: online consultation, state-of-the-art analysis and a roadmapping workshop. Eight technology clusters and a set of related key technologies that can enable learning innovation and educational change were identified. A number of these technologies were analysed to highlight their current and potential use in education, the relevant market trends and ongoing policy initiatives. Three roadmaps, one for each learning domain, were developed. These identified long-term goals and specific objectives for educational change, which in turn led to recommendations on the immediate strategies and actions to be undertaken by policy and decision makers.JRC.J.3-Information Societ

    3D-LIVE : live interactions through 3D visual environments

    Get PDF
    This paper explores Future Internet (FI) 3D-Media technologies and Internet of Things (IoT) in real and virtual environments in order to sense and experiment Real-Time interaction within live situations. The combination of FI testbeds and Living Labs (LL) would enable both researchers and users to explore capacities to enter the 3D Tele-Immersive (TI) application market and to establish new requirements for FI technology and infrastructure. It is expected that combining both FI technology pull and TI market pull would promote and accelerate the creation and adoption, by user communities such as sport practitioners, of innovative TI Services within sport events
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