9,941 research outputs found

    Reducing power consumption of mobile thin client devices

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    Simulation and experimental testbed for adaptive video streaming in ad hoc networks

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    [EN] This paper presents a performance evaluation of the scalable video streaming over mobile ad hoc networks. In particular, we focus on the rate-adaptive method for streaming scalable video (H.264/SVC). For effective adaptation a new cross-layer routing protocol is introduced. This protocol provides an efficient algorithm for available bandwidth estimation. With this information, the video source adjusts its bit rate during the video transmission according to the network state. We also propose a free simulation framework that supports evaluation studies for scalable video streaming. The simulation experiments performed in this study involve the transmission of SVC streams with Medium Grain Scalability (MGS) as well as temporal scalability over different network scenarios. The results reveal that the rate-adaptive strategy helps avoid or reduce the congestion in MANETs obtaining a better quality in the received videos. Additionally, an actual ad hoc network was implemented using embedded devices (Raspberry Pi) in order to assess the performance of the proposed adaptive transmission mechanism in a real environment. Additional experiments were carried out prior to the implementation with the aim of characterizing the wireless medium and packet loss profile. Finally, the proposed approach shows an important reduction in energy consumption, as the study revealed.This paper was performed with the support of the National Secretary of Higher Education, Science, Technology and Innovation (SENESCYT)–Ecuador Government (scholarship 195-2012) and the Multimedia Communications Group (COMM) belong to the Institute of Telecommunications and Multimedia Applications (iTEAM)-Universitat Politècnica de València.Gonzalez-Martinez, SR.; Castellanos Hernández, WE.; Guzmán Castillo, PF.; Arce Vila, P.; Guerri Cebollada, JC. (2016). Simulation and experimental testbed for adaptive video streaming in ad hoc networks. Ad Hoc Networks. 52:89-105. https://doi.org/10.1016/j.adhoc.2016.07.007S891055

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
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