1,052 research outputs found

    A Review of Platforms for the Development of Agent Systems

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    Agent-based computing is an active field of research with the goal of building autonomous software of hardware entities. This task is often facilitated by the use of dedicated, specialized frameworks. For almost thirty years, many such agent platforms have been developed. Meanwhile, some of them have been abandoned, others continue their development and new platforms are released. This paper presents a up-to-date review of the existing agent platforms and also a historical perspective of this domain. It aims to serve as a reference point for people interested in developing agent systems. This work details the main characteristics of the included agent platforms, together with links to specific projects where they have been used. It distinguishes between the active platforms and those no longer under development or with unclear status. It also classifies the agent platforms as general purpose ones, free or commercial, and specialized ones, which can be used for particular types of applications.Comment: 40 pages, 2 figures, 9 tables, 83 reference

    Resilience Model for Teams of Autonomous Unmanned Aerial Vehicles (UAV) Executing Surveillance Missions

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    Teams of low-cost Unmanned Aerial Vehicles (UAVs) have gained acceptance as an alternative for cooperatively searching and surveilling terrains. These UAVs are assembled with low-reliability components, so unit failures are possible. Losing UAVs to failures decreases the team\u27s coverage efficiency and impacts communication, given that UAVs are also communication nodes. Such is the case of a Flying Ad Hoc Network (FANET), where the failure of a communication node may isolate segments of the network covering several nodes. The main goal of this study is to develop a resilience model that would allow us to analyze the effects of individual UAV failures on the team\u27s performance to improve the team\u27s resilience. The proposed solution models and simulates the UAV team using Agent-Based Modeling and Simulation. UAVs are modeled as autonomous agents, and the searched terrain as a two-dimensional M x N grid. Communication between agents permits having the exact data on the transit and occupation of all cells in real time. Such communication allows the UAV agents to estimate the best alternatives to move within the grid and know the exact number of all agents\u27 visits to the cells. Each UAV is simulated as a hobbyist, fixed-wing airplane equipped with a generic set of actuators and a generic controller. Individual UAV failures are simulated following reliability Fault Trees. Each affected UAV is disabled and eliminated from the pool of active units. After each unit failure, the system generates a new topology. It produces a set of minimum-distance trees for each node (UAV) in the grid. The new trees will thus depict the rearrangement links as required after a node failure or if changes occur in the topology due to node movement. The model should generate parameters such as the number and location of compromised nodes, performance before and after the failure, and the estimated time of restitution needed to model the team\u27s resilience. The study addresses three research goals: identifying appropriate tools for modeling UAV scenarios, developing a model for assessing UAVs team resilience that overcomes previous studies\u27 limitations, and testing the model through multiple simulations. The study fills a gap in the literature as previous studies focus on system communication disruptions (i.e., node failures) without considering UAV unit reliability. This consideration becomes critical as using small, low-cost units prone to failure becomes widespread

    Multiagent reactive plan application learning in dynamic environments

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    A First Approach on Modelling Staff Proactiveness in Retail Simulation Models

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    There has been a noticeable shift in the relative composition of the industry in the developed countries in recent years; manufacturing is decreasing while the service sector is becoming more important. However, currently most simulation models for investigating service systems are still built in the same way as manufacturing simulation models, using a process-oriented world view, i.e. they model the flow of passive entities through a system. These kinds of models allow studying aspects of operational management but are not well suited for studying the dynamics that appear in service systems due to human behaviour. For these kinds of studies we require tools that allow modelling the system and entities using an object-oriented world view, where intelligent objects serve as abstract \'actors\' that are goal directed and can behave proactively. In our work we combine process-oriented discrete event simulation modelling and object-oriented agent based simulation modelling to investigate the impact of people management practices on retail productivity. In this paper, we reveal in a series of experiments what impact considering proactivity can have on the output accuracy of simulation models of human centric systems. The model and data we use for this investigation are based on a case study in a UK department store. We show that considering proactivity positively influences the validity of these kinds of models and therefore allows analysts to make better recommendations regarding strategies to apply people management practices.Retail Performance, Management Practices, Proactive Behaviour, Service Experience, Agent-Based Modelling, Simulation

    Airport under Control:Multi-agent scheduling for airport ground handling

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